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UnrealEngineUWP/Engine/Documentation/Source/Gameplay/Localization/Localization.CHN.udn
2016-06-13 13:06:55 -04:00

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INTSourceChangelist:2713285
Availability:Public
Title: 本地化
Crumbs:%ROOT%, Gameplay
Description:关于如何将您的项目本地化的信息。
Related: Programming/UnrealArchitecture/StringHandling/FText
version: 4.9
[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/font_icon.png)(convert:false)
[/PARAM]
[PARAM:title]
文本的本地化
[/PARAM]
[PARAM:links]
* [概述](Gameplay/Localization/Overview "%Gameplay/Localization/Overview:description%")
* [设置](Gameplay/Localization/Setup "%Gameplay/Localization/Setup:description%")
* [相关命令行的说明](Gameplay/Localization/Commandlets "%Gameplay/Localization/Commandlets:description%")
[/PARAM]
[/OBJECT]
[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/cb_icon.png)(convert:false)
[/PARAM]
[PARAM:title]
资源的本地化
[/PARAM]
[PARAM:links]
[REGION:tip]
在音频资源支持本地化功能的时候,资源的本地化会适时的推出。实施的方式是将整个 uasset 资源包替换为针对特定区域的版本。
[/REGION:tip]
[/PARAM]
[/OBJECT]