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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3239909 on 2016/12/19 by Robert.Gervais #jira UEDOC-1419 Fixed caption spacing for hero image. #UE4doc Change 3240118 on 2016/12/19 by Tim.Hobson #UE Docs: UEDOC-3961 - SME review edits and cleaned up project settings image without tooltip included. Change 3240145 on 2016/12/19 by Zak.Parrish #Docs - adding new work and additional cleanup to Photo Real Character bust, formerly Twinblast Bust documentation Change 3240452 on 2016/12/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3229370 Change 3240453 on 2016/12/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3229370 Change 3240497 on 2016/12/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3239909 Change 3240602 on 2016/12/20 by Kimio.Yasuda Updated File against INTSourceChangeList:3235241 Change3240633on 2016/12/20 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3240638 on 2016/12/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3216146 Change 3241214 on 2016/12/20 by Richard.Hinckley #jira UEDOC-4302 Updated C+ Interface document. Change 3241323 on 2016/12/20 by Tim.Hobson Checking in MorphTargetDebugViewMode video for upload to Youtube when changes shelved in CL-3241241 are accepted. Change 3241425 on 2016/12/20 by Robert.Gervais #jira UEDOC-3884 Adding images per SME suggestions. #UE4doc Change 3241426 on 2016/12/20 by Robert.Gervais #jira UEDOC-3884 Updating images per SME suggestions. #UE4doc Change 3241428 on 2016/12/20 by Robert.Gervais #jira UEDOC-3887 Updated steps to include UE4Editor-Linux-Debug build configuration for CPP Projects in Linux (per SME suggestion). #UE4doc Change 3241590 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3241602 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList: Change 3241627 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3241640 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3241662 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3242329 on 2016/12/21 by Mitchell.Wilson #UEDoc - Added meta data to materials pages. Added materials tag Change 3242400 on 2016/12/21 by Robert.Gervais #jira UEDOC-3884 Finished incorporating all of the SME's suggested additions. #UE4doc Change 3242448 on 2016/12/21 by Tim.Hobson #UE4 Docs: Checking in images for shelved files for FBX Import Options update. UEDOC-3979 Change 3242511 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3242523 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3197111 Change 3242534 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3238552 Change3242536on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3240118 Change3242537on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242541 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList: Change 3242544 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242547 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242550 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242552 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242561 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242563 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242566 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3219004 Change 3242567 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3227082 Change 3242569 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3224908 Change 3242571 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242572 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3206329 Change 3242575 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242596 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourcechangeList:3213377 Change 3242603 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242620 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3197111 Change3242624on 2016/12/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3234766 Change 3242641 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3197111 Change 3242645 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3232461 Change 3242659 on 2016/12/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3225484 Change 3242672 on 2016/12/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3225484 Change 3242691 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3181495 Change 3242764 on 2016/12/22 by Sungjin.Hong #loc UE4DocKor Change 3243595 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3198551 Change 3243596 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3227911 Change 3243598 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3236590 Change 3243599 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3243600 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3243603 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3243605 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3243608 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3243610 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3175190 Change 3243611 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3243613 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3155346 Change 3243620 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3155346 Change 3243623 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243624 on 2016/12/26 by Kimio.Yasuda Fixed translation (Title, Description) Change 3243625 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3243626 on 2016/12/26 by Kimio.Yasuda Fixed translation (Description) Change 3243627 on 2016/12/26 by Kimio.Yasuda Fixed translation of description Change 3243630 on 2016/12/26 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3185922 Change 3243631 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243721 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243723 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243726 on 2016/12/26 by Kimio.Yasuda Updated File against INTSoruceChangeList:3150518 Change 3243733 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243860 on 2016/12/27 by Mitchell.Wilson #UE4 Docs - Updating metadata, added particles tag to Rendering/ParticleSystems pages Change 3244012 on 2016/12/28 by Mitchell.Wilson #UE4 Docs - Added metadata to sequencer pages. Change 3244080 on 2016/12/28 by Robert.Gervais #jira UEDOC-3245 Shortened the page title's character count to be more compatible with mobile screens. #UE4doc Change 3244081 on 2016/12/28 by Robert.Gervais #jira UEDOC-3880 Added reminder to uncomment the 'Setting up an IDE' topic object when the page is marked as 'Publish Ready'. #UE4doc Change 3244089 on 2016/12/28 by Mitchell.Wilson #UE4 Docs - Added metadata to UMG pages Change 3244339 on 2016/12/30 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3244370 on 2016/12/30 by Mitchell.Wilson #UE4 Docs - Added metadata to blueprints pages Change 3244481 on 2017/01/02 by Sungjin.Hong #loc UE4DocKOR Change 3244498 on 2017/01/02 by Robert.Gervais #jira UEDOC-3245 Repaired 'Getting Started' topic image. #UE4doc Change 3244553 on 2017/01/03 by Sungjin.Hong #loc UE4DocKOR Change 3244554 on 2017/01/03 by Sungjin.Hong #loc UE4DocKor Change 3244596 on 2017/01/03 by Sungjin.Hong typo correction Change 3244600 on 2017/01/03 by Sungjin.Hong #loc UE4DocKOR Change 3244648 on 2017/01/03 by Sungjin.Hong #loc UE4DocKOR Change 3244824 on 2017/01/03 by Richard.Hinckley #jira UEDOC-4303 Implemented recommeded additional fixes. Change 3244832 on 2017/01/03 by Sam.Deiter #UE4 Docs: Applying peer feedabck to the doc. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3244908 on 2017/01/03 by Sam.Deiter #UE4 Docs: Applying peer feedback and adding new images to go along with it. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3244910 on 2017/01/03 by Sam.Deiter Adding this missing file. Change 3245914 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3240145 Change 3245917 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245921 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245923 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245927 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245930 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245931 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change3245932on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245934 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245951 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245967 on 2017/01/04 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3246037 on 2017/01/04 by Sungjin.Hong #loc UE4DocKOR Change 3246299 on 2017/01/04 by Sam.Deiter #UE4 Docs: Applying SME feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3247009 on 2017/01/04 by Lauren.Ridge Updating VR profiling documents based on feedback Change 3247223 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247334 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247339 on 2017/01/04 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247340 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247343 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247347 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247356 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247362 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247363 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247411 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247417 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247428 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247440 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247446 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247448 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247450 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247452 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247457 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247463 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247466 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247467 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247483 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247497 on 2017/01/05 by Sungjin.Hong #loc UE4DocKOR Change 3248719 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248726 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248765 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3248787 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248818 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248819 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248870 on 2017/01/06 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248912 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3225484 Change 3248928 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248941 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248951 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248961 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248969 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3249082 on 2017/01/06 by Sungjin.Hong #loc UE4DocKOR Change 3249658 on 2017/01/06 by Wes.Bunn #ue4 docs #jira UEDOC-4351 Updated Sequencer EDL How-to / Overivew Page to include a note about adding frame handles as part of an EDL export. Change 3249741 on 2017/01/06 by Sam.Deiter #UE4 Docs: Adding a new image showing off landscape in VR. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3251914 on 2017/01/10 by Kimio.Yasuda Updated File against INTSourceChangeList:3178213 Change 3252541 on 2017/01/10 by Wes.Bunn #ue4 docs #jira UEDOC-4352 Applying Peer Feeback Change 3252710 on 2017/01/10 by Chase.McAllister #ue4 docs #jira UEDOC-4351 Small formatting and gramatical fixes to SequencerOverview and ImportExportEDLs pages Change 3253176 on 2017/01/10 by Robert.Gervais #jira UEDOC-4381 After discussing CodeWorks version updates with SamD, we agreed that the note region needed to be updated to account for future releases of CodeWorks for Android. Subsequently, the landing page for the Android QS series has been updated to account for future releases of CodeWorks (thereby complying with the *.tps callout that's packaged with the engine). #UE4Doc #Code_Review Sam.Deiter Change 3253196 on 2017/01/10 by Robert.Gervais Removed bolding from hyperlink to comply with Style Guide. #UE4Doc Change 3253207 on 2017/01/10 by Robert.Gervais Updated document title to more accurately label the page's contents. Added tags and type metadata per Visual Style Guide. #UE4Doc Change 3253275 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253282 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253287 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253312 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253328 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253414 on 2017/01/11 by Sungjin.Hong #loc UE4DocKor Change 3253430 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253442 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253458 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253475 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253478 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253483 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253522 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253529 on 2017/01/11 by Sungjin.Hong #loc UE4DocKOR Change 3253663 on 2017/01/11 by Wes.Bunn #UE4 Docs #Jira UEDOC-4357 Updated Camera Rig Crane How-to page to include new Lock Mount options - Refactored existing How-to page - Updated content/images Change 3254376 on 2017/01/11 by Sam.Deiter #UE4 Docs: Applying Peer Feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3254776 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254795 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254797 on 2017/01/11 by Robert.Gervais #UE4Doc Performed paradigmatic analysis and substituded misused word (allow) with proper word (enable). Change 3254802 on 2017/01/11 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3254861 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254877 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254882 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3254905 on 2017/01/11 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3254927 on 2017/01/11 by Sungjin.Hong #loc UE4DocKOR Change 3254957 on 2017/01/12 by Kimio.Yasuda Updated File against INTSourceChangeList:3244080 Change 3254958 on 2017/01/12 by Kimio.Yasuda Updated File against INTSourceChangeList:3244081 Change 3254976 on 2017/01/12 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3254995 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3253663 Change 3255016 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255028 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255040 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255053 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255054 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255346 on 2017/01/12 by Wes.Bunn #ue4 docs #jira UEDOC-4363 Updated Sequencer Audio Recording How-to to include an optional step of recording audio. Updated Sequencer Overview page to include a line about audio recording. Change 3255615 on 2017/01/12 by Sam.Deiter #UE4 Docs: Adding a new part for the SteamVR perf tools #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3255730 on 2017/01/12 by Jeff.Wilson Removed topic variables and added topic-image metadata Change 3255731 on 2017/01/12 by Jeff.Wilson Fixed link to non-existent bookmark Change 3255735 on 2017/01/12 by Jeff.Wilson Updated metadata Change 3255737 on 2017/01/12 by Jeff.Wilson Updated DB file Change 3255740 on 2017/01/12 by Jeff.Wilson Updated learning track template to use directory list Change 3255748 on 2017/01/12 by Jeff.Wilson Physics Property Reference Formatting Updates Change 3255757 on 2017/01/12 by Jeff.Wilson Prototype for new sidebar Change 3255761 on 2017/01/12 by Wes.Bunn #ue4 docs #jira UEDOC-4358 Updated page to include some peer review feedback. Change 3255882 on 2017/01/12 by Wes.Bunn #ue4 docs Minor upates to Pose Drive node section on Pose Nodes page. - Added Translation option to Pose Node reference table. - Updated Overview Text. Change 3255885 on 2017/01/12 by Jeff.Wilson Updated metadata Change 3256541 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256576 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256594 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256621 on 2017/01/13 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3252710 Change 3256625 on 2017/01/13 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3256626 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256628 on 2017/01/13 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3256865 on 2017/01/13 by Wes.Bunn #ue4 docs Applying peer review feedback. Change 3256942 on 2017/01/13 by Jeff.Wilson Added lloc warning text for outdate translations Change 3256943 on 2017/01/13 by Jeff.Wilson Updated metadata Change 3256979 on 2017/01/13 by Jeff.Wilson Unpublish empty pages Change 3257013 on 2017/01/13 by Jeff.Wilson Fixed typo PR #2816 Change 3258199 on 2017/01/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258213 on 2017/01/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255731 Change 3258244 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3258260 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258263 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258264 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258268 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258272 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258274 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258276 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258282 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258283 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258287 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258290 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258292 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258294 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258311 on 2017/01/16 by Sungjin.Hong #loc UE4DocKor Change3258319on 2017/01/16 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3258323 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255882 Change 3258327 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3244012 Change 3258329 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3258331 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3258333 on 2017/01/16 by Sungjin.Hong #loc UE4DocKor Change 3258335 on 2017/01/16 by Masayo.Kondo Fixed a layout error. Change 3258389 on 2017/01/16 by Sungjin.Hong #loc UE4DocKor ?í???? -> Enum Change 3258677 on 2017/01/16 by Sam.Deiter #UE4 Docs: Adding an image of the foliage tools. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3259022 on 2017/01/16 by Jeff.Wilson Set page to publish Change 3259023 on 2017/01/16 by Jeff.Wilson Set page to publish Change 3259024 on 2017/01/16 by Jeff.Wilson Updated formatting to use new localized text feature Change 3259094 on 2017/01/16 by Tim.Hobson submitting peer review edits UEDOC-4283 Change 3259182 on 2017/01/16 by Sam.Deiter #UE4 Docs: Adding this newly created doc. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3259604 on 2017/01/16 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3259614 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259618 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259626 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259628 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259647 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259653 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259662 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3259676 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259679 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3259694 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259720 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259732 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3256865 Change 3259745 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259756 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259772 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259800 on 2017/01/16 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3259855 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3256865 Change 3259868 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259874 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259878 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259882 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259895 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259913 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259923 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259925 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259955 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255761 Change 3259987 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259023 Change 3259990 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259023 Change 3259992 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259023 Change 3259998 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255730 Change 3260021 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT# 3259182 Change 3260551 on 2017/01/17 by Jeff.Wilson Added note about painting Foliage in VR with link to VR Editor Controls page Change 3260598 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260620 on 2017/01/17 by Jeff.Wilson Updated metadata Change 3260622 on 2017/01/17 by Richard.Hinckley #jira UEDOC-3908 Accepting editorial changes. Change 3260646 on 2017/01/17 by Wes.Bunn #ue4 docs initial page updates for Post Process Animation Blueprints - Added to Animation Blueprint overview page. - Added to Skeletal Mesh / Mesh Details page where you set the Post Process Anim BP Change 3260662 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260663 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260683 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260884 on 2017/01/17 by Sam.Deiter #UE4 Docs: Adding that Landscape works in VR to the pages. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3260949 on 2017/01/17 by Sam.Deiter #UE4 Docs: Adding header images for each of the topics. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3261032 on 2017/01/17 by Tim.Hobson #UE4 Docs: UEDOC-4283 Added MorphTarget Debug View Mode to existing MorphTarget Previewer page. Change 3261039 on 2017/01/17 by Tim.Hobson #UE4 Docs: UEDOC-3979 SME Review edits Change 3261132 on 2017/01/17 by Robert.Gervais #jira UEDOC-4016 Addressed Editorial Review comments, specifically: Set topic image using the topic-image metadata in the Contact Shadows page. Added a link to the Contact Shadows page in the Lighting and Shadows Landing page. Commented out the Contact Shadows page link because it was generating a rogue Doc Page Error. #UE4doc Change 3261385 on 2017/01/17 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261395 on 2017/01/17 by Kimio.Yasuda Updated File against INTSourceChangeList:3178213 Change 3261402 on 2017/01/17 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261425 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259182 Change 3261437 on 2017/01/17 by Kimio.Yasuda 0118 Change 3261456 on 2017/01/17 by Sungjin.Hong #loc UE4DocKor ?┐???? -> ?┐ Change 3261520 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3261039 Change 3261524 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260622 Change 3261526 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260683 Change 3261537 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261571 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260683 Change 3261592 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261886 on 2017/01/18 by Richard.Hinckley #jira UEDOC-4436 Added ChildActorTemplate information to Utility classes. Change 3261940 on 2017/01/18 by Richard.Hinckley #jira UEDOC-4436 Added minor detail. Change 3261961 on 2017/01/18 by Jeff.Wilson Minor formatting and text udpates Change 3262190 on 2017/01/18 by Jeff.Wilson Updated metadata Change 3262197 on 2017/01/18 by Jeff.Wilson Updated BD file Change 3262201 on 2017/01/18 by Jeff.Wilson Set page to publish Change 3262203 on 2017/01/18 by Jeff.Wilson Updated to use localized descriptions Change 3262227 on 2017/01/18 by Jeff.Wilson Set page to publish Change 3262538 on 2017/01/18 by Tim.Hobson #UE4 Docs: Adding images for UEDOC-4475 for addition of the Mirror Tool to the landscape UI and Sculpt Mode pages. Change 3262605 on 2017/01/18 by Tim.Hobson #UE4 Docs: Rename/move files for Pixel Normal Offset doc. Change 3263133 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3263158 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263171 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260646 Change 3263212 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263244 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263261 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263264 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260646 Change 3263269 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3263276 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263279 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3262201 Change 3263283 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263289 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263296 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263299 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3261940 Change 3263311 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262190 Change 3263313 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3262190 Change 3263321 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3262190 Change 3263324 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263325 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263370 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263373 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263384 on 2017/01/19 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3261032 Change 3263399 on 2017/01/19 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3254797 Change 3263404 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263414 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263421 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263431 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3261961 Change 3263474 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263969 on 2017/01/19 by Jeff.Wilson Updated metadata Change 3264164 on 2017/01/19 by Jeff.Wilson Updated metadata Change 3264165 on 2017/01/19 by Jeff.Wilson Updated metadata Change 3264406 on 2017/01/19 by Sam.Deiter #UE4 Docs: Applyng feedback from jeff. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3264524 on 2017/01/19 by Sam.Deiter #UE4 Docs: Fixing the formating of the topic image. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3264527 on 2017/01/19 by Sam.Deiter #UE4 Docs:Fixing the formating of the topic image meta tag. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3265224 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3260884 Change 3265256 on 2017/01/19 by Kimio.Yasuda Updatd File against INTSourceChangelist:3238275 Change 3265260 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265264 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265283 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265295 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265341 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangeList:3227073 Change 3265350 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3223841 Change 3265360 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3223808 Change 3265396 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3188564 Change 3266245 on 2017/01/20 by Wes.Bunn #ue4 docs Update to Audio Track How-to - Content refactored to include volume/pitch adjustments. Change 3267497 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3184883 Change 3267514 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3236537 Change 3267536 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3232956 Change 3267538 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3200686 Change 3267540 on 2017/01/22 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3267550 on 2017/01/22 by Tianmin.Xie #loc UE4DocCHN. update root page against latest INT version. update template for CHN page out of date warning message. Change 3267569 on 2017/01/23 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3244824 Change 3267573 on 2017/01/23 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3244824 Change 3267575 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangeList:3191723 Change 3267594 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3188564 Change 3267600 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3188564 Change 3267605 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3149430 Change 3267607 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3149199 Change 3267614 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3147055 Change 3267618 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3213117 Change 3267838 on 2017/01/23 by Wes.Bunn #ue4 docs #JIRA UEDOC-4493 Updated Character Animation How-to - refactored to include blending animations Change 3268172 on 2017/01/23 by Sam.Deiter #UE4 Docs: Fixed an issue with the link to the Skel mesh pose page. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3268173 on 2017/01/23 by Sam.Deiter #UE4 Docs:Applying peer feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3268222 on 2017/01/23 by Sam.Deiter #UE4 Docs: Adding the doc updates. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3268421 on 2017/01/23 by Chase.McAllister #UE4 Docs: Small sentence formatting change to SkeletalMeshConversion page Change 3269086 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3215424 Change 3269098 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3269104 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3269105 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3269139 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3177941 Change 3269147 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3175238 Change 3269148 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269151 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269206 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269218 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269222 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3151855 Change 3269249 on 2017/01/24 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3225556 Change 3269293 on 2017/01/24 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3267838 Change 3269302 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change 3269455 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change 3269482 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change 3270938 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3151855 Change 3270971 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3268222 Change 3271008 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3268222 Change 3271010 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3268222 Change 3271020 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3262227 Change 3271034 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3262227 Change 3271044 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3271052 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3271081 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change3271108on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3271110 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3271112 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271113 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3259022 Change 3271114 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271116 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271120 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271123 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271130 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271135 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271138 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271145 on 2017/01/25 by Kimio.Yasuda Upated File against INTSourceChangelist:3244370 Change 3271163 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3271174 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3218894 Change 3271178 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3271234 on 2017/01/25 by Sungjin.Hong #loc UE4DocKOR Change 3271292 on 2017/01/25 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3271840 on 2017/01/25 by Jeff.Wilson updated DB file Change 3272803 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3257013 Change 3272824 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3272828 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264527 Change 3272856 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264527 Change 3272857 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255748 Change 3272869 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272876 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272878 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3268421 Change 3272887 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272895 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272898 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3268172 Change 3272902 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272913 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272915 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3272925 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3272929 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3224907 Change 3272930 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3272936 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3151855 Change 3272946 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3256943 Change 3272947 on 2017/01/25 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3272982 on 2017/01/26 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255735 Change 3273285 on 2017/01/26 by Wes.Bunn #UE4 Docs #Jira UEDOC-3913 Apply SME feedback to Forward Rendering document. Change 3273300 on 2017/01/26 by Wes.Bunn #UE4 Docs #Jira UEDOC-4370 Minor updates based on Peer Review. Change 3273317 on 2017/01/26 by Wes.Bunn #UE4 Docs #Jira UEDOC-4431 Applying Peer Review Feedback. Change 3273564 on 2017/01/26 by Robert.Gervais #jira UEDOC-1419 Updating engine version on Landing page. Revising description on Getting Started page. #UE4doc Change 3273672 on 2017/01/26 by Sungjin.Hong #loc UE4DocKOR Change3274763on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3108692 Change3274767on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3255748 Change 3274768 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3274776 on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3273317 Change 3274781 on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3273300 Change 3274787 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3274832 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3274837 on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3273317 Change 3274838 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3274856 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3275198 on 2017/01/27 by Sam.Deiter #UE4 Docs: Applying peer feedback to this doc. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3275202 on 2017/01/27 by Jeff.Wilson Fixed broken link Change 3275203 on 2017/01/27 by Jeff.Wilson Updated search box and button to use CSS styles Change 3275206 on 2017/01/27 by Jeff.Wilson Added link to Contact Shadows page Change 3275207 on 2017/01/27 by Jeff.Wilson Added link to Contact Shadows page Change 3275208 on 2017/01/27 by Jeff.Wilson Fixed formatting Change 3275209 on 2017/01/27 by Jeff.Wilson Fixed links to videos Change 3275254 on 2017/01/27 by Jeff.Wilson Updated metadata Change 3275257 on 2017/01/27 by Jeff.Wilson Fixed broken link Change 3275285 on 2017/01/27 by Jeff.Wilson Added redirect page Change 3275293 on 2017/01/27 by Jeff.Wilson Updated metadata Change 3275367 on 2017/01/27 by Jeff.Wilson Fixed broken link Change 3275566 on 2017/01/27 by Chase.McAllister #UE Docs #jira UEDOC-4459 - Spelling and formatting fixes for GoogleVR pages Change 3275878 on 2017/01/27 by Jeff.Wilson Updated metadata Change 3275881 on 2017/01/27 by Jeff.Wilson Removing old learning track prototype pages Change 3275884 on 2017/01/27 by Jeff.Wilson Adding learning track template Change 3276951 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275254 Change 3276952 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275254 Change 3276954 on 2017/01/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3276964 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275878 Change 3276981 on 2017/01/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3276984 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275878 Change 3277001 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3277051 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3277055 on 2017/01/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3277377 on 2017/01/30 by Jeff.Wilson Set page to publish Change 3277378 on 2017/01/30 by Jeff.Wilson Force page height update after async page load returns Change 3277768 on 2017/01/30 by Tim.Hobson #UE4 Docs: Fixing minor grammatical error and rewording the intro sentences. Change 3277813 on 2017/01/30 by Tim.Hobson #UE4 Docs: Capsule Shadows docs: Removing files that are no longer relevant for cleanup of UEDOC-3973. Change 3277874 on 2017/01/30 by Tim.Hobson #UE4 Docs: UEDOC-3973 - SME Review edits and rewrite of Capsule Shadows Overview Doc. Moved How-to's to QuickStart. Still minor work to do with navigation links for pages in QS Change 3278417 on 2017/01/30 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3278584 on 2017/01/30 by Kwangsub.Shin #loc UE4DocKOR moved or deleted Change 3278652 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3277768 Change 3278666 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275878 Change 3278669 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3278673 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3278678 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3178047 Change 3278681 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3178047 Change 3278682 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3278694 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3278718 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3278812 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3278909 on 2017/01/31 by Sungjin.Hong typo_correction Change 3278910 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3279502 on 2017/01/31 by Wes.Bunn #ue4 docs Removed "docs" tag from page that is public so it shows up in the list. Change 3280006 on 2017/01/31 by Sam.Deiter #UE4 Docs:Applying Peer Feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3280524 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275367 Change 3280530 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275254 Change 3280574 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3277377 Change 3280575 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3280592 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3280600 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280677 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3280700 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280705 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275257 Change 3280708 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275208 Change 3280717 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280718 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275206 Change 3280721 on 2017/02/01 by Kimio.Yasuda typo correction Change 3280723 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275207 Change 3280724 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3273564 Change 3280727 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3273564 Change 3280729 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280733 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3215926 Change 3280746 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280748 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3279502 Change3280749on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3238697 Change 3280750 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280766 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3280770 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275293 Change 3280779 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3206215 Change 3280829 on 2017/02/01 by Sungjin.Hong #loc UE4DocKOR Change 3281495 on 2017/02/01 by Richard.Hinckley #jira UEDOC-4305 Fixed according to SME review notes. Change 3281540 on 2017/02/01 by Robert.Gervais #jira UEDOC-1419 Fixing parent paths and resetting documentation order on landing page. #UE4doc Change 3282373 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3178047 Change 3282378 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3282383 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3282391 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3281540 Change 3282416 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3281495 Change 3282662 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3238697 Change 3282665 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3151855 Change 3282668 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3282676 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3282679 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282686 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282692 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282696 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282701 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282705 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282716 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282750 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282837 on 2017/02/02 by Sungjin.Hong #loc UE4DocKOR Change 3283142 on 2017/02/02 by Richard.Hinckley #jira UEDOC-3866 Moved "custom importer" information to the bottom of the document as SME recommended. Change 3283566 on 2017/02/02 by Richard.Hinckley Fixing cull volume information. No JIRA for this, based on a UDN post and code investigation. Change 3284397 on 2017/02/02 by Robert.Gervais #UE4doc Repaired some capitalization errors throughout the document. Change 3284565 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284573 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284586 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284593 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284632 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284645 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284656 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284728 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3284777 