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54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
Availability: Public
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Title:2 - Meshing Pass
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Crumbs:%ROOT%, Resources, Resources/ContentExamples, Resources/ContentExamples/LevelDesign
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Description:An overview of the Level Design level, example 2: Meshing Pass
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Related: Engine/Content/Types/StaticMeshes
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Related: Engine/Rendering/Materials
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Related:Engine/UI/LevelEditor
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Related: Engine/UI/LevelEditor/Modes
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Version: 4.9
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[VAR:Steps]
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[OBJECT:Navigation]
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[PARAM:previous]
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[Previous Example](Resources/ContentExamples/LevelDesign/1 "%Resources/ContentExamples/LevelDesign/1:title%")
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[/PARAM]
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[PARAM:current]
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[/PARAM]
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[PARAM:home]
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[Level Design Home](Resources/ContentExamples/LevelDesign)
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[/PARAM]
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[PARAM:next]
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[Next Example](Resources/ContentExamples/LevelDesign/3 "%Resources/ContentExamples/LevelDesign/3:title%")
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[/PARAM]
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[/OBJECT]
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[/VAR]
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%Steps%
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[VAR:TopicCompact]
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[OBJECT:TopicCompact]
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[PARAM:image]
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[/PARAM]
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[PARAM:title]
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%Resources\ContentExamples\LevelDesign\2:title%
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[/PARAM]
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[PARAM:description]
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%Resources\ContentExamples\LevelDesign\2:description%
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[/PARAM]
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[PARAM:path]
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[RELATIVE:Resources\ContentExamples\LevelDesign\2]
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[/PARAM]
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[/OBJECT]
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[/VAR]
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[REGION:fullwidth]
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In the meshing pass, the geometries set up with **Brushes** or simple **Static Meshes** from the prototyping pass are replaced with finished or nearly finished mesh assets. This pass can be refined by reimporting art assets as the
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assets themselves are refined. The lighting is still simple at this point in the level design process.
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[/REGION]
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