Files
UnrealEngineUWP/Engine/Documentation/Source/GettingStarted/FromUnity/UnrealEngineforUnityDevelopers.KOR.udn
Jeff Wilson 63073963d6 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 3372893)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3239909 on 2016/12/19 by Robert.Gervais

	#jira UEDOC-1419

	Fixed caption spacing for hero image.

	#UE4doc

Change 3240118 on 2016/12/19 by Tim.Hobson

	#UE Docs: UEDOC-3961 - SME review edits and cleaned up project settings image without tooltip included.

Change 3240145 on 2016/12/19 by Zak.Parrish

	#Docs - adding new work and additional cleanup to Photo Real Character bust, formerly Twinblast Bust documentation

Change 3240452 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240453 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240497 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3239909

Change 3240602 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3235241

Change 3240633 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3240638 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3216146

Change 3241214 on 2016/12/20 by Richard.Hinckley

	#jira UEDOC-4302
	Updated C+ Interface document.

Change 3241323 on 2016/12/20 by Tim.Hobson

	Checking in MorphTargetDebugViewMode video for upload to Youtube when changes shelved in CL-3241241 are accepted.

Change 3241425 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Adding images per SME suggestions.

	#UE4doc

Change 3241426 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Updating images per SME suggestions.

	#UE4doc

Change 3241428 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3887

	Updated steps to include UE4Editor-Linux-Debug build configuration for CPP Projects in Linux (per SME suggestion).

	#UE4doc

Change 3241590 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241602 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3241627 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241640 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241662 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242329 on 2016/12/21 by Mitchell.Wilson

	#UEDoc - Added meta data to materials pages. Added materials tag

Change 3242400 on 2016/12/21 by Robert.Gervais

	#jira UEDOC-3884

	Finished incorporating all of the SME's suggested additions.

	#UE4doc

Change 3242448 on 2016/12/21 by Tim.Hobson

	#UE4 Docs: Checking in images for shelved files for FBX Import Options update. UEDOC-3979

Change 3242511 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242523 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242534 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238552

Change 3242536 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240118

Change 3242537 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242541 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3242544 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242547 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242550 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242552 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242561 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242563 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242566 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3219004

Change 3242567 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227082

Change 3242569 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224908

Change 3242571 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242572 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3206329

Change 3242575 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242596 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourcechangeList:3213377

Change 3242603 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242620 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242624 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3234766

Change 3242641 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242645 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232461

Change 3242659 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242672 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242691 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3181495

Change 3242764 on 2016/12/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3243595 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3198551

Change 3243596 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227911

Change 3243598 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3236590

Change 3243599 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243600 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243603 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243605 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3243608 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3243610 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3175190

Change 3243611 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3243613 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243620 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243623 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243624 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Title, Description)

Change 3243625 on 2016/12/26 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3243626 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Description)

Change 3243627 on 2016/12/26 by Kimio.Yasuda

	Fixed translation of description

Change 3243630 on 2016/12/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3185922

Change 3243631 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243721 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243723 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243726 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSoruceChangeList:3150518

Change 3243733 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243860 on 2016/12/27 by Mitchell.Wilson

	#UE4 Docs - Updating metadata, added particles tag to Rendering/ParticleSystems pages

Change 3244012 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to sequencer pages.

Change 3244080 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3245

	Shortened the page title's character count to be more compatible with mobile screens.

	#UE4doc

Change 3244081 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3880

	Added reminder to uncomment the 'Setting up an IDE' topic object when the page is marked as 'Publish Ready'.

	#UE4doc

Change 3244089 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to UMG pages

Change 3244339 on 2016/12/30 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3244370 on 2016/12/30 by Mitchell.Wilson

	#UE4 Docs - Added metadata to blueprints pages

Change 3244481 on 2017/01/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244498 on 2017/01/02 by Robert.Gervais

	#jira UEDOC-3245

	Repaired 'Getting Started' topic image.

	#UE4doc

Change 3244553 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244554 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKor

Change 3244596 on 2017/01/03 by Sungjin.Hong

	typo correction

Change 3244600 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244648 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244824 on 2017/01/03 by Richard.Hinckley

	#jira UEDOC-4303
	Implemented recommeded additional fixes.

Change 3244832 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedabck to the doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244908 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedback and adding new images to go along with it.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244910 on 2017/01/03 by Sam.Deiter

	Adding this missing file.

Change 3245914 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240145

Change 3245917 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245921 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245923 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245927 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245930 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245931 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245932 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245934 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245951 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245967 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3246037 on 2017/01/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3246299 on 2017/01/04 by Sam.Deiter

	#UE4 Docs: Applying SME feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3247009 on 2017/01/04 by Lauren.Ridge

	Updating VR profiling documents based on feedback

Change 3247223 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247334 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247339 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247340 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247343 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247347 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247356 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247362 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247363 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247411 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247417 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247428 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247440 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247446 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247448 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247450 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247452 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247457 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247463 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247466 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247467 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247483 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247497 on 2017/01/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3248719 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248726 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248765 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3248787 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248818 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248819 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248870 on 2017/01/06 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248912 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3225484

Change 3248928 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248941 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248951 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248961 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248969 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3249082 on 2017/01/06 by Sungjin.Hong

	#loc UE4DocKOR

Change 3249658 on 2017/01/06 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4351

	Updated Sequencer EDL How-to / Overivew Page to include a note about adding frame handles as part of an EDL export.

Change 3249741 on 2017/01/06 by Sam.Deiter

	#UE4 Docs: Adding a new image showing off landscape in VR.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3251914 on 2017/01/10 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3252541 on 2017/01/10 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4352
	Applying Peer Feeback

Change 3252710 on 2017/01/10 by Chase.McAllister

	#ue4 docs #jira UEDOC-4351 Small formatting and gramatical fixes to SequencerOverview and ImportExportEDLs pages

Change 3253176 on 2017/01/10 by Robert.Gervais

	#jira UEDOC-4381
	After discussing CodeWorks version updates with SamD, we agreed that the note region needed to be updated to account for future releases of CodeWorks for Android.
	Subsequently, the landing page for the Android QS series has been updated to account for future releases of CodeWorks (thereby complying with the *.tps callout that's packaged with the engine).
	#UE4Doc
	#Code_Review Sam.Deiter

Change 3253196 on 2017/01/10 by Robert.Gervais

	Removed bolding from hyperlink to comply with Style Guide.
	#UE4Doc

Change 3253207 on 2017/01/10 by Robert.Gervais

	Updated document title to more accurately label the page's contents.
	Added tags and type metadata per Visual Style Guide.
	#UE4Doc

Change 3253275 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253282 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253287 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253312 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253328 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253414 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKor

Change 3253430 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253442 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253458 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253475 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253478 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253483 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253522 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253529 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3253663 on 2017/01/11 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4357

	Updated Camera Rig Crane How-to page to include new Lock Mount options
	- Refactored existing How-to page
	- Updated content/images

Change 3254376 on 2017/01/11 by Sam.Deiter

	#UE4 Docs: Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3254776 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254795 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254797 on 2017/01/11 by Robert.Gervais

	#UE4Doc
	Performed paradigmatic analysis and substituded misused word (allow) with proper word (enable).

Change 3254802 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254861 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254877 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254882 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3254905 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254927 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3254957 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244080

Change 3254958 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244081

Change 3254976 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3254995 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3253663

Change 3255016 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255028 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255040 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255053 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255054 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255346 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4363

	Updated Sequencer Audio Recording How-to to include an optional step of recording audio.
	Updated Sequencer Overview page to include a line about audio recording.

Change 3255615 on 2017/01/12 by Sam.Deiter

	#UE4 Docs: Adding a new part for the SteamVR perf tools
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3255730 on 2017/01/12 by Jeff.Wilson

	Removed topic variables and added topic-image metadata

Change 3255731 on 2017/01/12 by Jeff.Wilson

	Fixed link to non-existent bookmark

Change 3255735 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3255737 on 2017/01/12 by Jeff.Wilson

	Updated DB file

Change 3255740 on 2017/01/12 by Jeff.Wilson

	Updated learning track template to use directory list

Change 3255748 on 2017/01/12 by Jeff.Wilson

	Physics Property Reference Formatting Updates

Change 3255757 on 2017/01/12 by Jeff.Wilson

	Prototype for new sidebar

Change 3255761 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4358

	Updated page to include some peer review feedback.

Change 3255882 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	Minor upates to Pose Drive node section on Pose Nodes page.
	- Added Translation option to Pose Node reference table.
	- Updated Overview Text.

Change 3255885 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3256541 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256576 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256594 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256621 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3252710

Change 3256625 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256626 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256628 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256865 on 2017/01/13 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3256942 on 2017/01/13 by Jeff.Wilson

	Added lloc warning text for outdate translations

Change 3256943 on 2017/01/13 by Jeff.Wilson

	Updated metadata

Change 3256979 on 2017/01/13 by Jeff.Wilson

	Unpublish empty pages

Change 3257013 on 2017/01/13 by Jeff.Wilson

	Fixed typo

	PR #2816

Change 3258199 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258213 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255731

Change 3258244 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3258260 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258263 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258264 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258268 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258272 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258274 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258276 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258282 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258283 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258287 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258290 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258292 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258294 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258311 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258319 on 2017/01/16 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3258323 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255882

Change 3258327 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3244012

Change 3258329 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258331 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258333 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258335 on 2017/01/16 by Masayo.Kondo

	Fixed a layout error.

Change 3258389 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor ?í???? -> Enum

Change 3258677 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding an image of the foliage tools.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259022 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259023 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259024 on 2017/01/16 by Jeff.Wilson

	Updated formatting to use new localized text feature

Change 3259094 on 2017/01/16 by Tim.Hobson

	submitting peer review edits UEDOC-4283

Change 3259182 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding this newly created doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259604 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3259614 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259618 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259626 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259628 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259647 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259653 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259662 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259676 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259679 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259694 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259720 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259732 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259745 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259756 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259772 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259800 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3259855 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259868 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259874 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259878 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259882 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259895 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259913 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259923 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259925 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259955 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255761

Change 3259987 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259990 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259992 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259998 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255730

Change 3260021 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3259182

Change 3260551 on 2017/01/17 by Jeff.Wilson

	Added note about painting Foliage in VR with link to VR Editor Controls page

Change 3260598 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260620 on 2017/01/17 by Jeff.Wilson

	Updated metadata

Change 3260622 on 2017/01/17 by Richard.Hinckley

	#jira UEDOC-3908
	Accepting editorial changes.

Change 3260646 on 2017/01/17 by Wes.Bunn

	#ue4 docs

	initial page updates for Post Process Animation Blueprints
	- Added to Animation Blueprint overview page.
	- Added to Skeletal Mesh / Mesh Details page where you set the Post Process Anim BP

Change 3260662 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260663 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260683 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260884 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding that Landscape works in VR to the pages.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3260949 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding header images for each of the topics.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3261032 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4283 Added MorphTarget Debug View Mode to existing MorphTarget Previewer page.

Change 3261039 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-3979 SME Review edits

Change 3261132 on 2017/01/17 by Robert.Gervais

	#jira UEDOC-4016

	Addressed Editorial Review comments, specifically:
	Set topic image using the topic-image metadata in the Contact Shadows page.
	Added a link to the Contact Shadows page in the Lighting and Shadows Landing page.
	Commented out the Contact Shadows page link because it was generating a rogue Doc Page Error.

	#UE4doc

Change 3261385 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261395 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3261402 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261425 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259182

Change 3261437 on 2017/01/17 by Kimio.Yasuda

	0118

Change 3261456 on 2017/01/17 by Sungjin.Hong

	#loc UE4DocKor ?┐???? -> ?┐

Change 3261520 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261039

Change 3261524 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260622

Change 3261526 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261537 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261571 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261592 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261886 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added ChildActorTemplate information to Utility classes.

Change 3261940 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added minor detail.

Change 3261961 on 2017/01/18 by Jeff.Wilson

	Minor formatting and text udpates

Change 3262190 on 2017/01/18 by Jeff.Wilson

	Updated metadata

Change 3262197 on 2017/01/18 by Jeff.Wilson

	Updated BD file

Change 3262201 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262203 on 2017/01/18 by Jeff.Wilson

	Updated to use localized descriptions

Change 3262227 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262538 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Adding images for UEDOC-4475 for addition of the Mirror Tool to the landscape UI and Sculpt Mode pages.

Change 3262605 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Rename/move files for Pixel Normal Offset doc.

Change 3263133 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3263158 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263171 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263212 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263244 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263261 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263264 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263269 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3263276 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263279 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3262201

Change 3263283 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263289 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263296 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263299 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261940

Change 3263311 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262190

Change 3263313 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263321 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263324 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263325 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263370 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263373 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263384 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261032

Change 3263399 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3254797

Change 3263404 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263414 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263421 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263431 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3261961

Change 3263474 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263969 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264164 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264165 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264406 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Applyng feedback from jeff.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264524 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Fixing the formating of the topic image.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264527 on 2017/01/19 by Sam.Deiter

	#UE4 Docs:Fixing the formating of the topic image meta tag.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3265224 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3260884

Change 3265256 on 2017/01/19 by Kimio.Yasuda

	Updatd File against  INTSourceChangelist:3238275

Change 3265260 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265264 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265283 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265295 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265341 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3227073

Change 3265350 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223841

Change 3265360 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223808

Change 3265396 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3266245 on 2017/01/20 by Wes.Bunn

	#ue4 docs

	Update to Audio Track How-to
	- Content refactored to include volume/pitch adjustments.

Change 3267497 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3184883

Change 3267514 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3236537

Change 3267536 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232956

Change 3267538 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3200686

Change 3267540 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3267550 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN. update root page against latest INT version. update template for CHN page out of date warning message.

