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UnrealEngineUWP/Engine/Documentation/Source/Programming/UnrealArchitecture/Reference/Interfaces/Specifiers/InterfaceSpecifiers.CHN.udn
Jian Zhang 14a59a5941 #loc UE4DocCHN
[CL 2585429 by Jian Zhang in Main branch]
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INTSourceChangelist:2293265
Title: 接口修饰符
Crumbs:%ROOT%, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference/Interfaces
Description: 在声明游戏接口时使用的关键字,以指定引擎和编辑器的不同方面的接口表现。
Availability:Public
[EXCERPT:main]
在声明接口时,声明上可添加修饰符以控制引擎和编辑器的不同方面的接口表现。接口使用声明类时的修饰符的子集。
* [](Programming/UnrealArchitecture/Reference/Classes/Specifiers/Blueprintable)
* [](Programming/UnrealArchitecture/Reference/Classes/Specifiers/DependsOn)
* [](Programming/UnrealArchitecture/Reference/Classes/Specifiers/MinimalAPI)
* [](Programming/UnrealArchitecture/Reference/Classes/Specifiers/NotBlueprintable)
## 元数据修饰符
[INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#MetadataUsage]
[INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#InterfaceMetadata]
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