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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7814c8dfd9ff2b00ab735cfce8eb0aa9cab6cb8f
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
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jon cain e9dd350e1c Set a nullptr check to avoid crash when Composite node reroute can't be resolved from bad Material uasset data.
#rb Jason.Nadro

[CL 30277229 by jon cain in ue5-main branch]
2023-12-12 16:31:42 -05:00
..
Classes
CookIndeterminism: Add a -CookLast argument to the cooker that loads a package at start of cook and saves it only after all other packages have been cooked. This can be contrasted with bCookFirst to find packages that can be modified by other packages.
2023-12-12 15:31:10 -05:00
Internal
[BugFix] accidently didn't submit this file as apart of 30029548
2023-12-08 16:51:05 -05:00
Private
Set a nullptr check to avoid crash when Composite node reroute can't be resolved from bad Material uasset data.
2023-12-12 16:31:42 -05:00
Public
WorldPartition: Add UActorDescContainerInstance/FWorldPartitionActorDescInstance which take transient/context data from UActorDescContainer/FWorldPartitionActorDesc leaving them as pure on disk representations.
2023-12-12 06:59:42 -05:00
UnrealEd.Build.cs
Added initial draft of Universal Object Locator mechanism
2023-11-14 11:31:58 -05:00
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