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UnrealEngineUWP/Engine/Shaders/PostProcessTemporalCommon.tps
Leslie Nivison 29007ff202 Stripping out inaccurate/easily misconstrued .tps info in preparation for exposing this to licensees
#rb none
#lockdown Nick.Penwarden

[CL 3154391 by Leslie Nivison in Main branch]
2016-10-07 00:40:14 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>camera motion helper</Name>
<Location>/Engine/Shaders/PostProcessTemporalCommon.usf</Location>
<Date>2016-06-07T18:21:56.157903-04:00</Date>
<Function>Generates the screen position that a pixel was last frame given current and previous view and projection matrices with a high degree of precision. </Function>
<Justification>Our version of this code has precision problems when used for temporal AA.</Justification>
<Eula>see source file</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>