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UnrealEngineUWP/Engine/Shaders/SimpleElementHitProxyPixelShader.usf
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies.
=============================================================================*/
#include "Common.usf"
Texture2D InTexture;
SamplerState InTextureSampler;
void Main(
in float2 TextureCoordinate : TEXCOORD0,
in float4 Color : TEXCOORD1,
in float4 HitProxyId : TEXCOORD2,
out float4 OutColor : SV_Target0
)
{
float alpha = Texture2DSample(InTexture, InTextureSampler,TextureCoordinate).a;
#if COMPILER_METAL
OutColor = float4(HitProxyId.zyx,alpha);
#else
OutColor = float4(HitProxyId.rgb,alpha);
#endif
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM4
// Dx11 (feature levels 10 and upwards) do not perform alpha test, so manually clip.
clip(alpha - 1.f/255.f);
#endif
}