Files
UnrealEngineUWP/Engine/Extras/ThirdPartyNotUE/DeltaCopy/Source/ServiceStatus.h
Matthew Griffin f180dff107 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main
#lockdown Nick.Penwarden

(Will update with full description tomorrow)

[CL 2984534 by Matthew Griffin in Main branch]
2016-05-19 19:35:35 -04:00

53 lines
1.6 KiB
C++

/*
Copyright (C) Synametrics Technologies, Inc 2005
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
//---------------------------------------------------------------------------
#ifndef ServiceStatusH
#define ServiceStatusH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#define STATUS_ERROR 0
#define STATUS_SUCCESS 1
class TServiceInfo{
int lastError;
AnsiString lastErrorStr;
SC_HANDLE hSC;
public:
TServiceInfo();
TServiceInfo(bool forCreateService);
int CheckStatus(AnsiString serviceName);
int CreateNewService(AnsiString serviceName,
AnsiString displayName, AnsiString path,
AnsiString userId, AnsiString pwd);
int DeleteExistingService(AnsiString serviceName);
AnsiString GetLastErrorStr(){return lastErrorStr;}
int GetMostRecentError(){ return lastError;}
int RunService(AnsiString serviceName);
int StopService(AnsiString serviceName);
};
#endif