Change 3267569 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267573 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267575 on 2017/01/23 by Kimio.Yasuda

	Updated File against  INTSourceChangeList:3191723

Change 3267594 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267600 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267605 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149430

Change 3267607 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149199

Change 3267614 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3147055

Change 3267618 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3213117

Change 3267838 on 2017/01/23 by Wes.Bunn

	#ue4 docs
	#JIRA UEDOC-4493

	Updated Character Animation How-to
	- refactored to include blending animations

Change 3268172 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Fixed an issue with the link to the Skel mesh pose page.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268173 on 2017/01/23 by Sam.Deiter

	#UE4 Docs:Applying peer feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268222 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Adding the doc updates.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268421 on 2017/01/23 by Chase.McAllister

	#UE4 Docs: Small sentence formatting change to SkeletalMeshConversion page

Change 3269086 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215424

Change 3269098 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269104 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269105 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269139 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3177941

Change 3269147 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3175238

Change 3269148 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269151 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269206 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269218 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269222 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3269249 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225556

Change 3269293 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3267838

Change 3269302 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269455 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269482 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3270938 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3270971 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271008 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271010 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271020 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271034 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271044 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271052 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271081 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271108 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271110 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271112 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271113 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3259022

Change 3271114 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271116 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271120 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271123 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271130 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271135 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271138 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271145 on 2017/01/25 by Kimio.Yasuda

	Upated File against INTSourceChangelist:3244370

Change 3271163 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3271174 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3218894

Change 3271178 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3271234 on 2017/01/25 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271292 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3271840 on 2017/01/25 by Jeff.Wilson

	updated DB file

Change 3272803 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3257013

Change 3272824 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3272828 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272856 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272857 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255748

Change 3272869 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272876 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272878 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268421

Change 3272887 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272895 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272898 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268172

Change 3272902 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272913 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272915 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3272925 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272929 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224907

Change 3272930 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272936 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3151855

Change 3272946 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3256943

Change 3272947 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3272982 on 2017/01/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255735

Change 3273285 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-3913

	Apply SME feedback to Forward Rendering document.

Change 3273300 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4370

	Minor updates based on Peer Review.

Change 3273317 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4431

	Applying Peer Review Feedback.

Change 3273564 on 2017/01/26 by Robert.Gervais

	#jira UEDOC-1419

	Updating engine version on Landing page.
	Revising description on Getting Started page.

	#UE4doc

Change 3273672 on 2017/01/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3274763 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3108692

Change 3274767 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3255748

Change 3274768 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3274776 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274781 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273300

Change 3274787 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274832 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274837 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274838 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274856 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3275198 on 2017/01/27 by Sam.Deiter

	#UE4 Docs: Applying peer feedback to this doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3275202 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275203 on 2017/01/27 by Jeff.Wilson

	Updated search box and button to use CSS styles

Change 3275206 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275207 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275208 on 2017/01/27 by Jeff.Wilson

	Fixed formatting

Change 3275209 on 2017/01/27 by Jeff.Wilson

	Fixed links to videos

Change 3275254 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275257 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275285 on 2017/01/27 by Jeff.Wilson

	Added redirect page

Change 3275293 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275367 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275566 on 2017/01/27 by Chase.McAllister

	#UE Docs #jira UEDOC-4459 - Spelling and formatting fixes for GoogleVR pages

Change 3275878 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275881 on 2017/01/27 by Jeff.Wilson

	Removing old learning track prototype pages

Change 3275884 on 2017/01/27 by Jeff.Wilson

	Adding learning track template

Change 3276951 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276952 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276954 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276964 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3276981 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276984 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3277001 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277051 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277055 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3277377 on 2017/01/30 by Jeff.Wilson

	Set page to publish

Change 3277378 on 2017/01/30 by Jeff.Wilson

	Force page height update after async page load returns

Change 3277768 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Fixing minor grammatical error and rewording the intro sentences.

Change 3277813 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Capsule Shadows docs: Removing files that are no longer relevant for cleanup of UEDOC-3973.

Change 3277874 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrite of Capsule Shadows Overview Doc. Moved How-to's to QuickStart. Still minor work to do with navigation links for pages in QS

Change 3278417 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3278584 on 2017/01/30 by Kwangsub.Shin

	#loc UE4DocKOR moved or deleted

Change 3278652 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3277768

Change 3278666 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3278669 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278673 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3278678 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278681 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278682 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278694 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278718 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3278812 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278909 on 2017/01/31 by Sungjin.Hong

	typo_correction

Change 3278910 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3279502 on 2017/01/31 by Wes.Bunn

	#ue4 docs

	Removed "docs" tag from page that is public so it shows up in the list.

Change 3280006 on 2017/01/31 by Sam.Deiter

	#UE4 Docs:Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3280524 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275367

Change 3280530 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3280574 on 2017/01/31 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3277377

Change 3280575 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280592 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3280600 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280677 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280700 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280705 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275257

Change 3280708 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275208

Change 3280717 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280718 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275206

Change 3280721 on 2017/02/01 by Kimio.Yasuda

	typo correction

Change 3280723 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275207

Change 3280724 on 2017/02/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3273564

Change 3280727 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3273564

Change 3280729 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280733 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215926

Change 3280746 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280748 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3279502

Change 3280749 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3280750 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280766 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3280770 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275293

Change 3280779 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3206215

Change 3280829 on 2017/02/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3281495 on 2017/02/01 by Richard.Hinckley

	#jira UEDOC-4305
	Fixed according to SME review notes.

Change 3281540 on 2017/02/01 by Robert.Gervais

	#jira UEDOC-1419

	Fixing parent paths and resetting documentation order on landing page.

	#UE4doc

Change 3282373 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3282378 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282383 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3282391 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3282416 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281495

Change 3282662 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3282665 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3282668 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282676 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3282679 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282686 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282692 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282696 on 2017/02/02 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3282701 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282705 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282716 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282750 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282837 on 2017/02/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3283142 on 2017/02/02 by Richard.Hinckley

	#jira UEDOC-3866
	Moved "custom importer" information to the bottom of the document as SME recommended.

Change 3283566 on 2017/02/02 by Richard.Hinckley

	Fixing cull volume information. No JIRA for this, based on a UDN post and code investigation.

Change 3284397 on 2017/02/02 by Robert.Gervais

	#UE4doc

	Repaired some capitalization errors throughout the document.

Change 3284565 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284573 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284586 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284593 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284632 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284645 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284656 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284728 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3284777 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3284397

Change 3284785 on 2017/02/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3284795 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284797 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284810 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284820 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284829 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284855 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3253176

Change 3284861 on 2017/02/03 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3284871 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKor removed ??

Change 3284911 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3284940 on 2017/02/03 by Tianmin.Xie

	#loc UE4DocCHN. do translation. ( fix missing pic, Updated File against INTSourceChangelist:3223841 )

Change 3285321 on 2017/02/03 by Richard.Hinckley

	Fixing a small typo in Programming Quick Start.

Change 3285322 on 2017/02/03 by Jeff.Wilson

	Updated metadata

Change 3286792 on 2017/02/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3287218 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287220 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287224 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3283566

Change 3287227 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3285322

Change 3287231 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287236 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287252 on 2017/02/05 by Kimio.Yasuda

	Update File against INTSourceChangelist:3108692

Change 3287255 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287257 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287273 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3287280 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3280006

Change 3287287 on 2017/02/06 by Masayo.Kondo

	Fixed a typo.

Change 3287288 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3206237

Change 3287291 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3266245

Change 3287301 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287317 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287319 on 2017/02/06 by Kimio.Yasuda

	Fixed translation

Change 3287337 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287338 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287342 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287345 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287349 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3288167 on 2017/02/06 by Sam.Deiter

	Fixing a small typo in a note box.

Change 3289403 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289438 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289466 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289468 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN update metadata

Change 3289489 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289582 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289588 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289594 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289600 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3285321

Change 3289612 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3283142

Change 3289613 on 2017/02/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3288167

Change 3289616 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3278909

Change 3289690 on 2017/02/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3290845 on 2017/02/07 by Tim.Hobson

	 UEDOC-4555: Adding new images for Vehicle Plugin and SimpleWheeledVehicleMovment component setup and usage.VehicleUserGuide page update.

Change 3291453 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151861

Change 3291465 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291477 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291482 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291496 on 2017/02/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3264165

Change 3291500 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291501 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291554 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291558 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291562 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291733 on 2017/02/08 by Masayo.Kondo

	Fixed a typo

Change 3291765 on 2017/02/08 by Masayo.Kondo

	Fixed a publish error

Change 3293783 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293799 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293834 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293858 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293887 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293933 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275209

Change 3293958 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3293973 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3293990 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294024 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294037 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294041 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294051 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294128 on 2017/02/09 by Tianmin.Xie

	#loc UE4DocCHN update metadata to fix landing page missing

Change 3294152 on 2017/02/09 by Sungjin.Hong

	#loc UE4DocKOR

Change 3296004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296082 on 2017/02/09 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3296141 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296160 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296165 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296217 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296223 on 2017/02/10 by Tianmin.Xie

	#loc UE4DocCHN update some feedback information for Chinese reader.

Change 3296234 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296248 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296253 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296283 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296304 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296484 on 2017/02/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298291 on 2017/02/10 by Robert.Gervais

	Fixing some grammatical and spelling errors.

	#UE4Doc

Change 3298293 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4380

	Created new documentation for Android Support on Linux.
	Also, updated Android Quick Start Documentation.

	#UE4Doc

Change 3298295 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4442

	Updated documents to reflect the latest updates to Blueprint Nativization.

	#UE4Doc

Change 3298700 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN. do translation (RenderTarget/BP RT

Change 3298734 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3298895 on 2017/02/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3298900 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3298914 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3298919 on 2017/02/12 by Kimio.Yasuda

	typo correction

Change 3298920 on 2017/02/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3298963 on 2017/02/13 by Masayo.Kondo

	Fixed a typo

Change 3298965 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298967 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298969 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298974 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3298978 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3299018 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299032 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299037 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3299055 on 2017/02/13 by Masayo.Kondo

	Fixed skill level field

Change 3299062 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3293293

Change 3300982 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301070 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301076 on 2017/02/14 by Kimio.Yasuda

	Updated File against ?INTSourceChangelist:3298293

Change 3301090 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301094 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301101 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301164 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301169 on 2017/02/14 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301172 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256979

Change 3302564 on 2017/02/14 by Mitchell.Wilson

	Initial 4.15 Release Notes checkin.

Change 3302746 on 2017/02/14 by Mitchell.Wilson

	Updating switch and 4.15 banner images

Change 3302756 on 2017/02/14 by Mitchell.Wilson

	Updating 4.15 Release Notes for switch image width and height

Change 3303145 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3303210 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3303221 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKor

Change 3303335 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303401 on 2017/02/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303749 on 2017/02/15 by Jeff.Wilson

	updated with embedded videos

Change 3304577 on 2017/02/15 by Jeff.Wilson

	Updated embedded video template with simple type for release notes videos

Change 3304580 on 2017/02/15 by Jeff.Wilson

	Fixed broken link

Change 3304581 on 2017/02/15 by Jeff.Wilson

	Updated metadata

Change 3308225 on 2017/02/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3303749

Change 3308486 on 2017/02/16 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308545 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308575 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308593 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308618 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3304580

Change 3308622 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3298291

Change 3308657 on 2017/02/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298291

Change 3308765 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3309202 on 2017/02/17 by Chase.McAllister

	#UEDoc #jira UEDOC-4600 - fixing minor typo in EnvironmentQuerySystem Quickstart

Change 3309591 on 2017/02/17 by Ian.Shadden

	#UE4 Docs Removing old Raycast section, moving data to Engine\Physics\Tracing

	Adding additional docs (tracing overview)
	Modifying the Height Field Painter How-To to include a method that uses UV Coord from Trace

Change 3311240 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3311242 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309202

Change 3311311 on 2017/02/19 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3311338 on 2017/02/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3313485 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4382

	Addressed TimH's peer review comments.
	Made a few grammatical revisions to the 'On Your Own!' page.

	#UE4Doc

Change 3313511 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4251

	Moved pre-4.13 cross-compilation setup information to a legacy page, where users can find the information they need for setting up their cross-compile toolchain for UE4, versions 4.13 (and older).
	Created new page, documenting the process for setting up the cross-compile toolchain for UE4, versions 4.14 (and newer).

	#UE4Doc

Change 3313520 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313609 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313668 on 2017/02/20 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3315917 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3315931 on 2017/02/21 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3316000 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3316171 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3316219 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3309591

Change 3317123 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Making a few minor revisions during Editorial Review.
	Adding some required meta-data.
	Adding a topic image.

	#UE4Doc

Change 3317178 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Adding topic link to the Mobile Patch Utilities Overview page.

	#UE4Doc

Change 3317466 on 2017/02/22 by Jeff.Wilson

	Set page to publish

Change 3317470 on 2017/02/22 by Jeff.Wilson

	Added link

Change 3317795 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4440

	Adding ToC as part of the Editorial Review process.

	#UE4Doc

Change 3317931 on 2017/02/22 by Jeff.Wilson

	Updated links to new Tracing section

Change 3317961 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4306

	Minor revisions during Editorial Review process.
	Updated metadata per latest S&S.

	#UE4Doc

Change 3318201 on 2017/02/22 by Tim.Hobson

	Submitted with folder in wrong location. Moved to HowTo section.

Change 3318285 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4202

	Made a few edits as part of the Editorial Review process, including:

	Some formatting updates.
	Updating the document's metadata.
	Updating the Mobile HDR support image, showing the Mobiled HDR option being enabled in the Editor's Project Settings.

	#UE4Doc

Change 3318367 on 2017/02/22 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3318376 on 2017/02/22 by Robert.Gervais

	#UE4doc

	Reverting page back to 'Docs' while we're hashing through some of the content.

Change 3318399 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4361

	Made some grammatical edits as part of the Editorial Review process.

	#UE4Doc

Change 3318449 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318474 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318475 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3867

	Made a few edits during the Editorial Review Process.
	Updated Metadata.
	Scrubbed an image showing an error message.

	#UE4Doc

Change 3318482 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318501 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3631

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3318509 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318533 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4288

	Made some revisions as part of the Editorial Review process.

