You've already forked UnrealEngineUWP
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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
763 lines
22 KiB
INI
763 lines
22 KiB
INI
[Index]
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; Sorting order for categories
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+CategoryOrder=Runtime
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+CategoryOrder=Editor
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+CategoryOrder=Developer
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+CategoryOrder=Other
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; Sorting order for modules
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+ModuleOrder=Launch
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+ModuleOrder=Core
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+ModuleOrder=CoreUObject
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+ModuleOrder=Engine
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+ModuleOrder=UnrealEd
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; Define the list of modules which should appear with descriptions on the index page
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+MajorModules=Launch
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+MajorModules=Core
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+MajorModules=CoreUObject
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+MajorModules=Engine
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+MajorModules=UnrealEd
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[HierarchyPages]
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+Classes=UObject
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+Classes=AActor
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+Classes=UActorComponent
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[Output]
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+IncludedSourceFiles=Actor.cpp
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+IncludedSourceFiles=ActorEditor.cpp
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+IncludedSourceFiles=ActorConstruction.cpp
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+IncludedSourceFiles=ActorReplication.cpp
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+IncludedSourceFiles=Pawn.cpp
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+IncludedSourceFiles=Character.cpp
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+IncludedSourceFiles=Controller.cpp
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+IncludedSourceFiles=PlayerController.cpp
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+IncludedSourceFiles=CharacterMovementComponent.cpp
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+IncludedSourceFiles=ProjectileMovementComponent.cpp
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+IncludedSourceFiles=GameMode.cpp
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+IncludedSourceFiles=GameState.cpp
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+IncludedSourceFiles=PlayerState.cpp
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+IncludedSourceFiles=WorldSettings.cpp
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+IncludedSourceFiles=MovementComponent.cpp
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+IncludedSourceFiles=NavMovementComponent.cpp
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+IncludedSourceFiles=PawnMovementComponent.cpp
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+IncludedSourceFiles=AIController.cpp
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+IncludedSourceFiles=PlayerCamera.cpp
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+IncludedSourceFiles=DefaultPawn.cpp
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+IncludedSourceFiles=DefaultPawnMovement.cpp
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+IncludedSourceFiles=SpectatorPawn.cpp
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+IncludedSourceFiles=SpectatorPawnMovement.cpp
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[Module.Core.Filter]
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TArray=Containers
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TBaseArray=Containers
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TDefaultMapKeyFuncs=Containers
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TMap=Containers
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TMultiMap=Containers
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TTransArray=Containers
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; ######################################################################################################
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[Module.Advertising]
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Description=Support for mobile advertising providers.
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[Module.AIModule]
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Description=Controller for AI pawns and functionality to support behavior trees.
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[Module.Analytics]
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Description=Event-driven analytics reporting. Reports events over networked providers.
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[Module.AnalyticsET]
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Description=ET analytics provider
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[Module.AssetRegistry]
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Description=Maintains a database of engine assets.
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[Module.AutomationMessages]
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Description=Declares message types for the Automation system.
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[Module.AutomationWorker]
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Description=Declares message types for automation workers.
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[Module.Core]
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Description=Core engine programming environment. Includes math library, standard container classes and support functionality.
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[Module.CoreUObject]
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Description=Implements UObject and C++ reflection system.
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[Module.Engine]
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Description=Defines actors and components, and implements the game framework.
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[Module.EngineMessages]
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Description=Declares message types for the engine framework.
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[Module.EngineSettings]
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Description=Encapsulation of engine setting objects.
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[Module.GameLiveStreaming]
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Description=Interface for live-streaming gameplay to the internet.
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[Module.GameplayAbilities]
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Description=Framework for asynchronous tasks which run over time while a player uses in-game abilities/powers.
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[Module.GameplayTags]
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Description=Management of hierarchical tables of text-based tags. Allows management of bulk gameplay data.
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[Module.HeadMountedDisplay]
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Description=Interface for HMD devices.
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[Module.HTTP]
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Description=HTTP request/response parsing interface.
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[Module.InputCore]
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Description=Key definitions and related code
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[Module.InputDevice]
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Description=Interface for external controller implementations.
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[Module.JsonUtilities]
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Description=JSON conversion routines for UObject types.
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[Module.Launch]
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Description=Entry point for the engine
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[Module.LauncherAutomatedService]
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Description=Service for launching programs in automated tests.