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3284397 Change 3284785 on 2017/02/03 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3284795 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284797 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284810 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284820 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284829 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284855 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3253176 Change 3284861 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284871 on 2017/02/03 by Sungjin.Hong #loc UE4DocKor removed ?? Change 3284911 on 2017/02/03 by Sungjin.Hong #loc UE4DocKOR Change 3284940 on 2017/02/03 by Tianmin.Xie #loc UE4DocCHN. do translation. ( fix missing pic, Updated File against INTSourceChangelist:3223841 ) Change 3285321 on 2017/02/03 by Richard.Hinckley Fixing a small typo in Programming Quick Start. Change 3285322 on 2017/02/03 by Jeff.Wilson Updated metadata Change 3286792 on 2017/02/04 by Sungjin.Hong #loc UE4DocKOR Change 3287218 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287220 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287224 on 2017/02/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3283566 Change 3287227 on 2017/02/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3285322 Change 3287231 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287236 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287252 on 2017/02/05 by Kimio.Yasuda Update File against INTSourceChangelist:3108692 Change 3287255 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287257 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3287273 on 2017/02/06 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3287280 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3280006 Change 3287287 on 2017/02/06 by Masayo.Kondo Fixed a typo. Change 3287288 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3206237 Change 3287291 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3266245 Change 3287301 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3287317 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3287319 on 2017/02/06 by Kimio.Yasuda Fixed translation Change 3287337 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3287338 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287342 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change3287345on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3287349 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3288167 on 2017/02/06 by Sam.Deiter Fixing a small typo in a note box. Change 3289403 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289438 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289466 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289468 on 2017/02/06 by Tianmin.Xie #loc UE4DocCHN update metadata Change 3289489 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289582 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289588 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289594 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289600 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3285321 Change 3289612 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3283142 Change 3289613 on 2017/02/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3288167 Change 3289616 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3278909 Change 3289690 on 2017/02/07 by Sungjin.Hong #loc UE4DocKOR Change 3290845 on 2017/02/07 by Tim.Hobson UEDOC-4555: Adding new images for Vehicle Plugin and SimpleWheeledVehicleMovment component setup and usage.VehicleUserGuide page update. Change 3291453 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3151861 Change 3291465 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291477 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291482 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291496 on 2017/02/07 by Kimio.Yasuda Updated file against INTSourceChangelist:3264165 Change 3291500 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291501 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291554 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291558 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291562 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291733 on 2017/02/08 by Masayo.Kondo Fixed a typo Change 3291765 on 2017/02/08 by Masayo.Kondo Fixed a publish error Change 3293783 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3281540 Change 3293799 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3281540 Change 3293834 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3293858 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3293887 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3293933 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3275209 Change 3293958 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3293973 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3293990 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294004 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294024 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294037 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294041 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294051 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294128 on 2017/02/09 by Tianmin.Xie #loc UE4DocCHN update metadata to fix landing page missing Change 3294152 on 2017/02/09 by Sungjin.Hong #loc UE4DocKOR Change 3296004 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296082 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296141 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296160 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296165 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296217 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296223 on 2017/02/10 by Tianmin.Xie #loc UE4DocCHN update some feedback information for Chinese reader. Change 3296234 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296248 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296253 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296283 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296304 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296484 on 2017/02/10 by Sungjin.Hong #loc UE4DocKOR Change 3298291 on 2017/02/10 by Robert.Gervais Fixing some grammatical and spelling errors. #UE4Doc Change 3298293 on 2017/02/10 by Robert.Gervais #jira UEDOC-4380 Created new documentation for Android Support on Linux. Also, updated Android Quick Start Documentation. #UE4Doc Change 3298295 on 2017/02/10 by Robert.Gervais #jira UEDOC-4442 Updated documents to reflect the latest updates to Blueprint Nativization. #UE4Doc Change 3298700 on 2017/02/12 by Tianmin.Xie #loc UE4DocCHN. do translation (RenderTarget/BP RT Change 3298734 on 2017/02/12 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3298895 on 2017/02/12 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3298900 on 2017/02/12 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change3298914on 2017/02/12 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3298919 on 2017/02/12 by Kimio.Yasuda typo correction Change 3298920 on 2017/02/12 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3298963 on 2017/02/13 by Masayo.Kondo Fixed a typo Change 3298965 on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change 3298967 on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change3298969on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change 3298974 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3298293 Change 3298978 on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change 3299018 on 2017/02/13 by Masayo.Kondo Fixed version field Change 3299032 on 2017/02/13 by Masayo.Kondo Fixed version field Change 3299037 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3298293 Change 3299055 on 2017/02/13 by Masayo.Kondo Fixed skill level field Change 3299062 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangelist:3293293 Change 3300982 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3301070 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301076 on 2017/02/14 by Kimio.Yasuda Updated File against ?INTSourceChangelist:3298293 Change 3301090 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301094 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301101 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301164 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301169 on 2017/02/14 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3301172 on 2017/02/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3256979 Change 3302564 on 2017/02/14 by Mitchell.Wilson Initial 4.15 Release Notes checkin. Change 3302746 on 2017/02/14 by Mitchell.Wilson Updating switch and 4.15 banner images Change 3302756 on 2017/02/14 by Mitchell.Wilson Updating 4.15 Release Notes for switch image width and height Change 3303145 on 2017/02/14 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3303210 on 2017/02/14 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3303221 on 2017/02/14 by Sungjin.Hong #loc UE4DocKor Change 3303335 on 2017/02/14 by Sungjin.Hong #loc UE4DocKOR Change 3303401 on 2017/02/15 by Sungjin.Hong #loc UE4DocKOR Change 3303749 on 2017/02/15 by Jeff.Wilson updated with embedded videos Change 3304577 on 2017/02/15 by Jeff.Wilson Updated embedded video template with simple type for release notes videos Change 3304580 on 2017/02/15 by Jeff.Wilson Fixed broken link Change 3304581 on 2017/02/15 by Jeff.Wilson Updated metadata Change 3308225 on 2017/02/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3303749 Change 3308486 on 2017/02/16 by Tianmin.Xie #loc UE4DocCHN fix some pages' reference error and failed to generate final page issues. Change 3308545 on 2017/02/17 by Tianmin.Xie #loc UE4DocCHN fix some pages' reference error and failed to generate final page issues. Change 3308575 on 2017/02/17 by Sungjin.Hong #loc UE4DocKOR Change 3308593 on 2017/02/17 by Sungjin.Hong #loc UE4DocKOR Change 3308618 on 2017/02/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3304580 Change 3308622 on 2017/02/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3298291 Change 3308657 on 2017/02/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3298291 Change 3308765 on 2017/02/17 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3309202 on 2017/02/17 by Chase.McAllister #UEDoc #jira UEDOC-4600 - fixing minor typo in EnvironmentQuerySystem Quickstart Change 3309591 on 2017/02/17 by Ian.Shadden #UE4 Docs Removing old Raycast section, moving data to Engine\Physics\Tracing Adding additional docs (tracing overview) Modifying the Height Field Painter How-To to include a method that uses UV Coord from Trace Change 3311240 on 2017/02/19 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3311242 on 2017/02/19 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3309202 Change 3311311 on 2017/02/19 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3311338 on 2017/02/20 by Sungjin.Hong #loc UE4DocKOR Change 3313485 on 2017/02/20 by Robert.Gervais #jira UEDOC-4382 Addressed TimH's peer review comments. Made a few grammatical revisions to the 'On Your Own!' page. #UE4Doc Change 3313511 on 2017/02/20 by Robert.Gervais #jira UEDOC-4251 Moved pre-4.13 cross-compilation setup information to a legacy page, where users can find the information they need for setting up their cross-compile toolchain for UE4, versions 4.13 (and older). Created new page, documenting the process for setting up the cross-compile toolchain for UE4, versions 4.14 (and newer). #UE4Doc Change 3313520 on 2017/02/20 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3309591 Change 3313609 on 2017/02/20 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3309591 Change 3313668 on 2017/02/20 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3315917 on 2017/02/21 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3315931 on 2017/02/21 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3316000 on 2017/02/21 by Sungjin.Hong #loc UE4DocKOR Change3316171on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3309591 Change 3316219 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#:3309591 Change 3317123 on 2017/02/22 by Robert.Gervais #jira UEDOC-4101 Making a few minor revisions during Editorial Review. Adding some required meta-data. Adding a topic image. #UE4Doc Change 3317178 on 2017/02/22 by Robert.Gervais #jira UEDOC-4101 Adding topic link to the Mobile Patch Utilities Overview page. #UE4Doc Change 3317466 on 2017/02/22 by Jeff.Wilson Set page to publish Change 3317470 on 2017/02/22 by Jeff.Wilson Added link Change3317795on 2017/02/22 by Robert.Gervais #jira UEDOC-4440 Adding ToC as part of the Editorial Review process. #UE4Doc Change 3317931 on 2017/02/22 by Jeff.Wilson Updated links to new Tracing section Change 3317961 on 2017/02/22 by Robert.Gervais #jira UEDOC-4306 Minor revisions during Editorial Review process. Updated metadata per latest S&S. #UE4Doc Change 3318201 on 2017/02/22 by Tim.Hobson Submitted with folder in wrong location. Moved to HowTo section. Change 3318285 on 2017/02/22 by Robert.Gervais #jira UEDOC-4202 Made a few edits as part of the Editorial Review process, including: Some formatting updates. Updating the document's metadata. Updating the Mobile HDR support image, showing the Mobiled HDR option being enabled in the Editor's Project Settings. #UE4Doc Change 3318367 on 2017/02/22 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3318376 on 2017/02/22 by Robert.Gervais #UE4doc Reverting page back to 'Docs' while we're hashing through some of the content. Change 3318399 on 2017/02/22 by Robert.Gervais #jira UEDOC-4361 Made some grammatical edits as part of the Editorial Review process. #UE4Doc Change 3318449 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3317466 Change 3318474 on 2017/02/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3298295 Change 3318475 on 2017/02/22 by Robert.Gervais #jira UEDOC-3867 Made a few edits during the Editorial Review Process. Updated Metadata. Scrubbed an image showing an error message. #UE4Doc Change 3318482 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3317466 Change3318501on 2017/02/22 by Robert.Gervais #jira UEDOC-3631 Made some minor revisions during the Editorial Review process. #UE4Doc Change 3318509 on 2017/02/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3298295 Change 3318533 on 2017/02/22 by Robert.Gervais #jira UEDOC-4288 Made some revisions as part of the Editorial Review process. #UE4Doc Change 3318539 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3317466 Change 3318546 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318549 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318557 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318575 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318622 on 2017/02/22 by Robert.Gervais #jira UEDOC-4113 Made some revisions during the Editorial Review process. #UE4Doc Change 3318650 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317470 Change 3318664 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317795 Change 3318701 on 2017/02/23 by Masayo.Kondo Fixed Skill level field. Change 3318741 on 2017/02/23 by Kimio.Yasuda Updated file against INTChangeList:3244832 Change 3318748 on 2017/02/23 by Masayo.Kondo Fixed Skill level field Change 3318820 on 2017/02/23 by Masayo.Kondo Fixed Skill level field Change 3318835 on 2017/02/23 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3318893 on 2017/02/23 by Sungjin.Hong #loc UE4DocKOR Change 3319177 on 2017/02/23 by Tim.Hobson #UE4 Docs: Cleaning up page. - Moved Miscellaneous redundancies to its own section. - Re-captured images for clean outline for areas being referenced. - Updated Version to 4.15 Change 3319776 on 2017/02/23 by Robert.Gervais #jira UEDOC-4443 Addressed peer review comments. #UE4Doc Change 3320728 on 2017/02/23 by Masayo.Kondo Fixed Skill level field Change 3320741 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3319177 Change 3320788 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3318622 Change 3320812 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3318622 Change 3320853 on 2017/02/23 by Sungjin.Hong #loc UE4DocKOR Change 3320887 on 2017/02/24 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3318399 Change 3320955 on 2017/02/24 by Masayo.Kondo Fixed Skill level field Change 3321022 on 2017/02/24 by Sungjin.Hong #loc UE4DocKOR Change 3321023 on 2017/02/24 by Sungjin.Hong #loc UE4DocKOR Change 3321024 on 2017/02/24 by Sungjin.Hong #loc UE4DocKOR Change 3321248 on 2017/02/24 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3321713 on 2017/02/24 by Robert.Gervais #jira UEDOC-4251 Addressed SME review comments. #UE4Doc Change 3322057 on 2017/02/24 by Robert.Gervais #jira UEDOC-4367 Made some revisions during the Editorial Review process. #UE4Doc Change 3322077 on 2017/02/24 by Jeff.Wilson Added social sharing image Change 3322178 on 2017/02/24 by Robert.Gervais #jira UEDOC-4355 Made some minor revisions during the Editorial Review process. #UE4Doc Change 3322379 on 2017/02/24 by Robert.Gervais #jira UEDOC-4428 Made some minor revisions during the Editorial Review process. #UE4Doc Change 3322543 on 2017/02/24 by Robert.Gervais #jira UEDOC-4226 Made a few revisions during the Editorial Review process. #UE4Doc Change 3322598 on 2017/02/24 by Robert.Gervais #jira UEDOC-4147 Made some revisions during the Editorial Review process. #UE4Doc Change 3323175 on 2017/02/26 by Sungjin.Hong #loc UE4DocKOR Change 3323178 on 2017/02/26 by Sungjin.Hong #loc UE4DocKOR Change3323182on 2017/02/26 by Kimio.Yasuda Updated File against INTSourceChangelist:3318201 Change 3323223 on 2017/02/27 by Kimio.Yasuda Fixed typo and translation. Change 3323234 on 2017/02/27 by Kimio.Yasuda Updated file against INTSourceChangelist:3322543 Change 3323235 on 2017/02/27 by Kimio.Yasuda Additional translation fix. Change 3323261 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322598 Change 3323264 on 2017/02/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3322077 Change 3323271 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3322379 Change 3323278 on 2017/02/27 by Kimio.Yasuda Updated file against INTSourceChangelist:3319776 Change 3323292 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322057 Change 3323311 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322178 Change 3323449 on 2017/02/27 by Richard.Hinckley #jira UEDOC-4630 Gameplay Tag document first pass. Change 3323857 on 2017/02/27 by Tim.Hobson #UE4 Docs: Added initial Virtual Bones documentation pages (UEDOC-4642) Change 3324139 on 2017/02/27 by Robert.Gervais #jira UEDOC-4445 Commas, semi-colons, paradigmatic substitutions: Oh my! #UE4Doc Change 3324491 on 2017/02/27 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3324522 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322057 Change 3324600 on 2017/02/27 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3324621 on 2017/02/27 by Sungjin.Hong #loc UE4DocKOR Change 3324635 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3323857 Change 3324661 on 2017/02/28 by Masayo.Kondo Fixed Skill Level Field Change 3324676 on 2017/02/28 by Kimio.Yasuda Udpated file against INTSourceChangelist:3321713 Change 3324678 on 2017/02/28 by Masayo.Kondo Fixed translation Change 3326692 on 2017/02/28 by Kimio.Yasuda Updated File against INTSourceChangelist:3322543 Change 3326732 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326737 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326756 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326768 on 2017/03/01 by Masayo.Kondo Fixed skill level field Change 3326806 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3321713 Change 3326808 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3318376 Change 3326818 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3326830 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326835 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3318285 Change 3328386 on 2017/03/01 by Robert.Gervais #UE4Doc Fixing a typo. Change 3328768 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3317178 Change 3328825 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328836 on 2017/03/01 by Masayo.Kondo Fixed translation Change 3328848 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3317123 Change 3328863 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328868 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328870 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328873 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3328874 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328876 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328877 on 2017/03/01 by Kimio.Yasuda Fixed translation. Change 3328880 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328944 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328962 on 2017/03/02 by Masayo.Kondo Fixed version field Change 3328971 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3108692 Change 3328983 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328991 on 2017/03/02 by Masayo.Kondo Fixed version field Change 3329004 on 2017/03/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3329008 on 2017/03/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3309591 Change 3329010 on 2017/03/02 by Masayo.Kondo Fixed version field Change 3329034 on 2017/03/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3330800 