	#UE4Doc

Change 3318539 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318546 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318549 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318557 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318575 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318622 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4113

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3318650 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317470

Change 3318664 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317795

Change 3318701 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field.

Change 3318741 on 2017/02/23 by Kimio.Yasuda

	Updated file against INTChangeList:3244832

Change 3318748 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318820 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318835 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3318893 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3319177 on 2017/02/23 by Tim.Hobson

	#UE4 Docs: Cleaning up page.

	- Moved Miscellaneous redundancies to its own section.
	- Re-captured images for clean outline for areas being referenced.
	- Updated Version to 4.15

Change 3319776 on 2017/02/23 by Robert.Gervais

	#jira UEDOC-4443

	Addressed peer review comments.

	#UE4Doc

Change 3320728 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3320741 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3319177

Change 3320788 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320812 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320853 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3320887 on 2017/02/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318399

Change 3320955 on 2017/02/24 by Masayo.Kondo

	Fixed Skill level field

Change 3321022 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321023 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321024 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321248 on 2017/02/24 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3321713 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4251

	Addressed SME review comments.

	#UE4Doc

Change 3322057 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4367

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3322077 on 2017/02/24 by Jeff.Wilson

	Added social sharing image

Change 3322178 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4355

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322379 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4428

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322543 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4226

	Made a few revisions during the Editorial Review process.

	#UE4Doc

Change 3322598 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4147

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3323175 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323178 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323182 on 2017/02/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318201

Change 3323223 on 2017/02/27 by Kimio.Yasuda

	Fixed typo and translation.

Change 3323234 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3322543

Change 3323235 on 2017/02/27 by Kimio.Yasuda

	Additional translation fix.

Change 3323261 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322598

Change 3323264 on 2017/02/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322077

Change 3323271 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3322379

Change 3323278 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3319776

Change 3323292 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3323311 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322178

Change 3323449 on 2017/02/27 by Richard.Hinckley

	#jira UEDOC-4630
	Gameplay Tag document first pass.

Change 3323857 on 2017/02/27 by Tim.Hobson

	#UE4 Docs: Added initial Virtual Bones documentation pages (UEDOC-4642)

Change 3324139 on 2017/02/27 by Robert.Gervais

	#jira UEDOC-4445

	Commas, semi-colons, paradigmatic substitutions: Oh my!

	#UE4Doc

Change 3324491 on 2017/02/27 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3324522 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3324600 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3324621 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR

Change 3324635 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3323857

Change 3324661 on 2017/02/28 by Masayo.Kondo

	Fixed Skill Level Field

Change 3324676 on 2017/02/28 by Kimio.Yasuda

	Udpated file against  INTSourceChangelist:3321713

Change 3324678 on 2017/02/28 by Masayo.Kondo

	Fixed translation

Change 3326692 on 2017/02/28 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322543

Change 3326732 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326737 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326756 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326768 on 2017/03/01 by Masayo.Kondo

	Fixed skill level field

Change 3326806 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3321713

Change 3326808 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318376

Change 3326818 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3326830 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326835 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318285

Change 3328386 on 2017/03/01 by Robert.Gervais

	#UE4Doc
	Fixing a typo.

Change 3328768 on 2017/03/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3317178

Change 3328825 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328836 on 2017/03/01 by Masayo.Kondo

	Fixed translation

Change 3328848 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3317123

Change 3328863 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328868 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328870 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328873 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3328874 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328876 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328877 on 2017/03/01 by Kimio.Yasuda

	Fixed translation.

Change 3328880 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328944 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328962 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3328971 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3328983 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328991 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329004 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3329008 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3309591

Change 3329010 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329034 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3330800 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330903 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330999 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331075 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331286 on 2017/03/03 by Richard.Hinckley

	Typo fix.

Change 3332124 on 2017/03/03 by Richard.Hinckley

	S&S updates to an existing document.

Change 3332226 on 2017/03/03 by Richard.Hinckley

	Update to ForceFeedback document so an excerpt can be shared.

Change 3332303 on 2017/03/03 by Robert.Gervais

	#jira UEDOC-1419

	Updated meta-data per latest S&S.

	#UE4Doc

Change 3332716 on 2017/03/05 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3332718 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332720 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332721 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332725 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332726 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332226

Change 3332729 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332731 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332733 on 2017/03/05 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3332303

Change 3332739 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332740 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3332742 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332743 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332124

Change 3332745 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332749 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3331286

Change 3332751 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332755 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332760 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332764 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3332768 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332787 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332801 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318475

Change 3332864 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332873 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332877 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318501

Change 3332878 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334679 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334688 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334713 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334739 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334750 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334777 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3334779 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3334786 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309591

Change 3334801 on 2017/03/07 by Masayo.Kondo

	File updated based on previous fixes

Change 3334816 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334831 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334833 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334836 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334841 on 2017/03/07 by Kimio.Yasuda

	Fixed title translation.

Change 3334861 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334865 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334881 on 2017/03/07 by Kimio.Yasuda

	Again title tranlation fixed.

Change 3334886 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334895 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334912 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334918 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334923 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334971 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334996 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3335256 on 2017/03/07 by Wes.Bunn

	#ue4 docs

	Applying Peer Feedback

Change 3335866 on 2017/03/07 by Wes.Bunn

	#ue4 docs
	#uedoc-4517

	Updated page to reflect current content.

Change 3335922 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-to based on content changes.

Change 3335924 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Version to 4.15

Change 3336020 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Media Framework How-to based on content changes.

Change 3336096 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-tos based on content updates.

Change 3336131 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updates made to Media Framework How-to based on content updates.

Change 3336690 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3335256

Change 3336724 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336763 on 2017/03/07 by Robert.Gervais

	Fixing a typo.
	#UE4Doc

Change 3336764 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-1419
	Marking doc to Publish.
	#UE4Doc

Change 3336765 on 2017/03/07 by Robert.Gervais

	Fixing some typos, making some minor revisions, and updating metadata.
	#UE4Doc

Change 3336766 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4624
	Addressing some of BenM's initial feedback.
	#UE4Doc

Change 3336767 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Addressing SME review comments.
	#UE4Doc

Change 3336768 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Adding images.
	#UE4Doc

Change 3336786 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336787 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336791 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3336810 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336131

Change 3336878 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336885 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335924

Change 3336893 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336020

Change 3336907 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335866

Change 3336935 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336960 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336972 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3337070 on 2017/03/08 by Jeff.Wilson

	Added Robo Recall modding docs - first draft

Change 3337596 on 2017/03/08 by Jeff.Wilson

	Added VR/Mesh Editor GDC features preview page

Change 3338735 on 2017/03/08 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3338779 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3338844 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3337070

Change 3338855 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338909 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3338943 on 2017/03/08 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3338979 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338984 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338999 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339016 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3339053 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339088 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339098 on 2017/03/09 by Kimio.Yasuda

	Fixed bracket from one byte to two byte

Change 3339101 on 2017/03/09 by Kimio.Yasuda

	Fixed translation

Change 3339104 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339906 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3339912 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339919 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339941 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339965 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339987 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3340108 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3340158 on 2017/03/09 by Jeff.Wilson

	Updated metadata and formatting

Change 3340363 on 2017/03/09 by Wes.Bunn

	#ue4 docs

	Sequencer Event Track How-to updates.
	- refactored page to include Custom Struct usage
	- images replaced with new UI.

Change 3340382 on 2017/03/09 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Added multiple Distance Field How-To pages:

	* Distance Field and How-To Directory pages
	* Using Distance Field Shadows
	* Using Distance Field Ambient Occlusion
	* Using Distance Field Indirect Shadows
	* Using Particle Collision Mode for Distance Fields
	* Using Static Mesh Editor Build Settings for Distance Fields

Change 3340402 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4668
	RawInput Plugin initial document.

Change 3340410 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4674
	Force Feedback Component initial documentation.

Change 3340467 on 2017/03/09 by Robert.Gervais

	#jira UE-42612
	Removed SSR sub-section per SME.
	#UE4Doc

Change 3340643 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3340644 on 2017/03/09 by Robert.Gervais

	#jira UEDOC-4624

	Implementing first draft of IWYU Reference guide.

	#UE4Doc

Change 3340664 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3340857 on 2017/03/09 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3340881 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340912 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340926 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340933 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340935 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340960 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340961 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3341007 on 2017/03/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342341 on 2017/03/10 by Robert.Gervais

	#jira UEDOC-4625

	Merging RichardH's updates into the WIP.

	#UE4Doc

Change 3342729 on 2017/03/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3342749 on 2017/03/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3342766 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342768 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342775 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342785 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342816 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342817 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342869 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342935 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3343617 on 2017/03/13 by Jeff.Wilson

	Added missing sourceinstall.png image from style

Change 3343618 on 2017/03/13 by Jeff.Wilson

	Updated with difference between binary and source install

Change 3343699 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates to UMG How-to landing page.
	Drag and Drop How-to page Description updated.

Change 3343774 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, removed version tag on sub-pages.

Change 3343831 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, updated image, fixed some formatting.

Change 3343833 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Setting pages to Docs as they are no longer needed.

Change 3343902 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	minor updates, image update due to layout changes, formatting fixes.

Change 3343972 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-1419

	Fixing table format.

	#UE4Doc

Change 3344095 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-4623

	Updating Build Config properties page.

	#UE4Doc

Change 3344608 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344626 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344641 on 2017/03/14 by Kimio.Yasuda

	Updated File against INTSourceChagelist:3340382

Change 3344654 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344669 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344673 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344693 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344694 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344702 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344715 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343699

Change 3344726 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343831

Change 3344784 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344897 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Adjusting images based on feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3344913 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4642 - peer review edits for Virtual Bones

Change 3345453 on 2017/03/14 by Wes.Bunn

	#ue4 docs

	Updated Widget Type Reference page for content/images.
	- Added Blur Widget Child page.

Change 3345705 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3346002 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file.

Change 3346082 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-4626
	Addressing doc review comments by adding image highlights.
	#UE4Doc
	#code_review Chase.McAllister

Change 3346507 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Adding a custom topic image to the overview page as part of the Editorial Review process.

	#UE4Doc

Change 3346508 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor revisions during the Editorial Review process.
	Updated the page's metadata.

	#UE4Doc

Change 3346509 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor grammatical revisions as part of Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346510 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Cross-linking the page back to the Single Trace by Channel How to guide.
	Updating metadata.

	#UE4Doc

Change 3346511 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346512 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Minor revision to overview text.
	Updated metadata.

	#UE4Doc

Change 3346513 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Chunked information to flow a bit more logically.

	#UE4Doc

Change 3346514 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Revised page to adhere to S&S.

	#UE4Doc

Change 3346530 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3346810 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3346002

Change 3346822 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3345705

Change 3346853 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3343972

Change 3346865 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346874 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346882 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346885 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346887 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3346892 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346906 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346909 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346911 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340108

Change 3346923 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339919

Change 3346924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346926 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346927 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346928 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346930 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346932 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346934 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346937 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346984 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346987 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3347102 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-4608 - Texture Streaming Improvements for 4.15

	- Updated Configuration page with new Cvars.
	- Build Textures Page updated with latest information and new additions.
	- All images updated to reflect different UI and available options.
	- Stat Page has been marked as Public and updated with latest information and performance metrics from Paragon.
	- Added topic images for Topics on Landing Page for four pages
	- Completed Peer Review Edits
	- Completed SME Review Edits

Change 3347234 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347250 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applied SME feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347258 on 2017/03/15 by Jeff.Wilson

	Set page to publish

Change 3347971 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4613

	Making some final edits for publication.

	#UE4Doc
	#code_review Tim.Hobson

Change 3347993 on 2017/03/15 by Richard.Hinckley

	#jira UEDOC-3863
	Moved to another document, linked in a different place.

Change 3348041 on 2017/03/15 by Wes.Bunn

	#ue4 docs

	Animate Dynamic Objects with Sequencer How-to page added.

Change 3348099 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrites for Capsule Shadows.

	- Rewrote How-to's into Quick Start.
	- Rewrote and simplified the Capsule Shadows Overview page

Change 3348587 on 2017/03/15 by Robert.Gervais

	Fixed a minor typo.

	#UE4Doc

Change 3348703 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-3978

	Made significant edits to the documentation as part of the Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3348720 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4276

	Minor update to metadata during Editorial Review.
	Page still needs Prereq topic(s) and tag(s) before it can be moved to a publishing state.

	#UE4Doc
	#code_review Sam.Dieter

Change 3348815 on 2017/03/15 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3348853 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348869 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348879 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348943 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348959 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348970 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336767

Change 3348972 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348975 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3347993

Change 3348985 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348987 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348720

Change 3348991 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348992 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3348994 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349018 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349059 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349071 on 2017/03/16 by Kimio.Yasuda

	Typo correction

Change 3349091 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349104 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349131 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3349212 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349284 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349328 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - VR Editor updates

	Activate VR Mode Page:
	* Updated images
	* Added section to enable/disable VR Editor window tutorial

	VR Editor Controls page:
	* Added Reset World Scale to Navigation Controls section
	* Added image for Steam Controllers for Reset World Scale controls.

	Quick Select Menu page:
	* Updated quick select menu image
	* Added and updated new button descriptions.

	Radial Menu page:
	* Updated topic image referenced by the VR Editor landing page.
	* Updated radial menu image
	* Added/removed property and descriptions to match new menu.

Change 3349942 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Updates to Sequencer Overview page to include:
	- Relative time evalutaion.
	- Transform Keys/Selection tools.

Change 3349955 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: #UEDOC-4698 - Distance Field How-To's - Added Peer Review Edits.

Change 3349969 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Minor fixes for grammer.

Change 3350003 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Doing the first check in of this new page.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350015 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding a link to the new cable comp page and removing the old information.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350143 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding tags and prerecs.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350307 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4625
	Changing "tag:" to "tags:" because I think "tags:" is the correct metadata tag.

