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UnrealEngineUWP/Engine/Shaders/PostProcessMotionBlur.tps
Leslie Nivison 29007ff202 Stripping out inaccurate/easily misconstrued .tps info in preparation for exposing this to licensees
#rb none
#lockdown Nick.Penwarden

[CL 3154391 by Leslie Nivison in Main branch]
2016-10-07 00:40:14 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>A Reconstruction Filter for Plausible Motion Blur</Name>
<Location>/Engine/Shaders/PostProcessMotionBlur.usf</Location>
<Date>2016-06-17T12:00:28.2084259-04:00</Date>
<Function>Efficient and good quality motion blur effect for real-time rendering based on postprocessing an existing color image with given per pixel motion vectors.   </Function>
<Justification>Our in house solution could be improve by using parts of their solution. It allows higher quality by taking depth occlusion into account.</Justification>
<Eula>http://graphics.cs.williams.edu/papers/MotionBlurI3D12</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>