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3330903 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3330999 on 2017/03/03 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3331075 on 2017/03/03 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3331286 on 2017/03/03 by Richard.Hinckley Typo fix. Change 3332124 on 2017/03/03 by Richard.Hinckley S&S updates to an existing document. Change 3332226 on 2017/03/03 by Richard.Hinckley Update to ForceFeedback document so an excerpt can be shared. Change 3332303 on 2017/03/03 by Robert.Gervais #jira UEDOC-1419 Updated meta-data per latest S&S. #UE4Doc Change 3332716 on 2017/03/05 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3332718 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332720 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332721 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332725 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332726 on 2017/03/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3332226 Change 3332729 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332731 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332733 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332739 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332740 on 2017/03/05 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3332742 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332743 on 2017/03/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3332124 Change 3332745 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332749 on 2017/03/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT# 3331286 Change 3332751 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332755 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332760 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3313485 Change 3332764 on 2017/03/05 by Sungjin.Hong #loc UE4DocKOR Change 3332768 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3313485 Change 3332787 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3313485 Change 3332801 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3318475 Change 3332864 on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3332873 on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3332877 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3318501 Change 3332878 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3324139 Change3334679on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3324139 Change3334688on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334713 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change3334739on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334750 on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334777 on 2017/03/06 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3334779 on 2017/03/06 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3334786 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3309591 Change 3334801 on 2017/03/07 by Masayo.Kondo File updated based on previous fixes Change 3334816 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334831 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334833 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3334836 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334841 on 2017/03/07 by Kimio.Yasuda Fixed title translation. Change 3334861 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3108692 Change 3334865 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334881 on 2017/03/07 by Kimio.Yasuda Again title tranlation fixed. Change 3334886 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334895 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change3334912on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334918 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3108692 Change 3334923 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334971 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334996 on 2017/03/07 by Sungjin.Hong #loc UE4DocKOR Change 3335256 on 2017/03/07 by Wes.Bunn #ue4 docs Applying Peer Feedback Change 3335866 on 2017/03/07 by Wes.Bunn #ue4 docs #uedoc-4517 Updated page to reflect current content. Change 3335922 on 2017/03/07 by Wes.Bunn #UE4 Docs Updating Media Framework How-to based on content changes. Change 3335924 on 2017/03/07 by Wes.Bunn #UE4 Docs Updated Version to 4.15 Change 3336020 on 2017/03/07 by Wes.Bunn #UE4 Docs Updated Media Framework How-to based on content changes. Change 3336096 on 2017/03/07 by Wes.Bunn #UE4 Docs Updating Media Framework How-tos based on content updates. Change 3336131 on 2017/03/07 by Wes.Bunn #UE4 Docs Updates made to Media Framework How-to based on content updates. Change 3336690 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3335256 Change 3336724 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3336763 on 2017/03/07 by Robert.Gervais Fixing a typo. #UE4Doc Change 3336764 on 2017/03/07 by Robert.Gervais #jira UEDOC-1419 Marking doc to Publish. #UE4Doc Change3336765on 2017/03/07 by Robert.Gervais Fixing some typos, making some minor revisions, and updating metadata. #UE4Doc Change 3336766 on 2017/03/07 by Robert.Gervais #jira UEDOC-4624 Addressing some of BenM's initial feedback. #UE4Doc Change 3336767 on 2017/03/07 by Robert.Gervais #jira UEDOC-4445 Addressing SME review comments. #UE4Doc Change 3336768 on 2017/03/07 by Robert.Gervais #jira UEDOC-4445 Adding images. #UE4Doc Change 3336786 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3336787 on 2017/03/07 by Sungjin.Hong #loc UE4DocKOR Change 3336791 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3336810 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3336131 Change 3336878 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change 3336885 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3335924 Change 3336893 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3336020 Change 3336907 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3335866 Change 3336935 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change3336960on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change 3336972 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change 3337070 on 2017/03/08 by Jeff.Wilson Added Robo Recall modding docs - first draft Change 3337596 on 2017/03/08 by Jeff.Wilson Added VR/Mesh Editor GDC features preview page Change 3338735 on 2017/03/08 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3338779 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3338844 on 2017/03/08 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3337070 Change 3338855 on 2017/03/08 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3338909 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3338943 on 2017/03/08 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3338979 on 2017/03/09 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3338984 on 2017/03/09 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3338999 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339016 on 2017/03/09 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3339053 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339088 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339098 on 2017/03/09 by Kimio.Yasuda Fixed bracket from one byte to two byte Change 3339101 on 2017/03/09 by Kimio.Yasuda Fixed translation Change 3339104 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339906 on 2017/03/09 by Jeff.Wilson Updated metadata Change 3339912 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339919 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339941 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339965 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339987 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3340108 on 2017/03/09 by Jeff.Wilson Updated metadata Change 3340158 on 2017/03/09 by Jeff.Wilson Updated metadata and formatting Change 3340363 on 2017/03/09 by Wes.Bunn #ue4 docs Sequencer Event Track How-to updates. - refactored page to include Custom Struct usage - images replaced with new UI. Change 3340382 on 2017/03/09 by Tim.Hobson #UE4 Docs: UEDOC-4698 - Added multiple Distance Field How-To pages: * Distance Field and How-To Directory pages * Using Distance Field Shadows * Using Distance Field Ambient Occlusion * Using Distance Field Indirect Shadows * Using Particle Collision Mode for Distance Fields * Using Static Mesh Editor Build Settings for Distance Fields Change 3340402 on 2017/03/09 by Richard.Hinckley #jira UEDOC-4668 RawInput Plugin initial document. Change 3340410 on 2017/03/09 by Richard.Hinckley #jira UEDOC-4674 Force Feedback Component initial documentation. Change 3340467 on 2017/03/09 by Robert.Gervais #jira UE-42612 Removed SSR sub-section per SME. #UE4Doc Change 3340643 on 2017/03/09 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3340644 on 2017/03/09 by Robert.Gervais #jira UEDOC-4624 Implementing first draft of IWYU Reference guide. #UE4Doc Change 3340664 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3340382 Change 3340857 on 2017/03/09 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3340881 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3340912 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3340926 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340933 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340935 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340960 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340961 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3341007 on 2017/03/10 by Sungjin.Hong #loc UE4DocKOR Change 3342341 on 2017/03/10 by Robert.Gervais #jira UEDOC-4625 Merging RichardH's updates into the WIP. #UE4Doc Change 3342729 on 2017/03/12 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3342749 on 2017/03/12 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3342766 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342768 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342775 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342785 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342816 on 2017/03/13 by Sungjin.Hong #loc UE4DocKOR Change 3342817 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342869 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342935 on 2017/03/13 by Sungjin.Hong #loc UE4DocKOR Change 3343617 on 2017/03/13 by Jeff.Wilson Added missing sourceinstall.png image from style Change 3343618 on 2017/03/13 by Jeff.Wilson Updated with difference between binary and source install Change 3343699 on 2017/03/13 by Wes.Bunn #ue4 docs Minor updates to UMG How-to landing page. Drag and Drop How-to page Description updated. Change 3343774 on 2017/03/13 by Wes.Bunn #ue4 docs Minor updates, removed version tag on sub-pages. Change 3343831 on 2017/03/13 by Wes.Bunn #ue4 docs Minor updates, updated image, fixed some formatting. Change 3343833 on 2017/03/13 by Wes.Bunn #ue4 docs Setting pages to Docs as they are no longer needed. Change 3343902 on 2017/03/13 by Wes.Bunn #ue4 docs minor updates, image update due to layout changes, formatting fixes. Change 3343972 on 2017/03/13 by Robert.Gervais #jira UEDOC-1419 Fixing table format. #UE4Doc Change 3344095 on 2017/03/13 by Robert.Gervais #jira UEDOC-4623 Updating Build Config properties page. #UE4Doc Change 3344608 on 2017/03/14 by Sungjin.Hong #loc UE4DocKOR Change 3344626 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344641 on 2017/03/14 by Kimio.Yasuda Updated File against INTSourceChagelist:3340382 Change 3344654 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344669 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344673 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344693 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343833 Change 3344694 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343833 Change 3344702 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343833 Change 3344715 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343699 Change 3344726 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343831 Change 3344784 on 2017/03/14 by Sungjin.Hong #loc UE4DocKOR Change 3344897 on 2017/03/14 by Sam.Deiter #UE4 Docs: Adjusting images based on feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3344913 on 2017/03/14 by Tim.Hobson #UE4 Docs: UEDOC-4642 - peer review edits for Virtual Bones Change 3345453 on 2017/03/14 by Wes.Bunn #ue4 docs Updated Widget Type Reference page for content/images. - Added Blur Widget Child page. Change 3345705 on 2017/03/14 by Sam.Deiter #UE4 Docs: Applying peer feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3346002 on 2017/03/14 by Tim.Hobson #UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file. Change 3346082 on 2017/03/14 by Robert.Gervais #jira UEDOC-4626 Addressing doc review comments by adding image highlights. #UE4Doc #code_review Chase.McAllister Change 3346507 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Adding a custom topic image to the overview page as part of the Editorial Review process. #UE4Doc Change 3346508 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Made some minor revisions during the Editorial Review process. Updated the page's metadata. #UE4Doc Change 3346509 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Made some minor grammatical revisions as part of Editorial Review process. Updated metadata. #UE4Doc Change 3346510 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during the Editorial Review process. Cross-linking the page back to the Single Trace by Channel How to guide. Updating metadata. #UE4Doc Change 3346511 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during the Editorial Review process. Updated metadata. #UE4Doc Change 3346512 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Minor revision to overview text. Updated metadata. #UE4Doc Change 3346513 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during Editorial Review process. Updated page metadata. Chunked information to flow a bit more logically. #UE4Doc Change 3346514 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during Editorial Review process. Updated page metadata. Revised page to adhere to S&S. #UE4Doc Change 3346530 on 2017/03/14 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3346810 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3346002 Change 3346822 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3345705 Change 3346853 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3343972 Change 3346865 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346874 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346882 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346885 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346887 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3346892 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346906 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346909 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346911 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340108 Change 3346923 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339919 Change 3346924 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346925 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346926 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339912 Change 3346927 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346928 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339912 Change 3346930 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346932 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR Change 3346934 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339906 Change 3346937 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339906 Change 3346984 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR Change 3346987 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR Change 3347102 on 2017/03/15 by Tim.Hobson #UE4 Docs: UEDOC-4608 - Texture Streaming Improvements for 4.15 - Updated Configuration page with new Cvars. - Build Textures Page updated with latest information and new additions. - All images updated to reflect different UI and available options. - Stat Page has been marked as Public and updated with latest information and performance metrics from Paragon. - Added topic images for Topics on Landing Page for four pages - Completed Peer Review Edits - Completed SME Review Edits Change 3347234 on 2017/03/15 by Sam.Deiter #UE4 Docs: Applying peer feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3347250 on 2017/03/15 by Sam.Deiter #UE4 Docs: Applied SME feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3347258 on 2017/03/15 by Jeff.Wilson Set page to publish Change 3347971 on 2017/03/15 by Robert.Gervais #jira UEDOC-4613 Making some final edits for publication. #UE4Doc #code_review Tim.Hobson Change 3347993 on 2017/03/15 by Richard.Hinckley #jira UEDOC-3863 Moved to another document, linked in a different place. Change 3348041 on 2017/03/15 by Wes.Bunn #ue4 docs Animate Dynamic Objects with Sequencer How-to page added. Change 3348099 on 2017/03/15 by Tim.Hobson #UE4 Docs: UEDOC-3973 - SME Review edits and rewrites for Capsule Shadows. - Rewrote How-to's into Quick Start. - Rewrote and simplified the Capsule Shadows Overview page Change 3348587 on 2017/03/15 by Robert.Gervais Fixed a minor typo. #UE4Doc Change 3348703 on 2017/03/15 by Robert.Gervais #jira UEDOC-3978 Made significant edits to the documentation as part of the Editorial Review process. #UE4Doc #code_review tim.hobson Change 3348720 on 2017/03/15 by Robert.Gervais #jira UEDOC-4276 Minor update to metadata during Editorial Review. Page still needs Prereq topic(s) and tag(s) before it can be moved to a publishing state. #UE4Doc #code_review Sam.Dieter Change 3348815 on 2017/03/15 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3348853 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348869 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348879 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348924 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348925 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348943 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348959 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348970 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3336767 Change 3348972 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348975 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3347993 Change 3348985 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348987 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348720 Change 3348991 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348992 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3348994 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349018 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349059 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349071 on 2017/03/16 by Kimio.Yasuda Typo correction Change 3349091 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349104 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349131 on 2017/03/16 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3349212 on 2017/03/16 by Sungjin.Hong #loc UE4DocKOR Change 3349284 on 2017/03/16 by Sungjin.Hong #loc UE4DocKOR Change 3349328 on 2017/03/16 by Tim.Hobson #UE4 Docs: UEDOC-4588 - VR Editor updates Activate VR Mode Page: * Updated images * Added section to enable/disable VR Editor window tutorial VR Editor Controls page: * Added Reset World Scale to Navigation Controls section * Added image for Steam Controllers for Reset World Scale controls. Quick Select Menu page: * Updated quick select menu image * Added and updated new button descriptions. Radial Menu page: * Updated topic image referenced by the VR Editor landing page. * Updated radial menu image * Added/removed property and descriptions to match new menu. Change 3349942 on 2017/03/16 by Wes.Bunn #ue4 docs Updates to Sequencer Overview page to include: - Relative time evalutaion. - Transform Keys/Selection tools. Change 3349955 on 2017/03/16 by Tim.Hobson #UE4 Docs: #UEDOC-4698 - Distance Field How-To's - Added Peer Review Edits. Change 3349969 on 2017/03/16 by Wes.Bunn #ue4 docs Minor fixes for grammer. Change 3350003 on 2017/03/16 by Sam.Deiter #UE4 Docs: Doing the first check in of this new page. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3350015 on 2017/03/16 by Sam.Deiter #UE4 Docs: Adding a link to the new cable comp page and removing the old information. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3350143 on 2017/03/16 by Sam.Deiter #UE4 Docs: Adding tags and prerecs. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3350307 on 2017/03/16 by Richard.Hinckley #jira UEDOC-4625 Changing "tag:" to "tags:" because I think "tags:" is the correct metadata tag. Change 3350310 on 2017/03/16 by Richard.Hinckley #jira UEDOC-4440 Added more component types and images, included more meta tags. Change 3350329 on 2017/03/16 by Robert.Gervais #jira UEDOC-4593 Re-organized the pages during Editorial Review process. #UE4Doc #code_review tim.hobson Change 3350997 on 2017/03/16 by Robert.Gervais Scrubbed image per S&S. #UE4Doc Change 3351045 on 2017/03/16 by Robert.Gervais #jira UEDOC-4440 Added some images and and made a few grammatical revisions as part of Editorial Review process. #UE4Doc Change 3351068 on 2017/03/16 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3351114 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3351117 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343902 Change 3351120 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343902 Change 3351125 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343902 Change 3351126 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3343902 Change 3351189 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3345453 Change 3351192 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3351193 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3351224 on 2017/03/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3336766 Change 3351265 on 2017/03/17 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3351281 on 2017/03/17 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT# Change 3351350 on 2017/03/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3350307 Change 3351402 on 2017/03/17 by Sungjin.Hong #loc UE4DocKOR Change 3351440 on 2017/03/17 by Sungjin.Hong #loc UE4DocKOR Change 3351610 on 2017/03/17 by Tim.Hobson #UE4 Docs: UEDOC-4588 - Editorial Review: Added headers for overarching sections and summaries for the VR Controls page. Change 3351628 on 2017/03/17 by Tim.Hobson #UE4 Docs: UEDOC-4698 - Distance Field How-to's - Doc Review Edits Change 3351642 on 2017/03/17 by Jeff.Wilson Changed QA build lcoation to stream (depot location is being phased out) Change 3351647 on 2017/03/17 by Jeff.Wilson Updated with info on getting builds from stream Change 3351664 on 2017/03/17 by Richard.Hinckley #jira UEDOC-4718 Making Visual Studio setup and other Programming links easier to find. Change 3351873 on 2017/03/17 by Robert.Gervais #jira UEDOC-4384 Adding community contributor information to this guide. #UE4Doc #code_review arciel.rekman Change 3352040 on 2017/03/17 by Robert.Gervais #jira UEDOC-4627 Applying SME review comments. #UE4Doc #code_review ben.marsh Change 3352264 on 2017/03/17 by Sam.Deiter #UE4 Docs: Apply peer feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3352412 on 2017/03/17 by Chase.McAllister #UE4 Docs: Small typo and grammatical fizes to CableComponent page Change 3352514 on 2017/03/17 by Robert.Gervais #jira UEDOC-4627 Minor revision per SME. #UE4Doc #code_review ben.marsh Change 3352959 on 2017/03/17 by Robert.Gervais #jira UEDOC-4625 Flipping doc to 'Public'. #UE4Doc Change 3353254 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3353255 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3353264 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3353267 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3353462 on 2017/03/19 by Sungjin.Hong #loc UE4DocKOR Change 3353651 on 2017/03/20 by Sungjin.Hong #loc UE4DocKOR Change 3354806 on 2017/03/20 by Richard.Hinckley #jira UEDOC-4723 Updated text and images. Change 3355389 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Updated Unreal Build System page in anticipation of forthcoming rewrites. #UE4Doc Change 3355403 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Updating related pages metadata. #UE4Doc Change 3355414 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Updates to tags metadata. #UE4Doc Change 3355435 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Paradigmatic update to IWYU description. #UE4Doc Change 3355662 on 2017/03/20 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3351642 Change 3355675 on 2017/03/20 by Sungjin.Hong #loc UE4DocKor Change 3355715 on 2017/03/20 by Sungjin.Hong TypoCorrection Change 3355716 on 2017/03/20 by Jeff.Wilson Added new images Change 3355771 on 2017/03/21 by Sungjin.Hong TypoCorrection Change 3355812 on 2017/03/21 by Sungjin.Hong TypoCorrection Change3355889on 2017/03/21 by Sungjin.Hong #loc UE4DocKOR Change 3356266 on 2017/03/21 by Jeff.Wilson Updated regional welcome pDFs Change 3356303 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated Networking Overview page to include a summary of net modes. Change 3356804 on 2017/03/21 by Robert.Gervais #jira UEDOC-4623 Organizing pages related to Unreal Build System. #UE4Doc Change 3357913 on 2017/03/22 by Sungjin.Hong fixing corrupt characters usually ' and " Change 3357914 on 2017/03/22 by Sungjin.Hong fixing corrupt characters usually ' and " Change 3357948 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3349969 Change 3357958 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3355771 Change 3357961 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3347258 Change 3357974 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3347234 Change 3358057 on 2017/03/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3358101 on 2017/03/22 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3358119 on 2017/03/22 by Tianmin.Xie #loc UE4DocCHN. do translation Change3358131on 2017/03/22 by Sungjin.Hong #loc UE4DocKor Change 3358142 on 2017/03/22 by Sungjin.Hong #loc UE4DocKOR Change 3358386 on 2017/03/22 by Wes.Bunn #ue4 docs Blend Space section refactor due to editor changes - Blend Space Landing page refactor - Blend Space Creation page refactor - Blend Space Editor page refactor - Blend Space User Guide page refactor - Blend Space How-to page refactor - Blend Space Overview page added Change 3358550 on 2017/03/22 by Robert.Gervais Reverting document to an unpublished state. #UE4Doc Change 3359655 on 2017/03/22 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3359678 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3359696 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3359724 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3336763 Change 3359749 on 2017/03/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3359842 on 2017/03/23 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3359894 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3359911 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3359913 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3359933 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3359940 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3359941 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3359943 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3359952 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3360816 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4754 - Font Asset Improvements * Added information about Font Faces * Added information about Upgrading Data * Update and redid most images for consistency * Reorganized page for better flow. (ie. moved Font Editor section towards the top of the page instead of after the usage sections. Change 3360829 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4593 - VR Editor - Editorial Edit suggestion. - Removing the Prereq for VR Setup via GitHub on pages no longer needed. - Updated all pages to reflect 4.15 version. Change 3360942 on 2017/03/23 by Wes.Bunn #ue4 docs Minor typo fixes. Change 3360952 on 2017/03/23 by Wes.Bunn #ue4 docs actually checking in the typo fixes made from previous revision. Change 3361084 on 2017/03/23 by Wes.Bunn #ue4 docs Applying peer review feedback. Change 3361375 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4748 - Added new page for Vehicle Center of Mass. - This includes the Mass Properties Debugging visualization that included with 4.15. Change 3361457 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4756 - Addressed Peer Review Edits. Change 3361467 on 2017/03/23 by Tim.Hobson #UE4 Docs: Removing old folders and files no longer need original submission for Capsule Shadow docs. Change 3362132 on 2017/03/23 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3362155 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3340410 Change 3362163 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3355414 Change 3362174 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3355414 Change 3362184 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3362201 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3362204 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3362207 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3340382 Change 3362243 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362246 on 2017/03/23 by Kimio.Yasuda Fixed Title translation "Unreal Engine" Change 3362247 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362250 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362256 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362260 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362261 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362263 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362264 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362267 on 2017/03/23 by Kimio.Yasuda Fixed title translation again Change 3362269 on 2017/03/23 by Kimio.Yasuda Fixed translation title "Unreal Engine" Change 3362270 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362272 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362275 on 2017/03/23 by Kimio.Yasuda Anothre fix Change 3362276 on 2017/03/23 by Kimio.Yasuda Another fix Change 3362348 on 2017/03/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3349955 Change 3362980 on 2017/03/24 by Robert.Gervais #jira UEDOC-1419 Tweaking the learning path for user clarity. #UE4Doc Change 3364378 on 2017/03/24 by Robert.Gervais #jira UEDOC-1419 Adjusting organization based on user feedback. #UE4Doc Change 3366524 on 2017/03/27 by Richard.Hinckley #jira UEDOC-4822 Added GameInstance explanation, and adjusted explanations of other classes. Change 3367005 on 2017/03/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3367128 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3361457 Change 3367139 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346512 Change 3367149 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3348587 Change 3367167 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346510 Change 3367179 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346511 Change 3367189 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346509 Change 3367201 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346508 Change3367470on 2017/03/28 by Jeff.Wilson Added hotfix/QFE update notes pages Change 3367471 on 2017/03/28 by Jeff.Wilson Updates for fixing analytics events plus adding some new ones Change 3367472 on 2017/03/28 by Jeff.Wilson Added topic image Change 3367473 on 2017/03/28 by Jeff.Wilson Updated metadata Change3367474on 2017/03/28 by Jeff.Wilson Minor formatting updates Change 3367475 on 2017/03/28 by Jeff.Wilson Updated description Change 3367477 on 2017/03/28 by Jeff.Wilson Adding Hotfix/QFE Update Notes pages for all releases Change 3367478 on 2017/03/28 by Jeff.Wilson Adding BBCode templates Change 3367522 on 2017/03/28 by Tim.Hobson #UE4 Doc: UEDOC-4750 - Center of Mass page Peer Review edits. Change 3369005 on 2017/03/28 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3369046 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3340363 Change 3369236 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3348041 Change 3369245 on 2017/03/29 by Kimio.Yasuda Typo correction Change 3369257 on 2017/03/29 by Masayo.Kondo Fixed typo Change 3369259 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3348041 Change 3369293 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3358386 Change 3369308 on 2017/03/29 by Joe.Conley Rename/move file(s) Moving "Documentation Publishing" script to BuildScripts instead of Rocket Change 3369310 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3358386 Change 3369330 on 2017/03/29 by Tianmin.Xie #loc UE4DocCHN use better language for "subsurface profile" and "shading model" in this page. Change 3369337 on 2017/03/29 by Joe.Conley Moving Documentation Publishing cs file to BuildScript vcproj from Rocket vcproj Change 3369338 on 2017/03/29 by Joe.Conley Documentation Publishing error checking script: Changing email "from" address to "docpublishingerrornotifications" instead of "unrealbot". Change 3369642 on 2017/03/29 by Sam.Deiter #UE4 Docs: Checking in changes based on feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3369658 on 2017/03/29 by Sam.Deiter #UE4 Docs: Fixign the page title. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3369668 on 2017/03/29 by Sam.Deiter #UE4 Docs: Fixing the link to the parent page as it was incorrect. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3369712 on 2017/03/29 by Chase.McAllister #UE-Doc #jira UEDOC-4751 - adding Crumbs meta data Change 3369756 on 2017/03/29 by Tim.Hobson #UE4 Docs: UEDOC-4760 - Initial doc page for High Dynamic Range Display Output. Change 3370966 on 2017/03/29 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3371096 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3361084 Change 3371247 on 2017/03/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3347971 Change 3371340 on 2017/03/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3371352 on 2017/03/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3364378 Change 3372149 on 2017/03/30 by Robert.Gervais #jira UEDOC-4790 Made a couple of minor revisions during the Editorial Review process. #UE4Doc #code_review Wes.Bunn Change 3372539 on 2017/03/30 by Robert.Gervais #jira UEDOC-4808 Made a couple of minor revisions during the Editorial Review process. Also, added some missing metadata to the markup page. #UE4Doc #code_review Wes.Bunn Change 3372893 on 2017/03/30 by Tim.Hobson #UE4 Docs: UEDOC-4662 - Added Material Slot workflow to "Material Ordering" * Commented out Skin## section * Added Material Slots information for new Material Import workflow * Updated FBX Version to 2016 [CL 3372954 by Jeff Wilson in Main branch]
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INTSourceChangelist:2717841
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Availability: Public
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Title: 为 Unity 开发者准备的虚幻引擎 4
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Crumbs: %ROOT%, GettingStarted
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Description: 快速地将 Unity 的知识应用于虚幻 4。
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version: 4.9
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[TOC(start:2 end:2)]
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本指南从一个 Unity 的用户视角来整体看待虚幻 4,并帮助将 Unity 的开发经验应用到虚幻 4 的世界中。
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## 编辑器
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下面是 Unity 编辑器和虚幻编辑器的图片,用颜色标识了同类的区块。每个区块也添加了标签,对应于虚幻术语表。虚幻编辑器完全可以通过对各个区块的拖拽做到窗口布局的自定义。
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### 编辑资源素材
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在 Unity 中,Inspector 分页时用来编辑当前项目中选中的素材。在虚幻 4 中,**细节** 面板则用来展示并修改当前选中物体的属性,然后大量的编辑修改则需要专用的窗口或分页。编辑每种类型的资源时都会打开分页窗口,类似于网页浏览器。当然这些分页窗口也可以任意拖拽,并悬浮在其他窗口之上作为独立窗口显示。
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## 快速词汇查找表
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下表左侧包含了常见的 Unity 术语,右侧是对应的(或差不多的)虚幻 4 术语。虚幻 4 的关键词直接链接到更进一步的虚幻在线文档中。
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| 分类 | Unity | 虚幻 4 |
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| -------- | ----- | --- |
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| **游戏内容类型** | Component | [组件](Engine/Blueprints/UserGuide/Components) |
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| | GameObject | [Actor](Engine/Actors), [Pawn](Gameplay/Framework/Pawn) |
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| | Prefab | [蓝图类](Engine/Blueprints) |
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| **编辑器界面** | Hierarchy Panel | [世界大纲](Engine/UI/LevelEditor) |
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| | Inspector | [细节面板](Engine/UI/LevelEditor) |
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| | Project Browser | [内容浏览器](Engine/Content/Browser) |
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| | Scene View | [视口](Engine/UI/LevelEditor/Viewports) |
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| **网格物体** | Mesh | [静态网格物体](Engine/Actors/StaticMeshActor) |
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| | Skinned Mesh | [骨骼网格物体](Engine/Content/Types/SkeletalMeshes) |
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| **材质** | Shader | [材质](Engine/Rendering/Materials), [材质编辑器](Engine/Rendering/Materials/Editor) |
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| | Material | [材质实例](Engine/Rendering/Materials/MaterialInstances) |
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| **特效** | Particle Effect | [特效,粒子,级联](Engine/Rendering/ParticleSystems) |
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| | Shuriken | [级联](Engine/Rendering/ParticleSystems) |
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| **游戏界面** | UI | [UMG (虚幻示意图行 Unreal Motion Graphics)](Engine/UMG) |
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| **动画** | Animation | [骨骼动画系统](Engine/Animation) |
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| | Mecanim | [Persona](Engine/Animation/Persona) , [动画蓝图](Engine/Animation/AnimBlueprints) |
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| **2D** | Sprite Editor | [Paper2D](Engine/Paper2D) |
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| **编程** | C# | [C++](Programming) |
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| | Script | [蓝图](Engine/Blueprints) |
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| **物理** | Raycast | [Line Trace, Shape Trace](Engine/Physics/Tracing) |
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| | Rigid Body | [碰撞,物理](Engine/Physics) |
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| **运行平台** | iOS Player, Web Player | [支持的平台](Platforms) |
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## 项目文件和文件
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### 那么目录和文件时怎么回事
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和 Unity 的项目一样,虚幻的项目也存在于自有的目录,并有自己的项目文件。可以通过 **双击** 一个 **.uproject** 文件打开虚幻编辑器并加载该项目,或者 **右键** 来查看更多选项。项目目录中包含不同的子目录,保存了游戏的资源内容和源代码,以及各种配置文件和二进制文件。最重要的就是 **Content** 子目录和 **Source** 子目录。
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### 我的资源素材应该放在哪里?
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在虚幻 4 中,每个项目都有一个 **Content** 文件夹。类似于 Unity 项目的 Asset 目录,这里就是游戏资源素材保存的地方。要向游戏中导入素材的话,只需要将素材文件拷贝到 Content 目录,它们便会自动导入并出现在 **内容浏览器** 中。当使用外部程序修改这些资源时,编辑器中的资源也会自动的被更新。
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### 支持哪些通用资源文件格式?
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Unity 支持很多文件格式。虚幻 4 也支持最通用的文件格式,如下表:
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| 资源类型 | 支持的格式 |
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| --- | --- |
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| 3D | .fbx, .obj |
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| 贴图 | .png, .jpeg, .bmp ,.tga, .dds, .exr, .psd, .hdr |
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| 声音 | .wav |
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| 字体 | .ttf, .otf |
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| 视频 | .mov, .mp4, .wmv |
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### 场景是如何保存的?
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在 Unity 中,GameObjects 被放置在场景中,并保存为一个场景资源文件。虚幻有一个地图文件,对应于 Unity 场景。地图文件保存了 **关卡** 的数据以及其中的物件,以及光照数据和某些关卡特定的设置。
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### 如果修改项目的设置?
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所有的项目设置都可以在主菜单的 **Edit** / **Project Settings** 中找到。类似于 Unity 的设置,能够对项目设定所需要的信息(比如项目的名称和图标),配置游戏输入的绑定,并定义运行项目时引擎的行为。可以在 [这里](Engine/UI/ProjectSettings) 了解更多单独项目的设置。Unity 还有被称为 “玩家设置” 的部分,在虚幻中,我们叫 “平台设置”,并且可以在项目设置的 “平台” 分类里找到。
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### 源文件在哪里?
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在 Unity 中,人们习惯于将 C# 的源文件放在资源目录中。
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虚幻 4 工作机制有点不同。对那些拥有 C++ 代码的项目,可以在项目目录中找到一个 **Source** 的子目录包含多种文件,包括 C++ 源文件(.cpp)和头文件(.h),以及编译链接的脚本(.Build.cs,.Target.cs)。然后,只有蓝图的项目则不会有 Source 目录。
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在虚幻 4 中开始使用 C++ 最方便的做法是用编辑器的菜单项来 **Add Code To Project**(在主菜单的文件菜单中),或应用某个模板来新建一个 C++ 的项目。可以直接在 **内容浏览器** 中直接看到 C++ 类,并通过双击它们便能直接在 Visual Studio 或 Xcode 中打开该文件。
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## 从 GameObjects 到 Actors
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### GameObject 去哪里了?
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在 Unity 中,一个 GameObject 是可以被放置在世界中的一个 “东西”。在虚幻 4 中对应的是一个 Actor。在虚幻编辑器中,可以从物体面板中直接拖一个空的 Actor 放置到场景中:
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[OBJECT:EmbeddedVideo]
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[PARAMLITERAL:width]
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640
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[/PARAMLITERAL]
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[PARAMLITERAL:height]
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360
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[/PARAMLITERAL]
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[PARAMLITERAL:videoid]
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UXGFtZ71mfQ
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[/PARAMLITERAL]
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[/OBJECT]
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_Youtube 视频_
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虽然可以通过搭建并扩展空的 Actor 来制作游戏,但虚幻 4 提供了各种特殊类型的 Actor 并预制了它们的特性,比如 Pawn(用于作为玩家或者 AI 的角色),或者 Character(用于会做动作的生物)。和空的 Actor 一样,可以直接将它们拖拽至场景中,并给它们添加组件,或自定义属性。之后可以学习到更多相关内容,这里只需要了解虚幻 4 有个 (Gameplay 框架)[(Gameplay/Framework)] 来协同各种特殊的 Actor 一起工作。
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虚幻 4 中的 Actor 还是和 Unity 中的 GameObjects 有不同之处。在 Unity 中,GameObject 是 C# 的类并且无法直接扩展。在虚幻 4 中,Actor 是 C++ 类,可以很容易的被继承或扩展来自定义。我们之后将会谈论更多!
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### 组件在哪里?