Change 3350310 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4440
	Added more component types and images, included more meta tags.

Change 3350329 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4593

	Re-organized the pages during Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3350997 on 2017/03/16 by Robert.Gervais

	Scrubbed image per S&S.
	#UE4Doc

Change 3351045 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4440

	Added some images and and made a few grammatical revisions as part of Editorial Review process.

	#UE4Doc

Change 3351068 on 2017/03/16 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3351114 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3351117 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351120 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351125 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351126 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3343902

Change 3351189 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3345453

Change 3351192 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351193 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351224 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336766

Change 3351265 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3351281 on 2017/03/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#

Change 3351350 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3350307

Change 3351402 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351440 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351610 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - Editorial Review: Added headers for overarching sections and summaries for the VR Controls page.

Change 3351628 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Distance Field How-to's - Doc Review Edits

Change 3351642 on 2017/03/17 by Jeff.Wilson

	Changed QA build lcoation to stream (depot location is being phased out)

Change 3351647 on 2017/03/17 by Jeff.Wilson

	Updated with info on getting builds from stream

Change 3351664 on 2017/03/17 by Richard.Hinckley

	#jira UEDOC-4718
	Making Visual Studio setup and other Programming links easier to find.

Change 3351873 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4384

	Adding community contributor information to this guide.

	#UE4Doc
	#code_review arciel.rekman

Change 3352040 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Applying SME review comments.

	#UE4Doc
	#code_review ben.marsh

Change 3352264 on 2017/03/17 by Sam.Deiter

	#UE4 Docs: Apply peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3352412 on 2017/03/17 by Chase.McAllister

	#UE4 Docs: Small typo and grammatical fizes to CableComponent page

Change 3352514 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Minor revision per SME.

	#UE4Doc
	#code_review ben.marsh

Change 3352959 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4625

	Flipping doc to 'Public'.

	#UE4Doc

Change 3353254 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353255 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3353264 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353267 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353462 on 2017/03/19 by Sungjin.Hong

	#loc UE4DocKOR

Change 3353651 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3354806 on 2017/03/20 by Richard.Hinckley

	#jira UEDOC-4723
	Updated text and images.

Change 3355389 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updated Unreal Build System page in anticipation of forthcoming rewrites.

	#UE4Doc

Change 3355403 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updating related pages metadata.

	#UE4Doc

Change 3355414 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updates to tags metadata.

	#UE4Doc

Change 3355435 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Paradigmatic update to IWYU description.

	#UE4Doc

Change 3355662 on 2017/03/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3351642

Change 3355675 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKor

Change 3355715 on 2017/03/20 by Sungjin.Hong

	TypoCorrection

Change 3355716 on 2017/03/20 by Jeff.Wilson

	Added new images

Change 3355771 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355812 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355889 on 2017/03/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3356266 on 2017/03/21 by Jeff.Wilson

	Updated regional welcome pDFs

Change 3356303 on 2017/03/21 by Richard.Hinckley

	#jira UEDOC-4711
	Updated Networking Overview page to include a summary of net modes.

Change 3356804 on 2017/03/21 by Robert.Gervais

	#jira UEDOC-4623

	Organizing pages related to Unreal Build System.

	#UE4Doc

Change 3357913 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357914 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357948 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3349969

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Change 3357974 on 2017/03/22 by Masayo.Kondo

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Change 3358057 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3358101 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358119 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358131 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3358142 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKOR

Change 3358386 on 2017/03/22 by Wes.Bunn

	#ue4 docs

	Blend Space section refactor due to editor changes
	- Blend Space Landing page refactor
	- Blend Space Creation page refactor
	- Blend Space Editor page refactor
	- Blend Space User Guide page refactor
	- Blend Space How-to page refactor

	- Blend Space Overview page added

Change 3358550 on 2017/03/22 by Robert.Gervais

	Reverting document to an unpublished state.

	#UE4Doc

Change 3359655 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3359678 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

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	#loc UE4DocJpn Initial translation against INT#3337070

Change 3359724 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3336763

Change 3359749 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359842 on 2017/03/23 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3359894 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359911 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359913 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359933 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359940 on 2017/03/23 by Masayo.Kondo

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Change 3359941 on 2017/03/23 by Masayo.Kondo

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Change 3359952 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3360816 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4754 - Font Asset Improvements

	* Added information about Font Faces
	* Added information about Upgrading Data
	* Update and redid most images for consistency
	* Reorganized page for better flow. (ie. moved Font Editor section towards the top of the page instead of after the usage sections.

Change 3360829 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4593 -  VR Editor - Editorial Edit suggestion.

	- Removing the Prereq for VR Setup via GitHub on pages no longer needed.
	- Updated all pages to reflect 4.15 version.

Change 3360942 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Minor typo fixes.

Change 3360952 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	actually checking in the typo fixes made from previous revision.

Change 3361084 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3361375 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4748 - Added new page for Vehicle Center of Mass.

	- This includes the Mass Properties Debugging visualization that included with 4.15.

Change 3361457 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4756 - Addressed Peer Review Edits.

Change 3361467 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: Removing old folders and files no longer need original submission for Capsule Shadow docs.

Change 3362132 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3362155 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340410

Change 3362163 on 2017/03/23 by Masayo.Kondo

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Change 3362174 on 2017/03/23 by Masayo.Kondo

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Change 3362201 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3362204 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3362207 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3362243 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362246 on 2017/03/23 by Kimio.Yasuda

	Fixed Title translation "Unreal Engine"

Change 3362247 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362250 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362256 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362260 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362261 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362263 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362264 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362267 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation again

Change 3362269 on 2017/03/23 by Kimio.Yasuda

	Fixed translation title "Unreal Engine"

Change 3362270 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362272 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362275 on 2017/03/23 by Kimio.Yasuda

	Anothre fix

Change 3362276 on 2017/03/23 by Kimio.Yasuda

	Another fix

Change 3362348 on 2017/03/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3349955

Change 3362980 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Tweaking the learning path for user clarity.

	#UE4Doc

Change 3364378 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Adjusting organization based on user feedback.

	#UE4Doc

Change 3366524 on 2017/03/27 by Richard.Hinckley

	#jira UEDOC-4822
	Added GameInstance explanation, and adjusted explanations of other classes.

Change 3367005 on 2017/03/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3367128 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361457

Change 3367139 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346512

Change 3367149 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348587

Change 3367167 on 2017/03/28 by Masayo.Kondo

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Change 3367179 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346511

Change 3367189 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346509

Change 3367201 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346508

Change 3367470 on 2017/03/28 by Jeff.Wilson

	Added hotfix/QFE update notes pages

Change 3367471 on 2017/03/28 by Jeff.Wilson

	Updates for fixing analytics events plus adding some new ones

Change 3367472 on 2017/03/28 by Jeff.Wilson

	Added topic image

Change 3367473 on 2017/03/28 by Jeff.Wilson

	Updated metadata

Change 3367474 on 2017/03/28 by Jeff.Wilson

	Minor formatting updates

Change 3367475 on 2017/03/28 by Jeff.Wilson

	Updated description

Change 3367477 on 2017/03/28 by Jeff.Wilson

	Adding Hotfix/QFE Update Notes pages for all releases

Change 3367478 on 2017/03/28 by Jeff.Wilson

	Adding BBCode templates

Change 3367522 on 2017/03/28 by Tim.Hobson

	#UE4 Doc: UEDOC-4750 - Center of Mass page Peer Review edits.

Change 3369005 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3369046 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340363

Change 3369236 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3348041

Change 3369245 on 2017/03/29 by Kimio.Yasuda

	Typo correction

Change 3369257 on 2017/03/29 by Masayo.Kondo

	Fixed typo

Change 3369259 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348041

Change 3369293 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369308 on 2017/03/29 by Joe.Conley

	Rename/move file(s)
	Moving "Documentation Publishing" script to BuildScripts instead of Rocket

Change 3369310 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369330 on 2017/03/29 by Tianmin.Xie

	#loc UE4DocCHN use better language for "subsurface profile" and "shading model" in this page.

Change 3369337 on 2017/03/29 by Joe.Conley

	Moving Documentation Publishing cs file to BuildScript vcproj from Rocket vcproj

Change 3369338 on 2017/03/29 by Joe.Conley

	Documentation Publishing error checking script:

	Changing email "from" address to "docpublishingerrornotifications" instead of "unrealbot".

Change 3369642 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Checking in changes based on feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369658 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixign the page title.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369668 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixing the link to the parent page as it was incorrect.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369712 on 2017/03/29 by Chase.McAllister

	#UE-Doc #jira UEDOC-4751 - adding Crumbs meta data

Change 3369756 on 2017/03/29 by Tim.Hobson

	#UE4 Docs: UEDOC-4760 - Initial doc page for High Dynamic Range Display Output.

Change 3370966 on 2017/03/29 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3371096 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361084

Change 3371247 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3371340 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3371352 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3364378

Change 3372149 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4790

	Made a couple of minor revisions during the Editorial Review process.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372539 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4808

	Made a couple of minor revisions during the Editorial Review process.
	Also, added some missing metadata to the markup page.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372893 on 2017/03/30 by Tim.Hobson

	#UE4 Docs: UEDOC-4662 - Added Material Slot workflow to "Material Ordering"

	* Commented out Skin## section
	* Added Material Slots information for new Material Import workflow
	* Updated FBX Version to 2016