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[Module.Messaging]
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Description=Generalized messaging system. Allows passing strongly typed messages between endpoints using arbitrary transport protocols.
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[Module.MoviePlayer]
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Description=Platform and format-agnostic movie player
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[Module.MovieSceneCore]
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Description=Movie scene for Sequencer. Work in progress.
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[Module.MovieSceneCoreTypes]
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Description=Base types for movie scenes. Work in progress.
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[Module.NetworkFile]
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Description=Cook-on-the-fly network filesystem.
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[Module.NetworkFileSystem]
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Description=Cook-on-the-fly network filesystem.
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[Module.Navmesh]
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Description=Functionality to support the navigation mesh.
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[Module.Networking]
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Description=Platform networking support.
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[Module.NullDrv]
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Description=Placeholder RHI implementation for systems that do not need to render.
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[Module.OnlineSubsystem]
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Description=Interfaces for all online subsystems
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[Module.OnlineSubsystemAmazon]
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Description=Amazon account support
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[Module.OnlineSubsystemFacebook]
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Description=Facebook integration layer
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[Module.OnlineSubsystemNull]
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Description=Placeholder OnlineSubsystem implementation when no other implementation is available.
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[Module.OnlineSubsystemSteam]
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Description=Online support for Steam
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[Module.OnlineSubsystemUtils]
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Description=Online utility functions and classes
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[Module.OpenGLDrv]
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Description=OpenGL RHI implementation.
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[Module.PakFile]
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Description=Reads from a monolithic PAK file in a packaged build.
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[Module.Projects]
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Description=Functionality for manipulating .uproject and .uplugin files
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[Module.RenderCore]
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Description=Core data structures and utilities shared by modules that perform rendering.
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[Module.Renderer]
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Description=Manages and renders scenes, the renderable information associated with each world. Includes the definition of all drawing policies and shaders.
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[Module.RHI]
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Description=Interface for rendering APIs.
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[Module.SandboxFile]
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Description=Redirects reads and writes through a user-specified sandbox directory.
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[Module.ShaderCore]
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Description=Data structures and utilities for managing collections of shaders and their associated parameter bindings.
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[Module.Slate]
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Description=Unreal's declarative UI framework. Used to build the Unreal Editor, and for in-game UI.
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[Module.SlateCore]
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Description=Core declarations and types for Slate
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[Module.SlateRHIRenderer]
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Description=Default Slate rendering implementation which uses the default RHI API.
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[Module.Sockets]
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Description=Platform-abstracted socket implementation.
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[Module.StreamingFile]
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Description=Cook-on-the-fly network filesystem.
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[Module.StreamingPauseRendering]
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Description=Module for handling rendering during blocking loads.
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[Module.VectorVM]
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Description=Vector virtual machine. Experimental, intended for use in future features.
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[Module.Voice]
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Description=Voice capture interface
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[Module.UMG]
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Description=Unreal Motion Graphics. Unreal's data-driven UI framework built on top of Slate. Work in progress.
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; ######################################################################################################
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[Module.ActorPickerMode]
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Description=Actor picker for setting up attachments.
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[Module.AnimGraph]
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Description=Editor for animation graphs.
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[Module.BehaviorTreeEditor]
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Description=Editor for behavior trees.
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[Module.BlueprintGraph]
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Description=Extends graph editor functionality for Blueprints.
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[Module.Blutility]
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Description=Experimental. Editor for Blueprint Utilities.
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[Module.BspMode]
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Description=Geometry placement tools.
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[Module.Cascade]
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Description=Editor for particle systems.
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[Module.ClassViewer]
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Description=Browser and picker functionality for C++ and Blueprint classes.
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[Module.ContentBrowser]
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Description=Browser and picker functionality for assets.
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[Module.ComponentVisualizers]
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Description=Editor specific code for drawing Actor components.
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[Module.CurveAssetEditor]
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Description=Editor for standalone curve assets.
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[Module.CurveTableEditor]
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Description=Editor for curve table assets.
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[Module.DataTableEditor]
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Description=Editor for tables of generic text data.
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[Module.DestructibleMeshEditor]
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Description=Editor for APEX destructible meshes.
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[Module.DetailCustomizations]
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Description=Built-in customizations for the display of object properties.
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[Module.DeviceProfileEditor]
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Description=Editor for target device profiles.
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[Module.DeviceProfileServices]
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Description=Device profile manager.
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[Module.DistCurveEditor]
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Description=Editor for distribution curves.
