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UnrealEngineUWP/Engine/Source/Developer/Windows
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carl lloyd d64722152b RHI Validation
- Removed reliance on ShaderParameterParser for most platforms as it doesn't always parse parameters

#rb Luke.Thatcher

[CL 33822449 by carl lloyd in ue5-main branch]
2024-05-22 04:15:09 -04:00
..
LiveCoding
Added documentation to the PreloadNamedModules live coding setting
2024-04-26 06:57:17 -04:00
LiveCodingServer
Removed usage of include file macros from LiveCoding source since it was causing issues with SN-DBS
2023-11-03 07:04:54 -04:00
ShaderFormatD3D
RHI Validation
2024-05-22 04:15:09 -04:00
WindowsPlatformEditor
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
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