Files
UnrealEngineUWP/Engine/Shaders/LightFunctionVertexShader.usf
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

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627 B
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LightFunction.usf: Vertex shader for computing a light function.
=============================================================================*/
#include "Common.usf"
float4 StencilingGeometryPosAndScale;
void Main(
in float4 InPosition : ATTRIBUTE0,
out float4 OutPosition : SV_POSITION
)
{
float3 WorldPosition = InPosition.xyz * StencilingGeometryPosAndScale.w + StencilingGeometryPosAndScale.xyz;
OutPosition = mul(float4(WorldPosition,1), View.TranslatedWorldToClip);
}