[CL 3372954 by Jeff Wilson in Main branch]
2017-03-30 16:24:56 -04:00

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INTSourceChangelist:3317931
Availability: Public
Title:유니티 개발자를 위한 언리얼 엔진 4
Crumbs: %ROOT%, GettingStarted
Description: 유니티 사용자분들의 빠른 적응을 도울 수 있도록 유니티 지식을 UE4 로 옮겨봅니다.
version: 4.9
![](image_0.png)
[TOC(start:2 end:2)]
이 글은 유니티 사용자 관점에서 보는 UE4 에 대한 개요로, 기존 유니티 경험을 UE4 월드로 옮겨오는 데 도움이 되었으면 합니다.
## 에디터
아래 그림은 유니티 에디터와 언리얼 에디터를 나란 놓은 것으로, 색을 통해 기능이 같은 부분을 확인할 수 있습니다. 각 블록에는 이름표를 붙여 그에 맞는 UE4 용어를 표시해 뒀습니다. 언리얼 에디터의 레이아웃은 드래그 앤 드롭을 통해 탭을 이리저리 끌어 붙여 입맛대로 조정하는 것이 가능합니다.
![](image_1.png)
### 애셋 편집
유니티에서는 Inspector 탭을 사용하여 프로젝트에 선택된 애셋을 편집합니다. UE4 에서는 **디테일** 패널에 선택된 오브젝트의 프로퍼티가 노출되기는 하지만, 규모가 큰 편집 작업은 **전용 창이나 탭** 에서 이루어집니다. **웹 브라우저와 비슷하게** 편집되는 애셋 각각에 대해 새로운 탭 창이 열립니다. 물론 각 탭은 자유롭게 끌어붙이거나 독립 창으로 띄울 수도 있습니다.
![](image_2.png)
## 간략 용어집
아래 표의 왼쪽은 유니티에서 자주 쓰이는 용어와, 그 오른편은 상응하는 (또는 대략적으로 비슷한) UE4 용어입니다. UE4 키워드 링크를 통해 언리얼 엔진 온라인 문서의 상세 정보를 확인할 수 있습니다.
| 카테고리 | 유니티 | UE4 |
| -------- | ----- | --- |
| **게임플레이 유형** | Component | [Component](Engine/Blueprints/UserGuide/Components) |
| | GameObject | [Actor](Engine/Actors) 액터, [Pawn](Gameplay/Framework/Pawn) 폰 |
| | Prefab | [Blueprint Class](Engine/Blueprints) 블루프린트 클래스 |
| **에디터 UI** | Hierarchy Panel | [World Outliner](Engine/UI/LevelEditor#월드아웃라이너) 월드 아웃라이너 |
| | Inspector | [Details Panel](Engine/UI/LevelEditor#디테일) 디테일 패널 |
| | Project Browser | [Content Browser](Engine/Content/Browser) 콘텐츠 브라우저 |
| | Scene View | [Viewport](Engine/UI/LevelEditor/Viewports) 뷰포트 |
| **메시** | Mesh | [Static Mesh](Engine/Actors/StaticMeshActor) 스태틱 메시 |
| | Skinned Mesh | [Skeletal Mesh](Engine/Content/Types/SkeletalMeshes) 스켈레탈 메시 |
| **머티리얼** | Shader | [Material](Engine/Rendering/Materials) 머티리얼, [Material Editor](Engine/Rendering/Materials/Editor) 머티리얼 에디터 |
| | Material | [Material Instance](Engine/Rendering/Materials/MaterialInstances) 머티리얼 인스턴스 |
| **이펙트** | Particle Effect | [Effect, Particle, Cascade](Engine/Rendering/ParticleSystems) 이펙트, 파티클, 캐스케이드 |
| | Shuriken | [Cascade](Engine/Rendering/ParticleSystems) 캐스케이드 |
| **게임 UI** | UI | [UMG (Unreal Motion Graphics)](Engine/UMG) 언리얼 모션 그래픽 |
| **애니메이션 ** | Animation | [Skeletal Animation System](Engine/Animation) 스켈레탈 애니메이션 시스템 |
| | Mecanim | [Persona](Engine/Animation/Persona) 페르소나, [Animation Blueprint](Engine/Animation/AnimBlueprints) 애니메이션 블루프린트 |
| **2D** | Sprite Editor | [Paper2D](Engine/Paper2D) 페이퍼 2D |
| **프로그래밍** | C# | [C++](Programming) C++ |
| | Script | [Blueprint](Engine/Blueprints) 블루프린트 |
| **피직스** | Raycast | [Line Trace, Shape Trace](Engine/Physics/Tracing) 라인 트레이스, 셰이프 트레이스 |
| | Rigid Body | [Collision, Physics](Engine/Physics) 콜리전, 피직스 |
| **런타임 플랫폼** | iOS Player, Web Player | [Platforms](Platforms) 플랫폼 |
## 프로젝트와 파일
### 이 디렉토리와 파일들은 전부 뭐죠?
유니티 프로젝트와 마찬가지로 언리얼 프로젝트는 항상 별도의 디렉토리에 존재하며 자체적인 프로젝트 파일을 갖습니다. **.uproject** 파일에 **더블클릭** 하면 게임을 언리얼 에디터에 로드할 수 있으며, **우클릭** 으로 추가 옵션을 확인할 수도 있습니다. 프로젝트 폴더에는 게임의 콘텐츠와 소스는 물론 다양한 환경설정 파일과 바이너리가 들어있는 서브폴더가 들어있습니다. 가장 중요한 서브폴더는 **Content** 와 **Source** 입니다.
### 애셋은 어디에 넣지요?
UE4 에는 각 프로젝트마다 **Content** 폴더가 있습니다. 유니티 프로젝트의 Assets 폴더와 비슷하게 이 폴더에 게임 애셋이 저장됩니다. 애셋을 게임에 임포트하려면, 단순히 파일을 프로젝트의 Content 디렉토리에 끌어놓기만 하면 자동으로 임포트되어 **콘텐츠 브라우저** 에 나타납니다. 애셋도 외부 프로그램으로 파일을 변경할 때마다 자동으로 에디터에 업데이트됩니다.
![image alt text](image_3.png)
### 주로 지원되는 파일 포맷은?
유니티는 다양한 파일 포맷을 지원합니다. UE4 는 가장 자주 쓰이는 파일 유형을 지원합니다:
| 애셋 유형 | 지원되는 포맷 |
| --- | --- |
| 3D | .fbx, .obj |
| 텍스처 | .png, .jpeg, .bmp ,.tga, .dds, .exr, .psd, .hdr |
| 사운드 | .wav |
| 폰트 | .ttf, .otf |
| 비디오 | .mov, .mp4, .wmv |
### 씬은 어떻게 저장되나요?
유니티에서는 씬에 GameObject (게임오브젝트)를 배치하고 Scene (씬) 애셋 파일로 저장합니다. 언리얼에는 유니티의 Scene 과 비슷한 **Map** (맵) 파일이 있습니다. 맵 파일에는 **레벨** 과 그 안의 오브젝트에 대한 정보가 저장되며, 라이팅 데이터와 특정 레벨 전용 세팅도 포함됩니다.
### 프로젝트의 세팅은 어떻게 변경하나요?
모든 프로젝트 세팅은 메인 메뉴의 **편집** / **프로젝트 세팅** 아래에서 찾을 수 있습니다. 유니티의 프로젝트 세팅과 마찬가지로, 이를 통해 프로젝트 관련 (이름이나 아이콘 등의) 정보를 지정하고, 게임 입력 바인딩을 설정하고, 프로젝트 실행시의 엔진 작동 방식을 정의합니다. 각각의 프로젝트 세팅 관련 상세 정보는 [여기서](Engine/UI/ProjectSettings) 확인하세요. 유니티에는 "플레이어 세팅" 이라는 것도 있습니다. 언리얼에서는 "플랫폼 세팅" 에 해당하는데, 프로젝트 세팅의 "플랫폼" 카테고리 아래에서 찾을 수 있습니다.
### 소스 파일은 어디로 가나요?
유니티에서는, 주로 C# 소스 파일을 애셋 폴더에 넣습니다.
UE4 는 다른 방식으로 작동합니다. C++ 코드가 있는 프로젝트의 경우, 프로젝트 디렉토리 아래 "**Source**" 서브폴더에는 C++ 소스 (.cpp), 헤더 (.h) 파일은 물론 빌드 (.Build.cs, .Target.cs) 파일 등 다양한 파일이 들어있습니다. 하지만 블루프린트 전용 프로젝트의 경우 Source 폴더가 없습니다.
UE4 에서 C++ 작업을 시작하는 가장 쉬운 방법은, 에디터의 (메인 파일 메뉴에 있는) **프로젝트에 코드 추가** 를 사용하거나, 그냥 여러 템플릿 중 하나를 통해 처음부터 새로운 C++ 프로젝트를 만드는 것입니다. 콘텐츠 브라우저에서 바로 C++ 클래스를 찾아 그 아이콘을 더블클릭하면 Visual Studio 나 Xcode 에서 열 수 있습니다.
## 게임오브젝트에서 액터로
### 게임오브젝트는 어디있나요?
유니티에서 게임오브젝트는 월드에 배치할 수 있는 "사물"을 말합니다. UE4 에서 이것은 Actor 액터입니다. 언리얼 에디터에서는 배치 패널에서 뷰포트로 Empty Actor 공백 액터를 끌어놓으면 됩니다.
[OBJECT:EmbeddedVideo]
[PARAMLITERAL:width]
640
[/PARAMLITERAL]
[PARAMLITERAL:height]
360
[/PARAMLITERAL]
[PARAMLITERAL:videoid]
UXGFtZ71mfQ
[/PARAMLITERAL]
[/OBJECT]
공백 액터만 가지고도 게임을 만들 수 있지만, UE4 에는 일정한 기능이 내장된 특수 액터 유형이 있습니다. 이를테면 (플레이어나 AI 오브젝트에 사용되는) Pawn 폰, (애니메이션 캐릭터에 사용되는) Character 캐릭터 등입니다. 공백 액터와 마찬가지로, 이러한 특수 액터 유형도 끌어놓은 다음 프로퍼티나 컴포넌트를 추가 또는 수정 가능합니다. 나중에 자세히 알아보겠지만, 지금은 UE4 에 이러한 특수 액터 작업을 위한 [게임플레이 프레임워크](Gameplay/Framework) 가 있다는 것만 기억해 두시면 됩니다.
UE4 의 액터는 유니티의 게임오브젝트와 약간 다릅니다. 유니티에서 GameObject 는 C# 클래스로 직접 확장할 수는 없습니다. UE4 에서 Actor 는 C++ 클래스로 상속을 통해 확장 및 수정 가능합니다. 이에 대해서는 나중에 자세히 알아보겠습니다!
### 컴포넌트는 어딨나요?
유니티에서는 게임오브젝트에 컴포넌트를 추가하여 함수성을 부여합니다.
UE4 에서는 액터에 컴포넌트를 추가합니다. 레벨에 공백 액터를 끌어놓은 이후에는, (**디테일** 패널의) 컴포넌트 추가 버튼을 클릭한 뒤 추가할 컴포넌트를 선택하면 됩니다. 여기서는 공백 액터를 끌어놓은 뒤, 베이스에 메시 컴포넌트를 추가하고, 라이트 소스에 이어 파티클 시스템을 붙여 화염을 만들어서 횃불을 만들고 있습니다.
[OBJECT:EmbeddedVideo]
[PARAMLITERAL:width]
640
[/PARAMLITERAL]
[PARAMLITERAL:height]
360
[/PARAMLITERAL]
[PARAMLITERAL:videoid]
SknellY4I4g
[/PARAMLITERAL]
[/OBJECT]
유니티에서 게임오브젝트는 컴포넌트가 일반 목록으로 저장되지만, UE4 에서 액터에는 컴포넌트끼리 서로 붙는 **계층구조** 가 저장됩니다. 위 예제에서 확인할 수 있듯이, 라이트와 파티클이 메시에 붙어있습니다. 이는 중요한 내용을 암시하고 있는데, 나중에 [복합 액터 및 게임오브젝트](#복합오브젝트) 에서 다루겠습니다.
### 유니티 프리팹에서 UE4 블루프린트 클래스로
유니티의 작업방식은 prefab 프리팹을 기반으로 합니다. 유니티에서는 컴포넌트로 게임오브젝트 세트를 만든 다음, 거기서 프리팹을 생성합니다. 그런 다음 프리팹 인스턴스를 월드에 배치하거나, 실행시간에 인스턴스를 생성합니다.
UE4 에서 그에 상응하는 작업방식은, Blueprint Class 블루프린트 클래스를 기반으로 합니다. UE4 에서는 컴포넌트로 액터를 만든 다음, 선택하고, (**디테일** 패널의) "**블루프린트 / 스크립트 추가**" 버튼을 클릭합니다. 그런 다음 블루프린트 클래스를 저장할 위치를 선택하고, "**블루프린트 생성**" 버튼을 눌러 새로운 블루프린트 클래스를 저장합니다!
[OBJECT:EmbeddedVideo]
[PARAMLITERAL:width]
640
[/PARAMLITERAL]
[PARAMLITERAL:height]
360
[/PARAMLITERAL]
[PARAMLITERAL:videoid]
n35cDTFBl3s
[/PARAMLITERAL]
[/OBJECT]
새로운 블루프린트 클래스는 **콘텐츠 브라우저** 에서 찾을 수 있습니다. **더블클릭** 해서 바로 편집할 수도 있고, 드래그 앤 드롭으로 레벨에 배치할 수도 있습니다.
### 스크립트 컴포넌트와 MonoBehaviour 는 어딨나요?
유니티에서는 게임오브젝트에 드롭하여 C# 스크립트를 추가하는 Script Component 스크립트 컴포넌트가 있습니다. MonoBehaviour 를 상속하는 클래스를 만들어서 컴포넌트가 하는 일을 정의하는 것이지요.
UE4 에도 비슷한 것이 있습니다. 완전히 새로운 Component 컴포넌트 클래스를 만든 다음 아무 액터에나 드롭할 수 있습니다. 블루프린트 스크립트 또는 C++ 어느 것을 사용해서든 컴포넌트 클래스를 만들 수 있습니다.
그러면 UE4 에서 컴포넌트 클래스는 어떻게 만들까요? **디테일** 패널의 컴포넌트 추가 드롭다운에서, 새로운 컴포넌트를 생성하거나 기존의 것을 선택할 수 있습니다:
![image alt text](image_7.png)
유니티에서 새로운 MonoBehaviour 를 만들 때, Start() 함수와 Update() 함수가 있는 스켈레톤 클래스 파일이 주어집니다.
UE4 에서도 위의 Start / Update 함수와 비슷한 역할을 하는 InitializeComponent() 함수와 TickComponent() 함수가 있는 스켈레톤 클래스가 주어집니다.
블루프린트 스크립트 컴포넌트를 생성하면, 비주얼 노드로 동일한 함수가 주어집니다:
![image alt text](image_8.png)
### 스크립팅 가능 액터 블루프린트 클래스
UE4 의 멋진 기능이라면, 새로운 액터 블루프린트 클래스는 자체 블루프린트 비주얼 스크립트를 가질 수 있다는 점입니다! 이를 통해 개별 컴포넌트가 아닌 전체 오브젝트에 로직을 추가할 수 있습니다. (아래 설명하는) 상속 개념과 함께하면, 게임 디자인이 크게 유연해 집니다.
블루프린트 클래스가 비주얼 스크립트를 지원하는 것에 추가로, UE4 는 코드로 구현되는 C++ 클래스도 지원합니다. 양쪽에 놓고 보면 이렇습니다.
| 유니티 C# | UE4 C++ |
| --- | --- |
|[INCLUDE:GettingStarted/FromUnity#csharp_unity]| [INCLUDE:GettingStarted/FromUnity#cpp_ue4] |
<!--
[EXCERPT:csharp_Unity]
using UnityEngine;
using System.Collections;
public class MyComponent : MonoBehaviour
{
int Count;
// 초기화에는 이것을 사용합니다.
void Start ()
{
Count = 0;
}
// Update 는 프레임마다 한 번씩 호출됩니다.
void Update ()
{
Count = Count + 1;
Debug.Log(Count);
}
}
[/EXCERPT:csharp_Unity]
