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UnrealEngineUWP/Engine/Documentation/Source/Gameplay/HowTo/SetUpInput/SetUpInputOverview.INT.udn
Andrew Grant c0452957a1 Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
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Availability: Public
Title:Setting Up Inputs
Crumbs: %ROOT%, Gameplay
Description:A How To Guide for Setting Up Inputs in Unreal Engine 4.
Version: 4.9
Parent:Gameplay
type:how-to
order:8
After you have imported or created your Character, Vehicle, or Flying Spaceship Asset, you will need to define how it reacts to Player Input. Defining Input is primarily done through user defined Bindings of **Action Mappings** (which are for key presses and releases) and **Axis Mappings** (which are for inputs that have a continuous range).
Once you have defined your Mappings, you can then bind them to behaviors in Blueprints or C++ (see the Setup section below).
## Setup
To learn more about Setting Up Input using Blueprints, follow the link below:
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* [](Gameplay\HowTo\SetUpInput\Blueprints)
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* [](Gameplay\HowTo\SetUpInput\Code)
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