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[Module.Documentation]
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Description=Support for displaying UDN documentation in the Editor.
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[Module.EditorLiveStreaming]
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Description=Support for live video streaming from the Editor.
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[Module.EditorSettingsViewer]
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Description=Editor for UObject-based settings.
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[Module.EditorStyle]
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Description=Slate style for the Editor.
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[Module.EditorWidgets]
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Description=Slate widgets used in various places in the Editor.
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[Module.EnvironmentQueryEditor]
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Description=Editor for AI-navigation environment query templates. Allows the design of queries for such things as cover and spawn points.
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[Module.FontEditor]
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Description=Editor for font assets.
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[Module.GameplayAbilitiesEditor]
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Description=Editor for gameplay abilities.
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[Module.GameplayTagsEditor]
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Description=Editor for gameplay tag tables.
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[Module.GraphEditor]
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Description=Base editor functionality for node-based graphs, used in Blueprints, Materials etc.
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[Module.InputBindingEditor]
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Description=Editor for input bindings.
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[Module.IntroTutorials]
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Description=Implements editor tutorials.
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[Module.LevelEditor]
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Description=Level editing and viewing tools. Container for many Editor functions.
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[Module.FoliageEdit]
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Description=Foliage editing and support classes.
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[Module.GameProjectGeneration]
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Description=Functionality for generating new game projects and associated data.
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[Module.GeometryMode]
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Description=Geometry editing tools.
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[Module.Kismet]
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Description=Blueprint editor.
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[Module.KismetCompiler]
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Description=Compiler for Blueprints.
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[Module.KismetWidgets]
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Description=Widgets used in the Blueprint editor.
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[Module.LandscapeEditor]
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Description=Landscape editing and support classes.
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[Module.Layers]
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Description=Editor for creating & managing groups of actors by layer.
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[Module.Levels]
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Description=Editor for configuring streaming levels.
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[Module.MainFrame]
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Description=Root window for the Editor.
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[Module.MaterialEditor]
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Description=Editor for materials, material functions & material instances.
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[Module.Matinee]
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Description=In-engine cutscene editing and support classes.
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[Module.MeshPaint]
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Description=Vertex and texture painting tools.
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[Module.NewLevelDialog]
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Description=Dialog allowing creation of a new level.
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[Module.NewsFeed]
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Description=Newsfeed widget.
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[Module.NiagaraEditor]
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Description=Experimental. Editor for particles using the VectorVM.
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[Module.OnlineBlueprintSupport]
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Description=Blueprint online functionality. Latent functions, leaderboards etc.
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[Module.PackagesDialog]
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Description=Dialog used to display package status & operations (saving, checking out etc.).
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[Module.Persona]
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Description=Editor for Skeletal meshes, skeletons and animation-related systems.
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[Module.PhAT]
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Description=Physical asset editor, allowing setup of physics for skeletal meshes.
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[Module.PlacementMode]
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Description=Drag-and-drop object placement tools.
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[Module.PListEditor]
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Description=Editor for Mac/iOS plist XML files.
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[Module.ProjectSettingsViewer]
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Description=Viewer for project settings.
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[Module.ProjectTargetPlatformEditor]
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Description=Allows editing which platforms your project will support.
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[Module.PropertyEditor]
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Description=Functionality for editing UProperties in the details panel & property grid.
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[Module.ReferenceViewer]
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Description=Displays asset's object references in a navigable graph.
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[Module.SceneOutliner]
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Description=Browsing and picking functionality for Actors.
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[Module.Sequencer]
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Description=Tool for animating and coordinating object animations on timelines. Work in progress.
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[Module.SequencerWidgets]
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Description=Slate widget definitions for Sequencer.
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[Module.SourceControlWindows]
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Description=Windows used for various source control operations.
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[Module.SoundClassEditor]
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Description=Editor for sound classes.
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[Module.SoundCueEditor]
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Description=Editor for sound cues.
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[Module.StaticMeshEditor]
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Description=Editor for static meshes.
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[Module.StatsViewer]
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Description=Auditing tools for various statistics.
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[Module.SwarmInterface]
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Description=Interface for the swarm distributed lighting build system.
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[Module.TaskBrowser]
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Description=TestTrack Editor integration.
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[Module.TextureAlignMode]
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Description=Interactive UV editing tools for geometry.
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[Module.TextureEditor]
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Description=Editor for textures.
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[Module.TranslationEditor]
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Description=Editor for translating localized text.