[EXCERPT:cpp_UE4]
#pragma once
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class AMyActor : public AActor
{
GENERATED_BODY()
int Count;
// 이 액터 프로퍼티 기본값을 설정합니다.
AMyActor()
{
// Tick() 호출을 허용합니다.
PrimaryActorTick.bCanEverTick = true;
}
// 게임 시작시 또는 스폰시 호출됩니다.
void BeginPlay()
{
Super::BeginPlay();
Count = 0;
}
// 매 프레임 호출됩니다.
void Tick(float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
Count = Count + 1;
GLog->Log(FString::FromInt(Count));
}
};
[/EXCERPT:cpp_UE4]
-->
| UE4 블루프린트|
| --- |
|![](image_28.png)|
### UE4 블루프린트 클래스는 확장 가능
유니티 프리팹과 UE4 블루프린트 클래스는 게임에서 비슷하게 인스턴스 생성 가능합니다. 하지만 유니티는 한 프리팹을 다른 프리팹 안에 중첩시키는 경우 복잡해져서, 확장형 구성 요소로서의 역할이 제한됩니다.
UE4 에서는 블루프린트 클래스를 새로 만들고, 기존 블루프린트 클래스를 확장하여 새로운 프로퍼티, 컴포넌트, 비주얼 스크립트 함수성으로 살을 붙이는 것이 가능합니다.
예를 들어, UE4 에서 사람들을 쫓는다던가 하는 기본적인 괴물의 함수성을 구현하는 Monster 라는 이름의 블루프린트 클래스를 만듭니다. 그런 다음 이 블루프린트 클래스를 확장시킬 수 있는데, Dragon 으로 하여 불을 내뿜는 기능을 추가하고, Grue 라고 하여 밤이 되면 사람을 잡아먹는 기능을 추가하고, 이런 식으로 8 개 더 만들었다 칩시다. 이러한 Monster 의 서브클래스는 모두 Monster 의 기본적인 함수성을 상속하고, 그 위에 새로운 기능이 추가됩니다.
유니티에서는 이러한 구현을 하려면, Dragon 하나, Grue 하나 식으로 각기 다른 게임오브젝트 프리팹을 만들어야 할 것입니다. 여기서 모든 몬스터에 새로 만든 대화 컴포넌트를 사용하여 새로운 능력을 추가해야겠다 칩시다. 유니티에서는 새로운 함수성을 복사하여 10 개의 프리팹 모두 일일이 찾아 붙여넣어 줘야 합니다.
UE4 에서는 그냥 Monster 블루프린트 클래스를 편집하여 대화 능력을 추가해 주기만 하면 됩니다. 끝! Dragon, Grue, 나머지 8 종의 Monster 서브클래스 모두 자동으로 새로운 대화 함수성을 상속하므로, 일일이 건드릴 필요 없습니다.
하나 더! 지금까지 블루프린트 클래스에 대해 말씀드린 모든 것은 C++ 클래스에도 적용되며, 액터와 컴포넌트에도 마찬가지입니다. 이 시스템은 확장가능 함수성의 대규모 개발 지원을 위해 디자인된 것으로, 열 명의 개발자든 백 명의 개발자든 다양한 규모의 프로젝트를 모두 지원합니다.
### 블루프린트? C++? 아니면 둘 다?
블루프린트 비주얼 스크립트는 간단한 게임내 로직 흐름이나 액션 시퀀스에 이상적입니다. 디자이너, 아티스트, 비주얼 지향형 프로그래머에게 뛰어난 시스템인데, 게임내 오브젝트를 비주얼 방식으로 쉽게 접근하고 제어할 수 있기 때문입니다. 블루프린트만 가지고도 소규모 독립형 게임을 만들 수 있습니다. 태피 치킨만 봐도 확실히 알 수가 있습니다.
C++ 프로그래밍은 게임플레이 시스템, 복잡한 AI, 새로운 엔진 기능 제작같은 대규모 작업용입니다. C++ 경험이 이미 있으신 분이라면, [](Programming/Basics) 문서를 참고하세요.
대부분의 프로젝트는 블루프린트와 C++ 를 혼합해 사용합니다. 여러 개발자들은 블루프린트를 사용하여 게임 함수성 프로토타입을 제작합니다. 쉽고 재밌기까지 하니까요. 그러다가 나중에 퍼포먼스와 엔지니어링 상의 이유로 그 일부 또는 전부를 C++ 로 옮기기도 합니다.
### 블루프린트 클래스는 C++ 클래스 확장가능
UE4 게임 개발의 마법같은 부분은 대부분 프로그래머가 C++ 로 신기능을 구현하고, 디자이너와 아티스트는 블루프린트로 그 덕을 보면서 추가적인 요구를 하는 협업을 통해 이루어집니다! UE4 기반 슈팅 게임에서 픽업을 구현할 때, 시스템 프로그래밍에는 C++ 클래스를 사용하고 작동방식과 외형에는 블루프린트 클래스를 혼합해서 사용하는 팀 구성 예제입니다:
![image alt text](image_9.png)
### 트랜스폼 컴포넌트
유니티에는 각 게임오브젝트마다 **Transform** 트랜스폼 컴포넌트가 있어, 게임오브젝트의 월드 내 위치, 회전, 스케일을 정해줍니다.
UE4 에도 비슷하게 액터에 **Root** 루트 컴포넌트가 있으며, **Scene** 씬 컴포넌트의 서브클래스가 될 수 있습니다. 씬 컴포넌트는 액터의 월드 내 위치, 회전, 스케일을 정해주며, 그 아래 모든 컴포넌트에 계층구조식으로 적용됩니다. 사용하게될 컴포넌트 다수는 씬 컴포넌트의 서브클래스로, 위치가 있으면 정말 편하기 때문입니다!
공백 액터를 배치했다 하더라도 UE4 는 그 액터에 대해 "디폴트 씬 루트"를 생성하는데, 이는 평이한 씬 컴포넌트입니다. 직접 새로운 씬 컴포넌트를 드롭하면, 디폴트 씬 루트가 대체됩니다.
### 복합 오브젝트
유니티에서는 게임오브젝트의 계층구조를 생성한 다음 그 트랜스폼을 같이 부모로 만들어 복합 오브젝트를 만듭니다:
![image alt text](image_10.png)
UE4 에서는 컴포넌트를 계층구조식으로 중첩시켜 복합 오브젝트를 만듭니다:
![image alt text](image_11.png)
도표에서 볼 수 있듯이, 중첩된 계층구조는 씬 컴포넌트끼리 붙여 만들 수 있는데, 트랜스폼이 있기 때문입니다. 유니티에서 트랜스폼 부모설정과 비슷한 개념이지요. 액터 컴포넌트(모든 컴포넌트의 베이스 클래스)는 액터 자신에게만 붙일 수 있습니다.
### 모든 것을 컴포넌트로 만드나요?
여러분 선택에 달린 일이지만, 대부분은 커스텀 컴포넌트 유형과 아울러 그 컴포넌트를 사용하는 액터 클래스를 조합해서 사용하게 될 것입니다. 앞서 말씀드린 바 있지만, UE4 에는 일정 수준의 능력을 보장하며 항상 특정 컴포넌트를 포함하는 특수 유형 액터가 여럿 있습니다. 예를 들어 **Character** 캐릭터에는 항상 **Character Movement Component** 캐릭터 무브먼트 컴포넌트가 포함됩니다.
엔진에서 종종 접할 수 있는 액터 서브클래스 유형은 여러가지 있으며, 거의 모든 유형의 게임에 유용하게 쓰입니다. 가장 흔히 쓰이는 내장 액터 목록은 이렇습니다:
* **Pawn** 폰 - 제어가능한 게임 오브젝트, 전형적으로 플레이어의 아바타를 나타내는 액터 유형입니다. 폰은 Controller 콘트롤러 소유를 통해 플레이어나 AI 등에 의해 움직입니다.
* **Character** 캐릭터 - 이족보행 아바타용으로 디자인된 보다 전문화된 버전의 폰으로, 그러한 게임 오브젝트 유형의 복잡도를 다수 처리합니다.
* **Controller** 콘트롤러 - 폰을 Possess 빙의하여 제어합니다. 폰과 콘트롤러를 분리함으로써, 플레이어를 가정하고 그와 똑같은 인터페이스를 사용하여 폰을 임의로 조작하는 AI 콘트롤러 작성이 가능합니다.
* **Player Controller** 플레이어 콘트롤러 - 플레이어의 게임패드, 터치, 마우스/키보드에서 입력을 받고, 그 입력을 사용하여 빙의중인 폰 또는 캐릭터를 구동시키기 위한 좀 더 전문화된 콘트롤러입니다.
### 즉 모든 것은 액터인가요?
모든 것이 그렇지는 않습니다. UE4 의 게임플레이에 가장 흔히 쓰이는 것이 **액터** 이고, **World** 월드에 **Spawn** 스폰 가능한 유일한 유형입니다. 즉 레벨에 배치하는 모든 것은 액터가 맞습니다.
또 한가지 알아둬야 할 중요한 유형은 **Object** 오브젝트입니다. 오브젝트는 사실 **액터** 외 다수를 포함해서 모든 언리얼 클래스의 기본 클래스입니다. 액터보다 훨씬 낮은 레벨에서의 구성이지만, **reflection** 리플렉션이나 **serialization** 시리얼라이제이션처럼 언리얼 클래스에서 기대하는 기능을 여전히 갖고 있습니다. 오브젝트는 **액터** 를 어찌해서는 맞지 않는 새로운 유형을 정의할 필요가 있을 때 사용하는 매우 기본적인 클래스입니다. 예를 들어 **액터 컴포넌트** 는 모든 컴포넌트의 베이스 클래스이며, **액터** 가 아닌 **오브젝트** 에서 파생됩니다.
### UE4 의 게임플레이 프레임워크 라는 것은 뭔가요?
자, 이제 약간 (많이 좋다는 의미의) 미쳐가기 시작하는 부분입니다. 게임 디자인을 시작할 수 있는 깔끔한 판을 제공한다는 점에서는 유니티나 언리얼이나 같습니다. 유니티에서는 기본적인 게임오브젝트와 컴포넌트로 모든 것을 만들 수 있고, 언리얼에서는 액터와 컴포넌트로 모든 것을 만들 수 있습니다.
하지만 언리얼쪽에는 [게임플레이 프레임워크](Gameplay/Framework) 라는 레이어가 한 층 더 있습니다. 유니티에는 전혀 없는 부분이지요. 언리얼에서도 반드시 사용할 필요는 없지만, 실제적으로 엄청 멋진 기능입니다! 사실, 엄청 기본적인 클래스 몇 개만 활용하면서 이미 확립된 규칙 몇 가지만 따르면 게임에 자동으로 (멀티플레이어 기능 완벽 지원 같은) 엄청난 기능이 추가되는데, 직접 구현이라도 할라치면 엄청나게 힘든 일이 될 것입니다.
이미 셀 수 없이 많은 뛰어난 게임이 언리얼의 게임플레이 프레임워크 기반으로 디자인되었기에, 작동 원리를 이해해 둘 가치는 충분합니다. 네, 이를 토대로 자신만의 버전을 운용할 수 있고, 원한다면 얼마든지 그렇게도 가능하니까요! 현재도 수백명의 뛰어난 언리얼 개발자들이 UE4 에서 이 프레임워크를 적극 활용하고 있으므로, 시간을 들여 배울 가치가 있습니다.
게임플레이 프레임워크를 사용하려면, 반드시 언리얼에 포함된 특수 내장 액터, 즉 **폰**, **캐릭터**, **플레이어 콘트롤러** 에 대해 배울 필요가 있으며, 궁극적으로 언리얼의 리플리케이션 및 네트워킹 기능의 작동 방식을 알아둬야 합니다. 지금은 일단 기본으로 돌아가 봅시다.
## UE4 에서 코드 작성 방법
### MonoDevelop 프로그래밍에 익숙한 분들
블루프린트 스크립트의 경우, 언리얼 에디터만 사용하면 됩니다. 모든것이 내장되어 있으니까요! C++ 코드를 작성하려면, 윈도에서는 [Visual Studio 무료 버전](http://go.microsoft.com/fwlink/?LinkId=525621) 또는 맥에서는 [Xcode](https://itunes.apple.com/us/app/xcode/id497799835?mt=12) 를 설치하면 됩니다. 새 프로젝트를 처음 생성( 또는 기존 프로젝트에 코드를 추가)할 때, UE4 가 **자동으로 Visual Studio 프로젝트 파일을 생성** 해 줍니다. **콘텐츠 브라우저** 에서 C++ 클래스에 **더블클릭** 하거나, 메인 파일 메뉴의 "Visual Studio 열기"를 클릭하면 Visual Studio 가 열립니다.
![image alt text](image_12.png)
UE4 의 한 가지 중요한 차이점이라면, 가끔은 Visual Studio **프로젝트 파일** 을 수동으로 새로고침 해줘야 한다는 것입니다 (예를 들면 UE4 새 버전을 다운로드한 후, 또는 디스크의 소스 파일을 수동으로 변경한 후). 메인 메뉴의 "Refresh Visual Studio Project" 또는 프로젝트 디렉토리에 있는 **.uproject** 파일에 **우클릭** 한 다음 "Generate Visual Studio project files" 를 선택하면 됩니다.
![image alt text](image_13.png)
### 이벤트 함수 작성 (Start, Update, 등)
MonoBehaviours 작업에 익숙하신 경우, Start, Update, OnDestroy 와 같은 메소드가 익숙하실 것입니다. 유니티 비헤이비어와 UE4 액터 및 컴포넌트 대응부분에 대한 비교는 이렇습니다.
유니티에서는, 이와 같은 단순한 컴포넌트가 있을 수 있습니다:
public class MyComponent : MonoBehaviour
{
void Start() {}
void OnDestroy() {}
void Update() {}
}
하지만 기억할 것은, UE4 에서는 새로운 컴포넌트 유형에 대한 코딩만이 아닌 **액터 자체에 바로** 코드를 작성할 수 있습니다. 사실 매우 자주 쓰이는 유용한 기능입니다.
유니티의 Start, OnDestroy, Update 함수와 비슷하게, UE4 의 액터에도 비슷한 메소드 세트가 있습니다:
**C++** :
UCLASS()
class AMyActor : public AActor
{
GENERATED_BODY()
// 게임 시작시 호출됩니다.
void BeginPlay();
// 소멸시 호출됩니다.
void EndPlay(const EEndPlayReason::Type EndPlayReason);
// 매 프레임 이 액터 업데이트를 위해 호출됩니다.
void Tick(float DeltaSeconds);
};
**블루프린트** :
![](image_29.png)
UE4 의 컴포넌트에는 다양한 함수가 들어있습니다. 간단한 예제입니다:
**C++** :
UCLASS()
class UMyComponent : public UActorComponent
{
GENERATED_BODY()
// 소유중인 액터 생성 이후 호출됩니다
void InitializeComponent();
// 컴포넌트 또는 소유중인 액터가 소멸중일 때 호출됩니다.
void UninitializeComponent();
// 틱의 컴포넌트 버전입니다
void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction);
};
**블루프린트** :
![](image_30.png)
기억하실 것은, UE4 에서는 부모 클래스 버전 메소드 호출이 중요합니다.
예를 들어 유니티 C# 에서는 base.Update() 가 되지만, UE4 C++ 에서는 Super::TickComponent() 를 사용합니다:
void UMyComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
// 여기에 커스텀 틱 관련
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}
C++ 에서 어떤 것은 "A" 로, 어떤 것은 "U" 로 시작하는 것을 눈치채셨을 것입니다. 접두사 "A" 는 Actor 의 서브클래스임을 나타내는 반면, 접두사 "U" 는 **Object** 의 서브클래스임을 나타냅니다. 다른 접두사도 있습니다. 예를 들어 "F" 는 대부분의 일반 데이터 구조체 또는 UObject 이외의 클래스에 사용됩니다.
## UE4 에서 게임플레이 코드 작성
자, 이제부터 약간 깊이 들어가기 시작합니다. 게임 제작에 있어 매우 중요한 프로그래밍 주제에 대해 이야기해 보겠습니다. 유니티 C# 사용자가 언리얼 C++ 를 학습한다는 전제하에 설명을 하고 있지만, 사실 블루프린트 스크립트로도 원하는 거의 모든 것을 할 수 있기 때문입니다. 가급적이면 C++ 와 블루프린트 양쪽의 예제를 추가해 뒀습니다.
가장 흔한 게임플레이 프로그래밍 패턴과 언리얼에서 어떻게 접근할 것인지에 대해 조금 이야기해 봅시다. 유니티의 함수 중 다수는 언리얼에도 비슷해 보이는 비교가능 함수가 있습니다. 가장 자주 쓰이는 함수부터 하나씩 살펴보도록 하겠습니다.
### 게임오브젝트 인스턴스 생성 (Instantiate) / 액터 스폰
유니티에서는 Instantiate 함수를 사용하여 오브젝트의 인스턴스를 새로 만듭니다.
이 함수는 UnityEngine.Object 유형 (GameObject, MonoBehaviour, 등)을 받아 사본을 만듭니다.