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在 Unity 中,可以通过为一个 GameObject 添加组件来达到给予一定的功能。
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在虚幻 4 中,也可以为 Actor 添加组件。在向关卡中放置了一个空的 Actor 后,点击添加组件按钮(在 **细节** 面板中),并选择一个组件来添加。这里我们通过放置一个空的 Actor 来创建一个火炬,并为它添加一个网格物体组件作为基座,以及一个光源和粒子系统作为它的火焰。
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||
|
||
[OBJECT:EmbeddedVideo]
|
||
[PARAMLITERAL:width]
|
||
640
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:height]
|
||
360
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:videoid]
|
||
SknellY4I4g
|
||
[/PARAMLITERAL]
|
||
[/OBJECT]
|
||
_Youtube 视频_
|
||
|
||
在 Unity 中,一个 GameObject 保存了组件的简单列表,但在虚幻 4 中,一个 Actor 保存了属于它的组件以及它们的继承结构关系。可以在上面的例子中看到,光源和粒子是连接到网格模型的。之后在 [复合 Actor 和 复合 GameObject](#bookmarkcompoundobjects) 中会有重要的描述讨论。
|
||
|
||
### 从 Unity 的 prefabs 到虚幻 4 的蓝图类
|
||
|
||
Unity 的工作流程是基于 prefabs 的。在 Unity 中,创建一系列 GameObjects 以及它们的组件,并为它们创建 prefab。然后便可以在世界中放置 prefab 的实例,或者在运行时创建它们。
|
||
|
||
虚幻 4 则是基于蓝图类来协同工作。在虚幻 4 中,创建一个 Actor 以及它的组件,选择它并点击 **蓝图 / 添加脚本** 按钮(在 **细节** 面板中)。然后选择保存蓝图类的地方,并点击 **创建蓝图** 来保存新建的蓝图!
|
||
|
||
[OBJECT:EmbeddedVideo]
|
||
[PARAMLITERAL:width]
|
||
640
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:height]
|
||
360
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:videoid]
|
||
n35cDTFBl3s
|
||
[/PARAMLITERAL]
|
||
[/OBJECT]
|
||
_Youtube 视频_
|
||
|
||
新建的蓝图类可以在 **内容浏览器** 中找到。可以直接 **双击** 打开编辑它们,也可以将它们拖拽到任意场景关卡中。
|
||
|
||
### 脚本组件和 MonoBehaviour 在哪里?
|
||
|
||
在 Unity 中,GameObject 有脚本组件,并可以添加 C# 脚本。可以创建 MonoBehavior 子类并定义那个组件做什么。
|
||
|
||
虚幻 4 也有类似的内容。可以自由创建全新的组件类并将它应用于任意 Actor。组件类可以使用蓝图脚本创建,也可以用 C++ 创建。
|
||
|
||
那么在虚幻 4 中如何创建自己的组件类呢?在 **细节** 面板中,添加组件(Add Component)的下拉框中,可以看到创建新组件,或者选择已经存在的组件:
|
||
|
||

|
||
|
||
在 Unity 中,当创建新的 MonoBahaviour 时,将会有一个框架类文件,并有 Start() 函数和 Update() 函数。
|
||
|
||
在虚幻 4 中,也会有一个框架类,有一个 InitializeComponent() 函数和一个 TickComponent() 函数,它们和 Start、Update 具有类似的行为。
|
||
|
||
如果创建一个蓝图脚本组件,则会有可视化节点来表示类似的函数:
|
||
|
||

|
||
|
||
### 可编辑脚本 Actor 蓝图类
|
||
|
||
这是个很酷的虚幻 4 功能:新建的 Actor 蓝图类可以拥有自己的可视化蓝图脚本编辑!这样能够为整个物体添加逻辑,而不仅仅是每个组件。结合继承结构关系(稍后下文解释),这将会提供游戏制作很多灵活性。
|
||
|
||
In addition to Blueprint Classes supporting visual scripting, UE4 also supports C++ Classes implemented with code. Here are both, side-by-side.
|
||
除了蓝图支持可视化脚本编辑,虚幻 4 还支持通过代码 C++ 类来实现。这里是双方的一个对照:
|
||
|
||
|
||
| Unity C# | 虚幻 4 C++ |
|
||
| --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#csharp_unity]| [INCLUDE:GettingStarted/FromUnity#cpp_ue4] |
|
||
|
||
|
||
<!--
|
||
[EXCERPT:csharp_Unity]
|
||
using UnityEngine;
|
||
using System.Collections;
|
||
|
||
public class MyComponent : MonoBehaviour
|
||
{
|
||
int Count;
|
||
|
||
// Use this for initialization.
|
||
void Start ()
|
||
{
|
||
Count = 0;
|
||
}
|
||
|
||
// Update is called once per frame.
|
||
void Update ()
|
||
{
|
||
|
||
Count = Count + 1;
|
||
Debug.Log(Count);
|
||
}
|
||
}
|
||
[/EXCERPT:csharp_Unity]
|
||
|
||
[EXCERPT:cpp_UE4]
|
||
#pragma once
|
||
#include "GameFramework/Actor.h"
|
||
#include "MyActor.generated.h"
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
int Count;
|
||
|
||
// Sets default values for this actor's properties.
|
||
AMyActor()
|
||
{
|
||
// Allows Tick() to be called
|
||
PrimaryActorTick.bCanEverTick = true;
|
||
}
|
||
|
||
// Called when the game starts or when spawned.
|
||
void BeginPlay()
|
||
{
|
||
Super::BeginPlay();
|
||
Count = 0;
|
||
}
|
||
|
||
// Called every frame.
|
||
void Tick(float DeltaSeconds)
|
||
{
|
||
Super::Tick(DeltaSeconds);
|
||
Count = Count + 1;
|
||
GLog->Log(FString::FromInt(Count));
|
||
}
|
||
};
|
||
[/EXCERPT:cpp_UE4]
|
||
-->
|
||
|
||
|
||
| 虚幻 4 蓝图 |
|
||
| --- |
|
||
||
|
||
|
||
### 虚幻 4 蓝图类的扩展性
|
||
|
||
Unity 的 prefabs 和虚幻 4 的蓝图类在游戏中类似的实例化。然后 Unity 在 prefabs 之间的关系上有并发的问题,这限制了创作的扩展性。
|
||
|
||
在虚幻 4 中,可以通过扩展已有的蓝图类来创建新的蓝图类,并定义新的属性,组件功能及可视化脚本功能。
|
||
|
||
比如,在虚幻 4 中,可以创建一个蓝图类叫做 Monster,实现基本的怪物功能,比如追击人类。然后可以创建一个叫做 Dragon 的蓝图类来扩展它(某种特定的怪物,添加了火焰吐息的功能),再有一个 Grue(一种当它变黑是就有可能吃人的怪物),以及其他 8 种类型。这样一些 Monster 的子类都继承了基础的 Monster 类的功能,并在此基础上添加新的能力。
|
||
|
||
在 Unity 中,则需要创建很多不同的 GameObject 的 prefabs:为 Dragon 创建一个,为 Grue 创建一个,等等。假设这时希望为所有的怪物添加某个功能,比如使用一个 Speak 组件来说话,在 Unity 中则需要更新所有的 10 个 prefabs,拷贝粘贴到每个中。
|
||
|
||
在虚幻 4 中,只需简单的修改 Monster 的蓝图类,并为它添加新的 Speak 的能力,便做完了!Dragon,Grue 以及其他 8 种 Monster 的子类都会自动的继承这个说话的新功能,并不需要去修改这些子类。
|
||
|
||
但还有更多!我们关于蓝图类所说的一切,都同样适用于 C++ 的类,也同样对 Actors 和 组件 适用。我们的体系设计时考虑支持各种不同程度的开发形式,具有功能上的可扩展性,可以为 10 个开发人员的项目服务,也可以为 100 个人的项目人员服务。
|
||
|
||
### 那么应该用蓝图脚本还是 C++ 代码呢?或者同时使用?
|
||
|
||
可视化蓝图脚本是对游戏实时逻辑和序列型的事件的理想制作手段。这个系统对策划、美术以及面向可视化编程的程序员是非常好用的,它能够可视化的管理游戏内的物体,并且容易访问。完全可以通过蓝图就完成一个游戏的制作。请参考 Tappy Chicken 示例,它是一个完整的范例。
|
||
|
||
C++ 编程可以为更大体量的任务工作,比如构建一个游戏体系,制作复杂的 AI 行为,或者新增引擎功能。对于已有 C++ 技能的开发人员而言,可以翻阅一下 [在虚幻 4 中的 C++ 编程简述](Programming/Basics) 页面。
|
||
|
||
大部分的项目都将是混合使用蓝图和 C++。很多开发者使用蓝图来创作游戏原型,因为这个过程容易且有趣,但会在之后的性能调整和更严格的引擎使用时将部分蓝图或全部蓝图脚本转移至 C++。
|
||
|
||
### 蓝图类也能扩展 C++ 类
|
||
|
||
虚幻 4 的游戏开发中很多令人着迷的过程来存在于程序员用 C++ 实现新的功能,而策划和美术在蓝图中使用这些功能,并提出更多要求!下图是针对一个虚幻 4 的射击游戏项目中实现拾取物品过程时,团队的一种形式,混合了 C++ 类的编程实现,以及蓝图类用于处理行为和表现。
|
||
|
||

|
||
|
||
### 转换组件
|
||
|
||
在 Unity 中,每个 GameObject 都有一个转换组件(Transform Component),赋予该 GameObject 在世界中的位置、角度以及缩放比例。
|
||
|
||
在 虚幻 4 中类似,Actor 有一个 **Root Component**,能够作为场景组件的任意子类,**场景组件** 赋予 Actor 在世界中的位置、角度及缩放比例,这些参数会费赋予该 Actor 的组件关系结构中在它之下的所有组件。很多有用的组件都是场景组件的子类,因此让它们具有位置信息是非常有用的!
|
||
|
||
即便只放置一个空的 Actor,虚幻 4 也会为它创建一个“默认场景 Root 组件”,这是一个最简单的场景组件。当放置一个新的场景组件时,默认场景 Root 则会被替换掉。
|
||
|
||
(#bookmarkcompoundobjects)
|
||
|
||
### 复合物体
|
||
|
||
在 Unity 中,可以构建 GameObject 之间的关系并将他们的转换组件绑定,来创建复合物体。
|
||
|
||

|
||
|
||
在虚幻 4 中,通过整洁的组件继承便能创建复合游戏物体。
|
||
|
||

|
||
|
||
从上图可以看到,一个整洁的继承关系可以通过将场景组件互相附加来得到,由于他们有转换功能,类似于 Unity 中的转换的绑定。Actor 的各个组件(所有组件的基类)只能直接依附到 Actor 自己身上。
|
||
|
||
### 我是否应该用组件来创造其他一切?
|
||
|
||
其实这完全取决于你自己,大部分情况下应该结合 Actor 的类和自定义组件。我们先前已经提到过,虚幻 4 中已经提供了一些特殊类型的 Actor 用于某种能力并总是附带某些组件。比如一个 **Character** 总是会包含一个 **Character Movement 组件**。
|
||
|
||
有一些在引擎中常见的 Actor 类型,并且大部分种类的游戏都会用到它们。这里是我们已经制作的最常见类型 Actor 的列表:
|
||
|
||
* **Pawn** - Actor 的一种类型,用于表现一个可供控制的游戏物体,比如是玩家的角色。Pawn 通常都是被玩家或者 AI 通过 Controller 控制并移动。
|
||
|
||
* **Character** - 一种特殊类型的 Pawn,用于双足类型的角色,并具备一些复杂的功能。
|
||
|
||
* **Controller** - 依附并控制一个 Pawn。通过将 Pawn 和 Controller 的分离,我们可以编写 AI Controller,用于控制 Pawn,并且和玩家控制 Pawn 采用相同的接口。
|
||
|
||
* **Player Controller** - 一个更为特殊的 Controller,用于从玩家的手柄中获得输入信息,或者鼠标键盘中获得殊瑞星纳西,并将这些信息驱动它所控制的 Pawn 或者 Character 的行为。
|
||
|
||
### 那么所有的东西都是 Actor 咯?
|
||
|
||
并不是所有的。**Actor** 是虚幻 4 中最常见的用于游戏的类,并是唯一能够在 **世界** 中被 **创建生成 Spawn** 的类。因此任何被放置在关卡中的东西都将是一个 Actor。
|
||
|
||
另外一个需要知道的重要类型是 **Object**。Object 实际上是所有虚幻引擎的类的基类,包括 Actor 以及一些其他的类。这是一个比 Actor 更加底层的类,具备一些作为虚幻引擎类的可预料的功能,比如 **反射** 和 **序列化**。Object 是一个非常基础的类,当我们需要定义一个新的类但又并非 Actor 的时候会使用它。比如 Actor Component 是所有组件的基类,而它则是继承 Object 而非 Actor。
|
||
|
||
### 在虚幻 4 中 Gameplay 框架是什么东西?
|
||
|
||
好吧,这里开始事情变得一点点疯狂(酷炫的方向)。Unity 提供了一个干净的石板用于设计游戏,虚幻也做了同样的事情。在 Unity 中可以基于 GameObjects 和组件来创建所有的东西,而在虚幻中则是基于 Actor 和组件来创建。
|
||
|
||
然后,虚幻在顶层提供了叫做 [Gameplay 框架](Gameplay/Framework) 的部分,而 Unity 中并没有这块内容。虽然做一款游戏并不是一定要用到它,但如果用的话会非常酷!基本上来说,它提供了一些基础功能,如果遵循它的逻辑,您将能够很容易的获得一些很赞的功能,否则可能花费很多时间,并且实现也很困难,或者很难改造。(比如完整的多人游戏支持!)
|
||
|
||
已有大量的酷炫游戏基于虚幻的 Gameplay 框架之上制作,花点时间来了解该框架的机制是很值得的。没错,最终您将具有您自己的框架形式,如果想要这么做当然完全没问题!但虚幻 4 当前已有数以百计的炫酷开发者在使用它,因此我们花点时间来了解一下。
|
||
|
||
要使用 Gameplay 框架,只需要了解一些预制的 Actor 类,比如 **Pawn**,**Character**,和 **Player Controller**,并逐步了解虚幻的网络复制和网络其他功能。现在我们先回到最基本的部分。
|
||
|
||
## 如何在虚幻 4 中编写代码
|
||
|
||
### 我曾习惯于在 MonoDevelop 中写代码
|
||
|
||
对于蓝图脚本,只需要虚幻编辑器——所有的东西都已经包括了!要编写 C++ 代码,在 Windows 平台下载 Visual Studio 的免费版本,如果是 Mac 的话则需要安装 Xcode。当第一次创建一个新项目(或者为已有项目添加代码)时,虚幻 4 将会自动的创建 Visual Studio 的项目文件。您只需要在 **内容浏览器** 中双击一个 C++ 的类便能在 Visual Studio 中打开它,或者在主菜单的文件菜单中点击 **Open Visual Studio**。
|
||
|
||

|
||
|
||
在虚幻 4 中有个重要的不同:有时必须要手动的更新 Visual Studio 的项目文件(比如,下载了 UE4 的新版本,或者对源代码文件的磁盘存放位置做了人为改变)。可以通过在主菜单中点击 **Refresh Visual Studio Project** 或者在项目目录中 **右键点击** **.uproject 文件** 并选择 **Generate Visual Studio project files** 便可。
|
||
|
||

|
||
|
||
### 编写事件函数(Start,Update 等)
|
||
|
||
如果您曾用 MonoBehaviors 工作,那一定熟悉诸如 Start,Update 和 OnDestroy 等方法。以下是对 Unity 的行为和对应的虚幻 4 的 Actor 和组件的比较。
|
||
|
||
在 Unity 中,我们可能有一个简单的组件,类似下面的代码:
|
||
|
||
public class MyComponent : MonoBehaviour
|
||
{
|
||
void Start() {}
|
||
void OnDestroy() {}
|
||
void Update() {}
|
||
}
|
||
|
||
|
||
请记住,在虚幻 4 中,您可以直接为 Actor 写代码而无需创建新的组件来添加代码。这其实是很常见并有意义的。
|
||
|
||
类似于 Unity 的 Start,OnDestroy 和 Update 函数,虚幻 4 在 Actor 中有类似的方法:
|
||
|
||
**C++**:
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
// Called at start of game.