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[Module.UMGEditor]
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Description=Editor for UMG assets.
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[Module.UndoHistory]
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Description=Inspector for the the undo/redo history.
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[Module.UnrealEd]
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Description=Core editor functionality.
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[Module.UnrealEdMessages]
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Description=Automation messages for the Editor.
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[Module.UserFeedback]
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Description=Editor for user feedback messages.
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[Module.ViewportSnapping]
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Description=Experimental. In-viewport actor snapping functionality.
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[Module.WorkspaceMenuStructure]
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Description=Base functionality for shared menu structure used in asset editors.
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[Module.WorldBrowser]
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Description=Editor for configuring streaming levels.
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; ######################################################################################################
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[Module.AssetTools]
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Description=Tools, widgets and helper functions for dealing with assets.
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[Module.AudioFormatADPCM]
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Description=Support for ADPCM decoding
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[Module.AudioFormatOgg]
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Description=Support for OGG Vorbis decoding
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[Module.AudioFormatOpus]
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Description=Support for Opus decoding
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[Module.AutomationController]
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Description=Entry point for the automation system.
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[Module.AutomationWindow]
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Description=Widgets & windows used to interact with the automation system.
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[Module.BlankModule]
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Description=Example skeleton module.
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[Module.CollectionManager]
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Description=System for managing collections of assets.
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[Module.CollisionAnalyzer]
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Description=Tool used to check collisions.
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[Module.CrashTracker]
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Description=Records crash report videos.
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[Module.DerivedDataCache]
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Description=Manages the cache of engine-optimized data derived from source assets.
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[Module.DesktopPlatform]
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Description=Generaized abstraction of a desktop platform's services.
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[Module.DeviceManager]
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Description=User interface for interacting with connected devices.
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[Module.DirectoryWatcher]
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Description=Platform-agnostic tracking of filesystem changes.
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[Module.ExternalImagePicker]
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Description=Widgets used to pick images on disk that are not used as textures.
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[Module.FunctionalTesting]
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Description=Tests engine functionality.
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[Module.GammaUI]
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Description=User interface for controlling engine gamma correction.
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[Module.GameplayDebugger]
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Description=Gameplay debugging utilities.
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[Module.ImageCore]
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Description=Storage and format conversion routines for image data.
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[Module.ImageWrapper]
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Description=Wrappers around various image file formats.
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[Module.InternationalizationSettings]
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Description=Settings for Editor region & language.
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[Module.LauncherServices]
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Description=Provides functionality to cook, package, deploy & launch games.
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[Module.LogVisualizer]
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Description=UI for analyzing log output.
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[Module.Merge]
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Description=Widgets used to merge conflicting revisions of UAssets. Currently only provides experimental support for merging blueprints.
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[Module.MessageLog]
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Description=Rich localized text logging functionality.
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[Module.MeshBoneReduction]
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Description=Utility to remove bones from skeletons based on skeletal mesh LODs.
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[Module.MeshSimplifier]
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Description=Mesh simplifcation routines.
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[Module.MeshUtilities]
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Description=Mesh processing utilities including triangle stripping and LOD generation.
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[Module.ModuleUI]
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Description=User interface for interacting with engine modules.
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[Module.MovieSceneTools]
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Description=Tools for working with Sequencer movie scenes. Work in progress.
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[Module.OutputLog]
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Description=Basic text logging functionality.
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[Module.PackageDependencyInfo]
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Description=Handles package depedendency queries.
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[Module.PhysXFormats]
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Description=Wrapper around PhysX and APEX API.
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[Module.Profiler]
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Description=Core functionality & user interface for the Profiler.
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[Module.ProfilerClient]
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Description=Interface for talking to client sessions that can be profiled.
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[Module.ProfilerMessages]
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Description=Messages that are used by the profiler.
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[Module.ProfilerService]
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Description=Captures and dispatches profiling data.
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[Module.RawMesh]
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Description=Raw mesh data used to construct optimized runtime rendering streams.
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[Module.RealtimeProfiler]
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Description=Displays real-time profiler stats in the profiler window.
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[Module.ScreenShotComparison]
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Description=User interface for comparing captured screenshots.
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[Module.ScreenShotComparisonTools]
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Description=Support functionality for screenshot comparisons.
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[Module.SessionFrontend]
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Description=User interface for interacting with running sessions of the engine.
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[Module.SessionLauncher]
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Description=User interface for launching various types of engine session.
