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UnrealEngineUWP/Engine/Documentation/Source/Resources/ContentExamples/LevelDesign/2/2.INT.udn
Tim Hobson fd77af0ffe #UE4doc #docs - added engine version field.
[CL 2716613 by Tim Hobson in Main branch]
2015-10-05 14:29:17 -04:00

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Availability: Public
Title:2 - Meshing Pass
Crumbs:%ROOT%, Resources, Resources/ContentExamples, Resources/ContentExamples/LevelDesign
Description:An overview of the Level Design level, example 2: Meshing Pass
Related: Engine/Content/Types/StaticMeshes
Related: Engine/Rendering/Materials
Related:Engine/UI/LevelEditor
Related: Engine/UI/LevelEditor/Modes
Version: 4.9
[VAR:Steps]
[OBJECT:Navigation]
[PARAM:previous]
[Previous Example](Resources/ContentExamples/LevelDesign/1 "%Resources/ContentExamples/LevelDesign/1:title%")
[/PARAM]
[PARAM:current]
[/PARAM]
[PARAM:home]
[Level Design Home](Resources/ContentExamples/LevelDesign)
[/PARAM]
[PARAM:next]
[Next Example](Resources/ContentExamples/LevelDesign/3 "%Resources/ContentExamples/LevelDesign/3:title%")
[/PARAM]
[/OBJECT]
[/VAR]
%Steps%
[VAR:TopicCompact]
[OBJECT:TopicCompact]
[PARAM:image]
![%Resources\ContentExamples\LevelDesign\2:title%](leveldesign_2_topic.png)
[/PARAM]
[PARAM:title]
%Resources\ContentExamples\LevelDesign\2:title%
[/PARAM]
[PARAM:description]
%Resources\ContentExamples\LevelDesign\2:description%
[/PARAM]
[PARAM:path]
[RELATIVE:Resources\ContentExamples\LevelDesign\2]
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[REGION:fullwidth]
![](leveldesign_2.png)
In the meshing pass, the geometries set up with **Brushes** or simple **Static Meshes** from the prototyping pass are replaced with finished or nearly finished mesh assets. This pass can be refined by reimporting art assets as the
assets themselves are refined. The lighting is still simple at this point in the level design process.
[/REGION]