public GameObject EnemyPrefab;
public Vector3 SpawnPosition;
public Quaternion SpawnRotation;
void Start()
{
GameObject NewGO = (GameObject)Instantiate(EnemyPrefab, SpawnPosition, SpawnRotation);
NewGO.name = "MyNewGameObject";
}
UE4 에서는 오브젝트의 인스턴스를 만드는 함수가 둘 정도 있는데, 필요에 따라 다릅니다. NewObject 는 새로운 UObject 유형을 만들 때, SpawnActor 는 AActor 유형을 스폰시킬 때 입니다.
먼저 UObject 와 NewObject 에 대해 간단히 얘기해 보겠습니다. 언리얼에서 UObject 의 서브클래스를 만드는 것은 유니티에서 ScriptableObject 의 서브클래스를 만드는 것과 매우 비슷합니다. 월드에 스폰시킬 필요가 없거나 액터처럼 컴포넌트를 붙일 필요가 없는 게임플레이 클래스에 좋습니다.
유니티에서, ScriptableObject 의 자체 서브클래스를 생성한다면, 이런 식으로 인스턴스를 만들 것입니다:
MyScriptableObject NewSO = ScriptableObject.CreateInstance<MyScriptableObject>();
그리고 언리얼에서, UObject 파생 유형을 만든다면, 이런 식으로 인스턴스를 만들 것입니다:
UMyObject* NewObj = NewObject<UMyObject>();
액터는 어떨까요? 액터는 SpawnActor 메소드를 사용해서 월드(C++ 의 UWorld) 오브젝트에 스폰됩니다. 월드 오브젝트는 어떻게 구할까요? 일부 UObject 에서는 GetWorld 오브젝트 메소드를 제공해 줍니다. 예를 들어 모든 액터가 그렇지요.
다른 액터를 전달하는 대신, 스폰하고자 하는 액터의 "클래스" 를 전달하는 것이 보일 것입니다. 우리 예제에서 클래스는 AMyEnemy 의 서브클래스가 될 수 있습니다.
하지만 다른 오브젝트의 "사본" 을 만들고자 한다면? Instantiate 로 가능한 것처럼 말이지요?
NewObject 와 SpawnActor 함수에도 작업할 "템플릿" 오브젝트를 줄 수 있습니다. 그러면 언리얼은 "처음서부터" 오브젝트를 새로 만드는 것이 아니라, 그 오브젝트의 사본을 만듭니다. 그 UPROPERTY 와 컴포넌트를 모두 복사해 옵니다.
AMyActor* CreateCloneOfMyActor(AMyActor* ExistingActor, FVector SpawnLocation, FRotator SpawnRotation)
{
UWorld* World = ExistingActor->GetWorld();
FActorSpawnParameters SpawnParams;
SpawnParams.Template = ExistingActor;
World->SpawnActor<AMyActor>(ExistingActor->GetClass(), SpawnLocation, SpawnRotation, SpawnParams);
}
위의 "처음서부터" 라는 것이 무슨 뜻인지 의아해 할 수가 있습니다. 생성하는 각 오브젝트 클래스마다 그 프로퍼티와 컴포넌트의 기본값이 들어있는 기본 템플릿이 있습니다. 이 프로퍼티를 덮어쓰지 않고 별도의 템플릿을 제공해주지 않는다면, 언리얼은 이러한 기본값을 사용하여 오브젝트를 생성합니다. 이에 대한 이해를 돕기 위해, 먼저 MonoBehaviour 를 예로 살펴봅시다:
public class MyComponent : MonoBehaviour
{
public int MyIntProp = 42;
public SphereCollider MyCollisionComp = null;
void Start()
{
// 콜리전 컴포넌트가 없는 경우 생성합니다
if (MyCollisionComp == null)
{
MyCollisionComp = gameObject.AddComponent<SphereCollider>();
MyCollisionComp.center = Vector3.zero;
MyCollisionComp.radius = 20.0f;
}
}
}
위 예제에서, 기본값이 42 인 int 프로퍼티가 있으며, 기본 반경이 20 인 SphereCollider 컴포넌트가 있습니다.
오브젝트의 생성자를 사용하여 언리얼에서도 똑같은 작업이 가능합니다.
UCLASS()
class AMyActor : public AActor
{
GENERATED_BODY()
UPROPERTY()
int32 MyIntProp;
UPROPERTY()
USphereComponent* MyCollisionComp;
AMyActor()
{
MyIntProp = 42;
MyCollisionComp = CreateDefaultSubobject<USphereComponent>(FName(TEXT("CollisionComponent"));
MyCollisionComp->RelativeLocation = FVector::ZeroVector;
MyCollisionComp->SphereRadius = 20.0f;
}
};
AMyActor 생성자에서 클래스의 기본 프로퍼티 값을 설정해 줬습니다. CreateDefaultSubobject 함수가 사용된 부분을 보세요. 이를 통해 컴포넌트를 생성한 뒤 기본 프로퍼티를 할당할 수 있습니다. 이 함수를 사용하여 만드는 서브오브젝트는 전부 기본 템플릿처럼 작동하므로, 서브클래스나 블루프린트에서 변경할 수 있습니다.
#### 한 유형에서 다른 유형으로 형변환(Cast)
여기서는 이미 있는 것으로 알고있는 컴포넌트를 구한 다음 특정 유형으로 형변환(cast)한 뒤 조건에 따라 어떤 작업을 하겠습니다.
유니티 C#:
Collider collider = gameObject.GetComponent<Collider>;
SphereCollider sphereCollider = collider as SphereCollider;
if (sphereCollider != null)
{
// ...
}
UE4 C++:
UPrimitiveComponent* Primitive = MyActor->GetComponentByClass(UPrimitiveComponent::StaticClass());
USphereComponent* SphereCollider = Cast<USphereComponent>(Primitive);
if (SphereCollider != nullptr)
{
// ...
}
#### 게임오브젝트 / 액터 소멸(Destroy)
[REGION:tablethird]
| 유니티 | C++ | 블루프린트 |
| --- | --- | --- |
|[INCLUDE:GettingStarted/FromUnity#gameobject_unity]| [INCLUDE:GettingStarted/FromUnity#gameobject_cpp] | [INCLUDE:GettingStarted/FromUnity#gameobject_bp] |
[/REGION]
<!--
[EXCERPT:gameObject_Unity]
Destroy(MyGameObject);
[/EXCERPT:gameObject_Unity]
[EXCERPT:gameObject_CPP]
MyActor->Destroy();
[/EXCERPT:gameObject_CPP]
[EXCERPT:gameObject_bp]
![](image_23.png)
[/EXCERPT:gameObject_bp]
-->
#### 게임오브젝트 / 액터 소멸 (1초 딜레이)
[REGION:tablethird]
| 유니티 | C++ | 블루프린트 |
| --- | --- | --- |
|[INCLUDE:GettingStarted/FromUnity#destroy_unity]| [INCLUDE:GettingStarted/FromUnity#destroy_cpp] | [INCLUDE:GettingStarted/FromUnity#destroy_bp] |
[/REGION]
<!--
[EXCERPT:destroy_Unity]
Destroy(MyGameObject, 1);
[/EXCERPT:destroy_Unity]
[EXCERPT:destroy_CPP]
MyActor->SetLifeSpan(1);
[/EXCERPT:destroy_CPP]
[EXCERPT:destroy_bp]
[REGION:lightbox]
[![](image_24.png)(w:240)](image_24.png)
[/REGION:lightbox]
_클릭하면 원래 크기로 봅니다._
[/EXCERPT:destroy_bp]
-->
#### 게임오브젝트 / 액터 비활성화
[REGION:tablethird]
| 유니티 | C++ | 블루프린트 |
| --- | --- | --- |
|[INCLUDE:GettingStarted/FromUnity#disable_unity]| [INCLUDE:GettingStarted/FromUnity#disable_cpp] | [INCLUDE:GettingStarted/FromUnity#disable_bp] |
[/REGION]
<!--
[EXCERPT:disable_Unity]
MyGameObject.SetActive(false);
[/EXCERPT:disable_Unity]
[EXCERPT:disable_CPP]
// 보이는 컴포넌트를 숨깁니다.
MyActor->SetActorHiddenInGame(true);
// 콜리전 컴포넌트 비활성화합니다.
MyActor->SetActorEnableCollision(false);
// 액터의 틱을 중지시킵니다.
MyActor->SetActorTickEnabled(false);
[/EXCERPT:disable_CPP]
[EXCERPT:disable_bp]
[REGION:lightbox]
[![](image_25.png)(w:120)](image_25.png)
[/REGION]
_클릭하면 원래 크기로 봅니다._
[/EXCERPT:disable_bp]
-->
#### 컴포넌트에서 게임오브젝트 / 액터 접근
[REGION:tablethird]
| 유니티 | C++ | 블루프린트 |
| --- | --- | --- |
| [INCLUDE:GettingStarted/FromUnity#go1_unity] | [INCLUDE:GettingStarted/FromUnity#go1_cpp] | [INCLUDE:GettingStarted/FromUnity#go1_bp] |
[/REGION]
<!--
[EXCERPT:go1_Unity]
GameObject ParentGO =
MyComponent.gameObject;
[/EXCERPT:go1_Unity]
[EXCERPT:go1_CPP]
AActor* ParentActor =
MyComponent->GetOwner();
[/EXCERPT:go1_CPP]
[EXCERPT:go1_bp]
[REGION:lightbox]
[![](image_32.png)(w:220)](image_32.png)
[/REGION]
_클릭하면 원래 크기로 봅니다._
[/EXCERPT:go1_bp]
-->
#### 게임오브젝트 / 액터에서 컴포넌트 접근
<!--
| 메소드 | 샘플 |
| --- | --- |
| 유니티 | [INCLUDE:GettingStarted/FromUnity#go2_unity]|
| C++ | [INCLUDE:GettingStarted/FromUnity#go2_cpp] |
| 블루프린트 | [INCLUDE:GettingStarted/FromUnity#go2_bp] |
-->
**유니티**
MyComponent MyComp = gameObject.GetComponent<MyComponent>();
**C++**
UMyComponent* MyComp = MyActor->FindComponentByClass<UMyComponent>();
**블루프린트**
![](image_33.png)
<!--
[EXCERPT:go2_Unity]
MyComponent MyComp = gameObject.GetComponent<MyComponent>();
[/EXCERPT:go2_Unity]
[EXCERPT:go2_CPP]
UMyComponent* MyComp = Cast<UMyComponent>(MyActor->GetComponentByClass(UMyComponent::StaticClass()));
[/EXCERPT:go2_CPP]
[EXCERPT:go2_bp]
[REGION:lightbox]
[![](image_33.png)(w:220)](image_33.png)
[/REGION]
_클릭하면 원래 크기로 봅니다._
[/EXCERPT:go2_bp]
-->
#### 게임오브젝트 / 액터 찾기
// 이름으로 게임오브젝트 찾기
GameObject MyGO = GameObject.Find("MyNamedGameObject");
// 유형으로 오브젝트 찾기
MyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[];
foreach (MyComponent Component in Components)
{
// ...
}
// 태그로 게임오브젝트 찾기
GameObject[] GameObjects = GameObject.FindGameObjectsWithTag("MyTag");
foreach (GameObject GO in GameObjects)
{
// ...
}
// 이름으로 액터 찾기 (UObject 에도 작동)
AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor"));
// 유형으로 액터 찾기 (UWorld 오브젝트 필요)
for (TActorIterator<AMyActor> It(GetWorld()); It; ++It)
{
AMyActor* MyActor = *It;
// ...
}
![image alt text](image_14.png)(w:720)
// 유형으로 UObject 찾기
for (TObjectIterator<UMyObject> It; It; ++it)
{
UMyObject* MyObject = *It;
// ...
}
// 태그로 액터 찾기 (ActorComponent 에도 작동, 대신 TObjectIterator 사용)
for (TActorIterator<AActor> It(GetWorld()); It; ++It)
{
AActor* Actor = *It;
if (Actor->ActorHasTag(FName(TEXT("Mytag"))))
{
// ...
}
}
![image alt text](image_15.png)(w:900)
#### 게임오브젝트 / 액터에 태그 추가
MyGameObject.tag = "MyTag";
// 액터는 태그를 여럿 가질 수 있습니다
MyActor.Tags.AddUnique(TEXT("MyTag"));
![image alt text](image_16.png)(w:540)
#### 모노비헤이비어 / 액터컴포넌트 에 태그 추가
// 붙어있는 게임오브젝트의 태그를 변경합니다
MyComponent.tag = "MyTag";
// 컴포넌트에는 자체 태그 배열이 있습니다
MyComponent.ComponentTags.AddUnique(TEXT("MyTag"));
#### 게임오브젝트 / 액터 및 모노비헤이비어 / 액터컴포넌트의 태그 비교
if (MyGameObject.CompareTag("MyTag"))
{
// ...
}
// 붙어있는 게임오브젝트의 태그 검사
if (MyComponent.CompareTag("MyTag"))
{
// ...
}
// 액터에 이 태그가 있는지 검사
if (MyActor->ActorHasTag(FName(TEXT("MyTag"))))
{
// ...
}
![image alt text](image_17.png)(w:540)
// 액터 컴포넌트에 이 태그가 있는지 검사
if (MyComponent->ComponentHasTag(FName(TEXT("MyTag"))))
{
// ...