|
||
void BeginPlay();
|
||
|
||
// Called when destroyed.
|
||
void EndPlay(const EEndPlayReason::Type EndPlayReason);
|
||
|
||
// Called every frame to update this actor.
|
||
void Tick(float DeltaSeconds);
|
||
};
|
||
|
||
**蓝图**:
|
||
|
||

|
||
|
||
在虚幻 4 中,组件具有不同的函数。以下是示例:
|
||
|
||
**C++**:
|
||
UCLASS()
|
||
class UMyComponent : public UActorComponent
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
// Called after the owning Actor was created
|
||
void InitializeComponent();
|
||
|
||
// Called when the component or the owning Actor is being destroyed
|
||
void UninitializeComponent();
|
||
|
||
// Component version of Tick
|
||
void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction);
|
||
};
|
||
|
||
**蓝图**:
|
||
|
||

|
||
|
||
|
||
请记住,在虚幻 4 中调用基类的方法很重要。
|
||
|
||
比如,在 Unity C# 中可能是调用 base.Update(),但在虚幻 4 的 C++ 中我们使用 Super::TickComponent():
|
||
|
||
void UMyComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||
{
|
||
// Custom tick stuff here
|
||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||
}
|
||
|
||
You may have noticed some things begin with "A" and others with "U" in C++. The prefix "A" indicates an Actor sub-class. Where as the prefix "U" indicates an **Object** sub-class. There are some other prefixes too, for example "F" is used for most plain data structures or non-UObject classes.
|
||
您也许已经注意到 C++ 中有些以 “A” 开头,而其他一些以 “U” 开头。前缀 “A” 代表它是一个 Actor 的子类,而前缀 “U” 代表它是一个 Object 的子类。还有其他一些前缀,比如 “F” 用于代表一个平铺的数据结构体,或者其他非 Uboject 的类。
|
||
|
||
## 在虚幻 4 中编写游戏逻辑代码
|
||
|
||
好了,现在开始稍微深入一些。我们将谈论一下创建游戏所需要的编程话题。因为您了解 Unity,我们来面向 C# 的用户解释 C++ 的功能,当然您也可以使用蓝图来完成几乎所有的事情!我们尽可能的为范例提供 C++ 的同时也提供蓝图。
|
||
|
||
先说一下一些通用的游戏逻辑编程模式,以及如何在虚幻中实现。许多在 Unity 中的函数在虚幻中都有类似的函数。我们先从最常见的开始。
|
||
|
||
### Instantiating GameObject / Spawning Actor
|
||
|
||
在 Unity 中,我们使用 Instantiate 函数来新建物体的实例。
|
||
|
||
该函数使用任意的 UnityEngine.Object 类型(GameObject,MonoBehaviour 等),并创建它的拷贝。
|
||
|
||
public GameObject EnemyPrefab;
|
||
public Vector3 SpawnPosition;
|
||
public Quaternion SpawnRotation;
|
||
|
||
void Start()
|
||
{
|
||
GameObject NewGO = (GameObject)Instantiate(EnemyPrefab, SpawnPosition, SpawnRotation);
|
||
NewGO.name = "MyNewGameObject";
|
||
}
|
||
|
||
在虚幻 4 中,根据不同的需要,有一些不同的函数用于创建物体。NewObject 用于创建新的 UObject 类型实例,而 SpawnActor 用于创建新的 AActor 类型实例。
|
||
|
||
首先我们总体说一下 UObject 和 NewObject。在虚幻中 UObject 的子类很像 Unity 中 ScriptableObject 的子类。对于游戏过程中,它们是那些不需要在游戏世界中创建并看见的存在。
|
||
|
||
在 Unity 中,如果要创建自己的 ScriptableObject 子类,可能会像下面这样的初始化:
|
||
|
||
MyScriptableObject NewSO = ScriptableObject.CreateInstance<MyScriptableObject>();
|
||
|
||
在虚幻中,如果要创建 UObject 的继承类,是像下面这样的初始化:
|
||
|
||
UMyObject* NewObj = NewObject<UMyObject>();
|
||
|
||
那么 Actor 呢?Actor 的在世界(C++ 中的 UWorld)中生成是通过 SpawnActor 方法。如何获取 World 对象?有些 UObject 会提供一个 GetWorld 的方法,所有的 Actor 则都具有这个方法。
|
||
|
||
您可能已经注意到,并没有传递一个 Actor,我们传递了一个 Actor 的 “class” 来作为生成 Actor 的参数。在我们的范例中,是一个 AMyEnemy 类的任意子类。
|
||
|
||
但如果想要创建某个东西的“拷贝”,就像 Unity 的 Instantiate 函数那样,该怎么做呢?
|
||
|
||
NewObject 和 SpawnActor 函数也能通过给一个 “模板” 对象来工作。虚幻引擎会创建该一个对象的拷贝,而不是从零创建一个新的对象。这将会拷贝该对象的所有属性(UPROPERTY)和组件。
|
||
|
||
AMyActor* CreateCloneOfMyActor(AMyActor* ExistingActor, FVector SpawnLocation, FRotator SpawnRotation)
|
||
{
|
||
UWorld* World = ExistingActor->GetWorld();
|
||
FActorSpawnParameters SpawnParams;
|
||
SpawnParams.Template = ExistingActor;
|
||
World->SpawnActor<AMyActor>(ExistingActor->GetClass(), SpawnLocation, SpawnRotation, SpawnParams);
|
||
}
|
||
|
||
您也许想知道“从零开始创建”在这里具体是什么意思。每个对象类在创建时都有一个默认模板,包含了它的默认属性和组件。在创建时如果您并不像修改这些默认属性,并没有提供你自己的模板,虚幻将使用这些默认值来创建该对象。为了更好的说明这个,我们先来看一下 MonoBehaviour 的例子:
|
||
|
||
public class MyComponent : MonoBehaviour
|
||
{
|
||
public int MyIntProp = 42;
|
||
public SphereCollider MyCollisionComp = null;
|
||
|
||
void Start()
|
||
{
|
||
// Create the collision component if we don't already have one
|
||
if (MyCollisionComp == null)
|
||
{
|
||
MyCollisionComp = gameObject.AddComponent<SphereCollider>();
|
||
MyCollisionComp.center = Vector3.zero;
|
||
MyCollisionComp.radius = 20.0f;
|
||
}
|
||
}
|
||
}
|
||
|
||
在上面这个例子中,有一个 int 属性,默认是 42,并有一个 SphereCollider 组件默认半径是 20。
|
||
|
||
在虚幻 4 中,利用对象的构造函数也能达到同样的效果。
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
UPROPERTY()
|
||
int32 MyIntProp;
|
||
|
||
UPROPERTY()
|
||
USphereComponent* MyCollisionComp;
|
||
|
||
AMyActor()
|
||
{
|
||
MyIntProp = 42;
|
||
|
||
MyCollisionComp = CreateDefaultSubobject<USphereComponent>(FName(TEXT("CollisionComponent"));
|
||
MyCollisionComp->RelativeLocation = FVector::ZeroVector;
|
||
MyCollisionComp->SphereRadius = 20.0f;
|
||
}
|
||
};
|
||
|
||
在 AMyActor 的构造函数中,我们为这个类设置了属性的默认值。请注意 CreateDefaultSubobject 函数。我们可以用它来创建组件并赋予组件默认值。所有子对象都将使用这个函数作为默认模板来创建,也可以在子类或者蓝图中对它进行修改。
|
||
|
||
#### 类型转换
|
||
|
||
在这个例子中,获取了一个已知的组件,并将它转换为一个特定类型并有条件的做一些事情。
|
||
|
||
Unity C#:
|
||
|
||
Collider collider = gameObject.GetComponent<Collider>;
|
||
SphereCollider sphereCollider = collider as SphereCollider;
|
||
if (sphereCollider != null)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
虚幻 4 C++:
|
||
|
||
UPrimitiveComponent* Primitive = MyActor->GetComponentByClass(UPrimitiveComponent::StaticClass());
|
||
USphereComponent* SphereCollider = Cast<USphereComponent>(Primitive);
|
||
if (SphereCollider != nullptr)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
#### 销毁 GameObject / Actor
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | 蓝图 |
|
||
| --- | --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#gameobject_unity]| [INCLUDE:GettingStarted/FromUnity#gameobject_cpp] | [INCLUDE:GettingStarted/FromUnity#gameobject_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:gameObject_Unity]
|
||
Destroy(MyGameObject);
|
||
[/EXCERPT:gameObject_Unity]
|
||
|
||
[EXCERPT:gameObject_CPP]
|
||
MyActor->Destroy();
|
||
[/EXCERPT:gameObject_CPP]
|
||
|
||
[EXCERPT:gameObject_bp]
|
||

|
||
[/EXCERPT:gameObject_bp]
|
||
-->
|
||
|
||
|
||
|
||
|
||
#### 销毁 GameObject / Actor (1 秒延迟)
|
||
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | 蓝图 |
|
||
| --- | --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#destroy_unity]| [INCLUDE:GettingStarted/FromUnity#destroy_cpp] | [INCLUDE:GettingStarted/FromUnity#destroy_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:destroy_Unity]
|
||
Destroy(MyGameObject, 1);
|
||
[/EXCERPT:destroy_Unity]
|
||
|
||
[EXCERPT:destroy_CPP]
|
||
MyActor->SetLifeSpan(1);
|
||
[/EXCERPT:destroy_CPP]
|
||
|
||
[EXCERPT:destroy_bp]
|
||
[REGION:lightbox]
|
||
[(w:240)](image_24.png)
|
||
[/REGION:lightbox]
|
||
|
||
_点击查看大图。_
|
||
[/EXCERPT:destroy_bp]
|
||
-->
|
||
|
||
|
||
#### 禁用 GameObjects / Actors
|
||
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | Blueprint |
|
||
| --- | --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#disable_unity]| [INCLUDE:GettingStarted/FromUnity#disable_cpp] | [INCLUDE:GettingStarted/FromUnity#disable_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:disable_Unity]
|
||
MyGameObject.SetActive(false);
|
||
[/EXCERPT:disable_Unity]
|
||
|
||
[EXCERPT:disable_CPP]
|
||
// Hides visible components
|
||
MyActor->SetActorHiddenInGame(true);
|
||
|
||
// Disables collision components
|
||
MyActor->SetActorEnableCollision(false);
|
||
|
||
// Stops the Actor from ticking
|
||
MyActor->SetActorTickEnabled(false);
|
||
[/EXCERPT:disable_CPP]
|
||
|
||
[EXCERPT:disable_bp]
|
||
[REGION:lightbox]
|
||
[(w:120)](image_25.png)
|
||
[/REGION]
|
||
|
||
_点击查看大图。_
|
||
[/EXCERPT:disable_bp]
|
||
-->
|
||
|
||
#### 通过组件访问 GameObject / Actor
|
||
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | 蓝图 |
|
||
| --- | --- | --- |
|
||
| [INCLUDE:GettingStarted/FromUnity#go1_unity] | [INCLUDE:GettingStarted/FromUnity#go1_cpp] | [INCLUDE:GettingStarted/FromUnity#go1_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:go1_Unity]
|
||
GameObject ParentGO =
|
||
MyComponent.gameObject;
|
||
[/EXCERPT:go1_Unity]
|
||
|
||
[EXCERPT:go1_CPP]
|
||
AActor* ParentActor =
|
||
MyComponent->GetOwner();
|
||
[/EXCERPT:go1_CPP]
|
||
|
||
[EXCERPT:go1_bp]
|
||
[REGION:lightbox]
|
||
[(w:220)](image_32.png)
|
||
[/REGION]
|
||
_点击查看大图。_
|
||
[/EXCERPT:go1_bp]
|
||
-->
|
||
|
||
|
||
#### 通过 GameObject / Actor 访问组件
|
||
|
||
<!--
|
||
| Method | Sample |
|
||
| --- | --- |
|
||
| Unity | [INCLUDE:GettingStarted/FromUnity#go2_unity]|
|
||
| C++ | [INCLUDE:GettingStarted/FromUnity#go2_cpp] |
|
||
| Blueprint | [INCLUDE:GettingStarted/FromUnity#go2_bp] |
|
||
-->
|
||
|
||
**Unity**
|
||
MyComponent MyComp = gameObject.GetComponent<MyComponent>();
|
||
|
||
**C++**
|
||
UMyComponent* MyComp = MyActor->FindComponentByClass<UMyComponent>();
|
||
|
||
**蓝图**
|
||
|
||

|
||
|
||
|
||
|
||
|
||
|
||
|
||
<!--
|
||
[EXCERPT:go2_Unity]
|
||
MyComponent MyComp = gameObject.GetComponent<MyComponent>();
|
||
[/EXCERPT:go2_Unity]
|
||
|
||
[EXCERPT:go2_CPP]
|
||
UMyComponent* MyComp = Cast<UMyComponent>(MyActor->GetComponentByClass(UMyComponent::StaticClass()));
|
||
[/EXCERPT:go2_CPP]
|
||
|
||
[EXCERPT:go2_bp]
|
||
[REGION:lightbox]
|
||
[(w:220)](image_33.png)
|
||
[/REGION]
|
||
_点击查看大图。_
|
||
[/EXCERPT:go2_bp]
|
||
-->
|
||
|
||
|
||
#### 查找 GameObjects / Actors
|
||
|
||
// Find GameObject by name
|
||
GameObject MyGO = GameObject.Find("MyNamedGameObject");
|
||
|
||
// Find Objects by type
|
||
MyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[];
|
||
foreach (MyComponent Component in Components)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
// Find GameObjects by tag
|
||
GameObject[] GameObjects = GameObject.FindGameObjectsWithTag("MyTag");
|
||
foreach (GameObject GO in GameObjects)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
// Find Actor by name (also works on UObjects)
|
||
AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor"));
|
||
|
||
// Find Actors by type (needs a UWorld object)
|
||
for (TActorIterator<AMyActor> It(GetWorld()); It; ++It)
|
||
{
|
||
AMyActor* MyActor = *It;
|
||
// ...
|
||
}
|
||
|
||
(w:720)
|
||
|
||
// Find UObjects by type
|
||
for (TObjectIterator<UMyObject> It; It; ++it)
|
||
{
|
||
UMyObject* MyObject = *It;
|
||
// ...
