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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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77d3d006c6cd75dc118ac59182ee42a397d7d194
UnrealEngineUWP/Engine/Source
History
max chen 77d3d006c6 Sequencer: Added ensure if sequence director is not found.
#rb andrew.rodham
#jira none

#ROBOMERGE-SOURCE: CL 4926281 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4926286 by max chen in Main branch]
2019-02-07 00:31:21 -05:00
..
Developer
Fixed warnings when workers are not ready yet.
2019-02-06 17:43:24 -05:00
Editor
Sequencer: Sort sections before rendering with handles
2019-02-07 00:30:49 -05:00
Programs
HTML5 - pthread_main.js name changed by emscripten 1.38.24 upgrade
2019-02-06 21:06:01 -05:00
Runtime
Sequencer: Added ensure if sequence director is not found.
2019-02-07 00:31:21 -05:00
ThirdParty
Fix non-unity compile error on Android, due to <cmath> undefining the "isfinite" macro defined by <math.h>. If <math.h> is included before <cmath>, PhysX headers fail to compile with an undefined symbol error.
2019-02-06 16:53:02 -05:00
UE4Client.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Editor.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Game.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Server.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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