}
![image alt text](image_18.png)(w:700)
### 피직스: 리짓바디 대 프리미티브 컴포넌트
유니티에서는 게임오브젝트에 물리 특성을 부여하기 위해 먼저 RigidBody 리짓바디 컴포넌트를 줍니다. 언리얼에서는 어떤 프리미티브 컴포넌트(C++ 의 UPrimitiveComponent)도 물리 오브젝트가 될 수 있습니다. 자주 쓰이는 프리미티브 컴포넌트라면 (캡슐, 구체, 박스 등의) ShapeComponent 셰이프 컴포넌트, StaticMeshComponent 스태틱 메시 컴포넌트, SkeletalMeshComponent 스켈레탈 메시 컴포넌트가 있습니다.
콜리전(충돌)과 시각적인 부분을 담당하는 것을 별도의 컴포넌트로 나눈 유니티와 달리, 언리얼은 물리적 가능성과 시각적인 가능성 개념이 프리미티브 컴포넌트에 결합되어 있습니다. 월드에 지오메트리를 가질 수 있는 컴포넌트라면, 프리미티브 컴포넌트의 물리적인 서브클래싱을 통해 상호작용 또는 렌더링 가능한 것입니다.
### 레이어 대 채널
유니티에서는 "Layer" 레이어라 불립니다. UE4 에서는 Collision Channel 콜리전 채널을 사용하며, 비슷한 방식으로 작동합니다. 자세한 내용은 [여기서](https://www.unrealengine.com/blog/collision-filtering) 참고하세요.
### 레이캐스트 대 레이트레이스
유니티 C#:
GameObject FindGOCameraIsLookingAt()
{
Vector3 Start = Camera.main.transform.position;
Vector3 Direction = Camera.main.transform.forward;
float Distance = 100.0f;
int LayerBitMask = 1 << LayerMask.NameToLayer("Pawn");
RaycastHit Hit;
bool bHit = Physics.Raycast(Start, Direction, out Hit, Distance, LayerBitMask);
if (bHit)
{
return Hit.collider.gameObject;
}
return null;
}
UE4 C++:
APawn* AMyPlayerController::FindPawnCameraIsLookingAt()
{
// 이것으로 트레이스 관련 다양한 프로퍼티 수정이 가능합니다
FCollisionQueryParams Params;
// 플레이어의 폰을 무시합니다
Params.AddIgnoredActor(GetPawn());
// 히트 결과가 라인 트레이스로 채워집니다
FHitResult Hit;
// 카메라에서 레이캐스트를 하며, 폰하고만 충돌합니다 (ECC_Pawn 콜리전 채널에 있습니다)
FVector Start = PlayerCameraManager->GetCameraLocation();
FVector End = Start + (PlayerCameraManager->GetCameraRotation().Vector() * 1000.0f);
bool bHit = GetWorld()->LineTraceSingle(Hit, Start, End, ECC_Pawn, Params);
if (bHit)
{
// Hit.Actor 에는 트레이스에 걸린 액터로의 약 포인터가 저장됩니다
return Cast<APawn>(Hit.Actor.Get());
}
return nullptr;
}
UE4 Blueprint:
[REGION:lightbox]
[![image alt text](image_19.png)(w:700)](image_19.png)
[/REGION]
_클릭하면 원래 크기로 봅니다._
### 트리거
유니티 C#:
public class MyComponent : MonoBehaviour
{
void Start()
{
collider.isTrigger = true;
}
void OnTriggerEnter(Collider Other)
{
// ...
}
void OnTriggerExit(Collider Other)
{
// ...
}
}
UE4 C++:
UCLASS()
class AMyActor : public AActor
{
GENERATED_BODY()
// 내 트리거 컴포넌트
UPROPERTY()
UPrimitiveComponent* Trigger;
AMyActor()
{
Trigger = CreateDefaultSubobject<USphereComponent>(TEXT("TriggerCollider"));
// 두 콜라이더 모두 이 옵션이 true 여야 이벤트가 발동됩니다
Trigger.bGenerateOverlapEvents = true;
// 콜라이더에 대한 콜리전 모드를 설정합니다
// 이 모드는 레이캐스트, 스윕, 오버랩에 대한 콜라이더만 활성화시킵니다
Trigger.SetCollisionEnabled(ECollisionEnabled::QueryOnly);
}
virtual void NotifyActorBeginOverlap(AActor* Other) override;
virtual void NotifyActorEndOverlap(AActor* Other) override;
};
UE4 블루프린트:
![image alt text](image_20.png)
콜리전 반응 구성 관련 상세 정보는 [여기서](Engine/Physics/Collision) 참고하세요.
### 키니마틱 리짓바디
유니티 C#:
public class MyComponent : MonoBehaviour
{
void Start()
{
rigidbody.isKinimatic = true;
rigidbody.velocity = transform.forward * 10.0f;
}
}
UE4 에서 콜리전 컴포넌트와 리짓바디 컴포넌트는 하나입니다. 그 베이스 클래스는 UPrimitiveComponent 로, 필요에 따라 여러가지 서브클래스가 있습니다 (USphereComponent, UCapsuleComponent, 등).
UE4 C++:
UCLASS()
class AMyActor : public AActor
{
GENERATED_BODY()
UPROPERTY()
UPrimitiveComponent* PhysicalComp;
AMyActor()
{
PhysicalComp = CreateDefaultSubobject<USphereComponent>(TEXT("CollisionAndPhysics"));
PhysicalComp->SetSimulatePhysics(false);
PhysicalComp->SetPhysicsLinearVelocity(GetActorRotation().Vector() * 100.0f);
}
};
### 입력 이벤트
유니티 C#:
public class MyPlayerController : MonoBehaviour
{
void Update()
{
if (Input.GetButtonDown("Fire"))
{
// ...
}
float Horiz = Input.GetAxis("Horizontal");
float Vert = Input.GetAxis("Vertical");
// ...
}
}
UE4 C++:
UCLASS()
class AMyPlayerController : public APlayerController
{
GENERATED_BODY()
void SetupInputComponent()
{
Super::SetupInputComponent();
InputComponent->BindAction("Fire", IE_Pressed, this, &AMyPlayerController::HandleFireInputEvent);
InputComponent->BindAxis("Horizontal", this, &AMyPlayerController::HandleHorizontalAxisInputEvent);
InputComponent->BindAxis("Vertical", this, &AMyPlayerController::HandleVerticalAxisInputEvent);
}
void HandleFireInputEvent();
void HandleHorizontalAxisInputEvent(float Value);
void HandleVerticalAxisInputEvent(float Value);
};
UE4 블루프린트:
![image alt text](image_21.png)
프로젝트 세팅에서 입력 프로퍼티는 이런 모습입니다:
![image alt text](image_22.png)
입력 구성 관련 상세 정보는 [여기서](Gameplay/Input) 확인할 수 있습니다.
## 잦은 질문
### 전 프로젝트를 자동으로 로드하는 방법은?
유니티의 지난 번 작업하던 프로젝트가 자동 로드되는 기능은, UE4 에서도 가능합니다. 프로젝트를 열 때 "Always load last project on Startup" (시작시 항상 지난 프로젝트를 로드합니다.) 옵션을 체크하면 됩니다. 언제든지 메인 메뉴의 Edit/Editor Preferences/Loading and Saving/Startup (편집/에디터 개인설정/로드 & 저장/Startup) 에서 설정을 바꿀 수 있습니다.
### 게임의 입력 바인딩 설정은 어디서 하나요?
유니티에서 프로젝트에 대한 인풋 매니저 세팅을 사용하여 기본 바인딩 구성을 했습니다. UE4 에서도 비슷합니다. 프로젝트 세팅을 연 다음 입력 카테고리를 설정합니다. 거기서 다양한 버튼 (액션) 및 아날로그 콘트롤 (축) 추가가 가능합니다. 각 콘트롤에 이름과 기본 바인딩을 설정합니다. 그런 다음 그 입력 이벤트가 트리거되면 게임의 폰에 대한 콜백을 구할 수 있습니다. 자세한 내용은 [입력 문서](Gameplay/Input) 를 참고하세요.
### 프로젝트의 시작 씬은 어떻게 바꾸나요?
프로젝트의 스타트업 맵은 프로젝트 세팅 탭에서 바꿀 수 있습니다. 메인 메뉴에서 Edit/Project Settings->Maps & Modes (편집/프로젝트 세팅/맵 & 모드) 에서 스타트업 맵을 바꿀 수 있습니다.
### 게임 실행은 어떻게 하나요?
게임을 실행하는 가장 쉬운 방법은 메인 에디터 툴바의 "플레이" 버튼을 클릭하면 에디터 프로세스 안에서 게임이 바로 실행됩니다. 독립형 어플리케이션으로 실행하고자 하는 경우, "플레이" 옆의 드롭다운 화살표를 클릭한 다음 "독립형 게임"을 선택하면 됩니다. 마지막으로 모바일 디바이스나 웹 브라우저에서 실행시키고자 하는 경우, (해당 플랫폼에 미리 필요한 것을 설치한 이후) 툴바의 "실행" 버튼을 사용하면 됩니다.
### 유닛의 단위는 어떻게 되나요?
유니티에서 주로 1 유닛은 1 미터입니다. UE4 에서 주로 1 유닛은 1 센티미터 입니다.
즉 유니티에서 1 유닛(미터) 옮기면, UE4 에서 100 유닛(센티미터) 옮기는 것입니다.
유니티에서 2 피트를 옮기는 경우 0.61 유닛(미터)이며, UE4 에서는 61 유닛(센티미터) 입니다.
### 좌표계는 어떻게 되나요? 어디가 위쪽이죠?
유니티와 UE4 둘 다 왼손 좌표계를 사용합니다만, 축은 뒤집어져 있습니다. UE4 에서는 양수 X 가 "앞쪽", 양수 Y 가 "오른쪽", 양수 Z 가 "윗쪽"입니다. 이 부분은 바꿀 수 없으므로, 익숙해 져야 합니다.
### 게임에서 로그 출력을 어떻게 확인하나요?
UE4 에디터에서 "Output Log" 출력 로그창은 "Window -> Developer Tools" 창 -> 개발자 툴 메뉴에서 열 수 있습니다. 게임에 "-log" 명령줄 파라미터를 붙여 실행하면 게임 옆에 전용 로그 창이 뜨는데, 정말 유용합니다!
### 로그 출력 말인데, Debug.Log 는 어디있나요?
UE4 의 로그는 입맛대로 바꿀 수 있는 부분이 많습니다. 메시지 로깅 관련 상세 내용은 [여기서(영문)](https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself_During_Runtime) 확인 가능합니다.
### 예외 처리는 어떻게 하나요?
유니티에서는 무언가 잘못되었을 때의 예외 처리(throwing exception)에 익숙할 것입니다. UE4 에서는 예외 처리를 사용하지 않습니다. 대신 'check()' 함수를 사용하여 치명적인 어서트 오류를 발동시킵니다. 오류 메시지를 전달할 수 있습니다. 오류 보고는 하되 프로그램을 멈추고 싶지는 않은 경우, 'ensure()' 를 대신 사용합니다. 전체 콜 스택 포함 오류 기록은 하되, 프로그램 실행은 계속합니다. 디버거가 붙어있는 경우, 두 함수 모두 디버거로 들어갑니다.
### .NET 프레임워크는 어디있나요?
유니티와는 다르게 UE4 는 .NET 프레임워크를 사용하지 않습니다. UE4 는 별도의 컨테이너 클래스와 라이브러리가 있습니다. 주요 컨테이너를 비교해 보면 이렇습니다:
| .Net 프레임워크 | UE4 |
| --- | --- |
| String | [FString](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/FString), [FText](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Internationalization/FText) |
| List | [TArray](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TArray) |
| Dictionary | [TMap](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TMap) |
| HashSet | [TSet](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TSet) |
다른 UE4 컨테이너 관련 상세 정보는 [여기서(영문)](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Containers/index.html) 찾아볼 수 있습니다.
### 언리얼은 코드 변경사항을 자동으로 로드하나요?
네! 코드를 작성하면서 에디터를 열어둬도 됩니다. 코드 편집을 마친 다음 Visual Studio 에서 컴파일을 실행시키기만 하면, 에디터가 변경사항을 자동으로 "핫 리로드" 합니다. 에디터 메인 툴바의 **컴파일** 버튼을 클릭해도 됩니다. Visual Studio 디버거가 붙어있는 경우 유용하게 쓸 수 있습니다.
## 이제 어디로?
긴 글 읽어주셔서 감사합니다! 이 글은 세계 각지 언리얼 개발자들의 도움으로 언리얼 커뮤니티를 위해 작성된 것이며, 피드백이나 고칠 부분 알려주시면 대단히 감사하겠습니다. UE4 로 전환할 때 큰 도움이 되는 부분이 어떤 것이 있는가 배워가면서 이 문서를 계속 발전시키도록 하겠습니다!
이외에도 UE4 학습 자료가 많이 있습니다!
* 문서
* 시작하기 - [](GettingStarted)
* 튜토리얼 비디오 - [비디오](https://wiki.unrealengine.com/Videos)
* 네이버 카페 - [http://cafe.naver.com/unrealenginekr](http://cafe.naver.com/unrealenginekr)
* API - [API](https://docs.unrealengine.com/latest/INT/API/index.html)
* AnswerHub - [https://answers.unrealengine.com](https://answers.unrealengine.com)
* Forums - [https://forums.unrealengine.com](https://forums.unrealengine.com)
* Wiki - [https://wiki.unrealengine.com](https://wiki.unrealengine.com)
* Wiki 페이지: [UE4 coming from Unity](https://wiki.unrealengine.com/Unity3D_Developer%27s_Guide_to_Unreal_Engine_4)