|
||
}
|
||
|
||
// Find Actors by tag (also works on ActorComponents, use TObjectIterator instead)
|
||
for (TActorIterator<AActor> It(GetWorld()); It; ++It)
|
||
{
|
||
AActor* Actor = *It;
|
||
if (Actor->ActorHasTag(FName(TEXT("Mytag"))))
|
||
{
|
||
// ...
|
||
}
|
||
}
|
||
|
||
(w:900)
|
||
|
||
#### 为 GameObjects / Actors 添加标签
|
||
|
||
MyGameObject.tag = "MyTag";
|
||
|
||
// Actors can have multiple tags
|
||
MyActor.Tags.AddUnique(TEXT("MyTag"));
|
||
|
||
(w:540)
|
||
|
||
#### 为 MonoBehaviours / ActorComponents 添加标签
|
||
|
||
// This changes the tag on the GameObject it is attached to
|
||
MyComponent.tag = "MyTag";
|
||
|
||
// Components have their own array of tags
|
||
MyComponent.ComponentTags.AddUnique(TEXT("MyTag"));
|
||
|
||
#### 比较 GameObjects / Actors 和 MonoBehaviours / ActorComponents 的标签
|
||
|
||
if (MyGameObject.CompareTag("MyTag"))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
// Checks the tag on the GameObject it is attached to
|
||
if (MyComponent.CompareTag("MyTag"))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
// Checks if an Actor has this tag
|
||
if (MyActor->ActorHasTag(FName(TEXT("MyTag"))))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
(w:540)
|
||
|
||
// Checks if an ActorComponent has this tag
|
||
if (MyComponent->ComponentHasTag(FName(TEXT("MyTag"))))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
(w:700)
|
||
|
||
### 物理:刚体 vs. 元组件
|
||
|
||
在 Unity 中药给一个 GameObject 物理特性,需要给它一个刚体组件。在虚幻中,任何元组件(C++ 中为 UPrimitiveComponent)都可以是物理对象。一些通用的元组件,比如 ShapeComponent(胶囊形,球形,盒形),StaticMeshComponent,以及 SkeletalMeshComponent。
|
||
|
||
和 Unity 不同,Unity 将碰撞体和可视物体分列到不同的组件中。而虚幻则将潜在的物理碰撞和潜在的可视效果组合到了 PrimitiveComponent 中。任何在世界中具有形状的物体,要么就是能够被渲染显示,要么就是能作物理交互,它们都继承于 PrimitiveComponent。
|
||
|
||
### 层 vs 通道
|
||
|
||
在 Unity 中,它们被称为“层(Layer)”。虚幻使用碰撞通道(Collision Channel)来描述,这是类似的概念。可以在 [此处](https://www.unrealengine.com/blog/collision-filtering) 读到更多。
|
||
|
||
### RayCast vs RayTrace
|
||
|
||
Unity C#:
|
||
|
||
GameObject FindGOCameraIsLookingAt()
|
||
{
|
||
Vector3 Start = Camera.main.transform.position;
|
||
Vector3 Direction = Camera.main.transform.forward;
|
||
float Distance = 100.0f;
|
||
int LayerBitMask = 1 << LayerMask.NameToLayer("Pawn");
|
||
|
||
RaycastHit Hit;
|
||
bool bHit = Physics.Raycast(Start, Direction, out Hit, Distance, LayerBitMask);
|
||
|
||
if (bHit)
|
||
{
|
||
return Hit.collider.gameObject;
|
||
}
|
||
|
||
return null;
|
||
}
|
||
|
||
虚幻 4 C++:
|
||
|
||
APawn* AMyPlayerController::FindPawnCameraIsLookingAt()
|
||
{
|
||
// You can use this to customize various properties about the trace
|
||
FCollisionQueryParams Params;
|
||
// Ignore the player's pawn
|
||
Params.AddIgnoredActor(GetPawn());
|
||
|
||
// The hit result gets populated by the line trace
|
||
FHitResult Hit;
|
||
|
||
// Raycast out from the camera, only collide with pawns (they are on the ECC_Pawn collision channel)
|
||
FVector Start = PlayerCameraManager->GetCameraLocation();
|
||
FVector End = Start + (PlayerCameraManager->GetCameraRotation().Vector() * 1000.0f);
|
||
bool bHit = GetWorld()->LineTraceSingle(Hit, Start, End, ECC_Pawn, Params);
|
||
|
||
if (bHit)
|
||
{
|
||
// Hit.Actor contains a weak pointer to the Actor that the trace hit
|
||
return Cast<APawn>(Hit.Actor.Get());
|
||
}
|
||
|
||
return nullptr;
|
||
}
|
||
|
||
虚幻 4 蓝图:
|
||
[REGION:lightbox]
|
||
[(w:700)](image_19.png)
|
||
[/REGION]
|
||
|
||
_点击查看大图。_
|
||
|
||
### 触发器
|
||
|
||
Unity C#:
|
||
|
||
public class MyComponent : MonoBehaviour
|
||
{
|
||
void Start()
|
||
{
|
||
collider.isTrigger = true;
|
||
}
|
||
void OnTriggerEnter(Collider Other)
|
||
{
|
||
// ...
|
||
}
|
||
void OnTriggerExit(Collider Other)
|
||
{
|
||
// ...
|
||
}
|
||
}
|
||
|
||
虚幻 4 C++:
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
// My trigger component
|
||
UPROPERTY()
|
||
UPrimitiveComponent* Trigger;
|
||
|
||
AMyActor()
|
||
{
|
||
Trigger = CreateDefaultSubobject<USphereComponent>(TEXT("TriggerCollider"));
|
||
|
||
// Both colliders need to have this set to true for events to fire
|
||
Trigger.bGenerateOverlapEvents = true;
|
||
|
||
// Set the collision mode for the collider
|
||
// This mode will only enable the collider for raycasts, sweeps, and overlaps
|
||
Trigger.SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||
}
|
||
|
||
void BeginPlay()
|
||
{
|
||
// Register to find out when an overlap occurs
|
||
OnActorBeginOverlap.AddDynamic(this, &AMyActor::OnTriggerEnter);
|
||
OnActorEndOverlap.AddDynamic(this, &AMyActor::OnTriggerExit);
|
||
|
||
Super::BeginPlay();
|
||
}
|
||
|
||
void EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||
{
|
||
OnActorBeginOverlap.RemoveDynamic(this, &AMyActor::OnTriggerEnter);
|
||
OnActorEndOverlap.RemoveDynamic(this, &AMyActor::OnTriggerExit);
|
||
|
||
Super:EndPlay(EndPlayReason);
|
||
}
|
||
|
||
UFUNCTION()
|
||
void OnTriggerEnter(AActor* Other);
|
||
|
||
UFUNCTION()
|
||
void OnTriggerExit(AActor* Other);
|
||
};
|
||
|
||
虚幻 4 蓝图:
|
||
|
||

|
||
|
||
还可以在 [这里](Engine/Physics/Collision) 读到更多关于设置碰撞的响应。
|
||
|
||
### 刚体运动
|
||
|
||
Unity C#:
|
||
|
||
public class MyComponent : MonoBehaviour
|
||
{
|
||
void Start()
|
||
{
|
||
rigidbody.isKinimatic = true;
|
||
rigidbody.velocity = transform.forward * 10.0f;
|
||
}
|
||
}
|
||
|
||
在虚幻 4 中,碰撞组件和刚体组件是同一个组件,它的基类是 UPrimitiveComponent,它也有不同的子类(USphereComponent,UCapsuleComponent 等)来配合不同的需求。
|
||
|
||
虚幻 4 C++:
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
UPROPERTY()
|
||
UPrimitiveComponent* PhysicalComp;
|
||
|
||
AMyActor()
|
||
{
|
||
PhysicalComp = CreateDefaultSubobject<USphereComponent>(TEXT("CollisionAndPhysics"));
|
||
PhysicalComp->SetSimulatePhysics(false);
|
||
PhysicalComp->SetPhysicsLinearVelocity(GetActorRotation().Vector() * 100.0f);
|
||
}
|
||
};
|
||
|
||
### 输入事件
|
||
|
||
Unity C#:
|
||
|
||
public class MyPlayerController : MonoBehaviour
|
||
{
|
||
void Update()
|
||
{
|
||
if (Input.GetButtonDown("Fire"))
|
||
{
|
||
// ...
|
||
}
|
||
float Horiz = Input.GetAxis("Horizontal");
|
||
float Vert = Input.GetAxis("Vertical");
|
||
// ...
|
||
}
|
||
}
|
||
|
||
虚幻 4 C++:
|
||
|
||
UCLASS()
|
||
class AMyPlayerController : public APlayerController
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
void SetupInputComponent()
|
||
{
|
||
Super::SetupInputComponent();
|
||
|
||
InputComponent->BindAction("Fire", IE_Pressed, this, &AMyPlayerController::HandleFireInputEvent);
|
||
InputComponent->BindAxis("Horizontal", this, &AMyPlayerController::HandleHorizontalAxisInputEvent);
|
||
InputComponent->BindAxis("Vertical", this, &AMyPlayerController::HandleVerticalAxisInputEvent);
|
||
}
|
||
|
||
void HandleFireInputEvent();
|
||
void HandleHorizontalAxisInputEvent(float Value);
|
||
void HandleVerticalAxisInputEvent(float Value);
|
||
};
|
||
|
||
虚幻 4 蓝图:
|
||
|
||

|
||
|
||
这里是在项目设置中输入属性的设置界面:
|
||
|
||

|
||
|
||
关于如何设置输入可以从在 [这里](Gameplay/Input) 阅读。
|
||
|
||
## 常见问题
|
||
|
||
### 如何自动加载最后一个项目?
|
||
|
||
如果您习惯于 Unity 会自动加载上次工作的最后一个项目,在虚幻 4 中也一样可以做到。要开启这个功能的话,当打开项目时勾选“启动时总是加载最后一个项目”的选项。可以在任意时刻通过编辑器的主菜单的 编辑/编辑器首选项/加载和保存/启动 的部分来修改。
|
||
|
||
### 哪里可以设置游戏的输入绑定?
|
||
|
||
在 Unity 中,如果您习惯于为项目用 Input Manager 来设置默认的输入的话,虚幻 4 也一样。您可以打开项目设置,并选择 Input 的分类。然后就可以添加不同的案件(Action)或者摇杆控制(Axe)。给每一种控制一个名称和默认绑定。然后,在游戏中的 Pawn 中当该输入事件发生时就能获取回调函数。查看 [输入文档页面](Gameplay/Input) 来了解详情。
|
||
|
||
### 如何修改项目的初始场景?
|
||
|
||
可以在项目设置的分页中为项目设定初始场景。从主菜单中选择 编辑/项目设置->地图和模式 便能进行修改。
|
||
|
||
### 如何运行游戏?
|
||
|
||
运行游戏最简单的方式是点击编辑器的主工具栏上的“运行”按钮,这将会直接在编辑器窗口中运行游戏。如果想要作为单独的程序运行,点击“运行”按钮边上的下拉箭头,并选择“Standalone Game”。如果想要在移动设备或者网页浏览器中运行游戏,那需要使用工具栏中的“启动”按钮(相应的平台需要预先安装所需软件)。
|
||
|
||
### 单位是什么?
|
||
|
||
在 Unity 中,主要的测量单位是米,在虚幻 4 中,主要的测量单位是厘米。
|
||
|
||
因此在 Unity 中移动一个单位(一米)相当于在虚幻 4 中移动 100 个单位(厘米)。
|
||
|
||
如果想要在 Unity 中移动 2 英尺,那么相当于 0.61 个单位,而在虚幻 4 中则是 61 个单位。
|
||
|
||
### 坐标系是怎么回事?那个方向朝上?
|
||
|
||
Unity 和虚幻 4 都使用左手坐标系,但坐标轴则需要轮换一下。在虚幻 4 中,X 的正方向是“前”,Y 的正方向是“右”,Z 的正方向是“上”。
|
||
|
||
### 如何查看游戏的输出日志?
|
||
|
||
在虚幻 4 编辑器中,可以从“窗口->开发人员工具”的菜单中打开“输出日志”。也可以在运行游戏时增加 “-log” 命令行参数,在游戏窗口以外启动一个专用的日志窗口,这非常有用!
|
||
|
||
### 说道日志输出,Debug.log 在哪里?
|
||
|
||
在虚幻 4 中做日志高度的可定制化。阅读 [这里](https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself_During_Runtime) 了解如何记录信息。
|
||
|
||
### 如何抛出异常?
|
||
|
||
在 Unity 中,您可能习惯于当发生问题是抛出异常。虚幻 4 则并不处理异常。取而代之的做法是,使用 “check()” 函数来触发严重的错误。可以传入一个错误信息提示。如果只是想报告一个错误,但并不希望打断整个程序,可以使用 “ensure()”。这将会记录一个完整堆栈的日志信息,但程序会继续执行。如果当前附加了调试器,那么这两个函数都会暂定并进入调试器。
|
||
|
||
### .NET Framework 去哪里了?
|
||
|
||
和 Unity 不同,虚幻 4 并不使用 .NET Framework。虚幻 4 自有一套容器类和库。常见的容器来对照:
|
||
|
||
|
||
| .Net Framework | 虚幻 4 |
|
||
| --- | --- |
|
||
| String | [FString](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/FString), [FText](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Internationalization/FText) |
|
||
| List | [TArray](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TArray) |
|
||
| Dictionary | [TMap](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TMap) |
|
||
| HashSet | [TSet](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TSet) |
|
||
|
||
|
||
|
||
[这里](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Containers/index.html) 可以阅读到更多虚幻 4 的容器。
|
||
|
||
### 代码改变时虚幻会自动重新加载吗?
|
||
|
||
是的!您可以在编写代码是保持编辑器开启的状态。要在编写完成后直接从 Visual Studio 中编译代码,编辑器则会“热加载”您刚刚做的改动。也可以点击编辑器主工具栏上的 **编译** 按钮。当您在 Visual Studio 调试器连接的状态下这也很有用。
|
||
|
||
## 然后呢?
|
||
|
||
感谢阅读本篇指引!这篇文章的创建时为了帮助各地的虚幻社区和虚幻开发者,我们很希望能收到您的反馈意见或者纠错意见。在我们不断了解如何能帮助大家过渡到虚幻 4 的过程中,我们将会保持改进这篇文档。
|
||
|
||
我们还有很多虚幻 4 的学习资料!
|
||
|
||
* 文档
|
||
|
||
* 开始虚幻之旅 - [开始虚幻之旅](GettingStarted)
|
||
|
||
* 教学视频 - [视频](https://wiki.unrealengine.com/Videos)
|
||
|
||
* API 接口 - [API](https://docs.unrealengine.com/latest/INT/API/index.html)
|
||
|
||
* AnswerHub - [https://answers.unrealengine.com](https://answers.unrealengine.com)
|
||
|
||
* 论坛 - [https://forums.unrealengine.com](https://forums.unrealengine.com)
|
||
|
||
* Wiki - [https://wiki.unrealengine.com](https://wiki.unrealengine.com)
|
||
|
||
* 关于 [学习从 Unity 到虚幻 4](https://wiki.unrealengine.com/Unity3D_Developer%27s_Guide_to_Unreal_Engine_4) 的 wiki 页面
|
||
|
||
|
||
|