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[Module.SessionMessages]
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Description=Message objects used to communicate with running engine sessions.
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[Module.SessionServices]
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Description=Service interfaces used by the session management modules.
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[Module.Settings]
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Description=Base functionality for dealing with UObject-based settings.
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[Module.SettingsEditor]
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Description=Editing functionality for UObject-based settings.
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[Module.ShaderCompilerCommon]
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Description=Common functionality for compiling shaders.
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[Module.ShaderFormatOpenGL]
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Description=Wrapper around OpenGL shader compiler.
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[Module.ShaderPreprocessor]
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Description=Preprocesses shader source.
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[Module.SharedSettingsWidgets]
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Description=Widgets used in various setting's detail customizations.
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[Module.SimplygonMeshReduction]
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Description=Wrapper around Simplygon middleware.
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[Module.SourceCodeAccess]
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Description=Interface to source code editor plugins.
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[Module.SourceControl]
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Description=Interface for communicating with source control providers.
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[Module.SlateReflector]
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Description=Implementation of the Slate widget reflector.
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[Module.SuperSearch]
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Description=Editor search bar that allows searching through all Unreal Engine documentation.
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[Module.SynthBenchmark]
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Description=Benchmarking routines used to assess system performance.
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[Module.TargetDeviceServices]
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Description=Exposes locally connected or remotely discovered network target devices.
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[Module.TargetPlatform]
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Description=Per-target platform functionality, including resources, devices & platform capabilities.
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[Module.TaskGraph]
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Description=Visualization widgets for the task graph system.
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[Module.TextureCompressor]
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Description=Texture processing routines. Wrapper around compression formats, mipmap generation etc.
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[Module.TextureFormatAndroid]
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Description=ATITC and ETC1/2 texture format handler.
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[Module.TextureFormatDXT]
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Description=DXT texture support.
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[Module.TextureFormatPVR]
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Description=PVRTC texture support.
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[Module.TextureFormatUncompressed]
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Description=Uncompressed texture format handler.
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[Module.Toolbox]
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Description=Debug tools for testing misc. funtionality in the Editor.
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[Module.XmlParser]
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Description=Simple XML parser.
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; ######################################################################################################
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[Module.BlankPlugin]
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Description=Example of a minimal plugin. This can be used as a starting point when creating your own plugin.
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[Module.BlueprintStats]
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Description=Provides Blueprint statistics.
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[Module.CableComponent]
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Description=Component which simulates a cable between two points.
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[Module.CodeView]
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Description=Provides an in-editor code view of game classes and structures with direct IDE accessibility.
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[Module.CustomMeshComponent]
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Description=Component class that allows you to specify custom geometry via C++ or Blueprints.
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[Module.EpicSurvey]
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Description=Provides a survey to send feedback to Epic about Unreal.
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[Module.ExampleDeviceProfileSelector]
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Description=Example device profile sused show selection of device profiles on hardware
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[Module.LiveEditor]
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Description=Allows just about anything in the Unreal Editor/Engine to be adjusted in real-time with off the shelf MIDI/OCS hardware.
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[Module.LiveEditorListenServer]
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Description=Replicate tuning changes to different machines on the network.
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[Module.MessagingDebugger]
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Description=Provides a visual debugger for the messaging sub-system.
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[Module.OculusRift]
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Description=Support for the Oculus Rift HMD.
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[Module.Paper2D]
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Description=Runtime component for Paper 2D engine support, containing the asset and component classes, etc...
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[Module.Paper2DEditor]
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Description=Contains the editor-specific classes and asset editors for working with Paper2D types (sprite editor, flipbook editor, etc...)
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[Module.PaperJsonImporter]
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Description=Importer for JSON sprite sheets exported by Adobe Flash CS6 or TexturePacker.
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[Module.PaperTiledImporter]
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Description=Importer for JSON tile maps and associated data, exported from Tiled 0.90 or later
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[Module.PerforceSourceControl]
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Description=Adds support for Perforce source control.
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[Module.Phya]
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Description=Phya physically based audio integration.
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[Module.PluginsEditor]
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Description=Allows enabling and disabling plugins from the editor.
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[Module.ScriptEditorPlugin]
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Description=An example of a script plugin for the editor. This can be used as a starting point when creating your own plugin.",
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[Module.ScriptPlugin]
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Description=An example of a script plugin. This can be used as a starting point when creating your own plugin.
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[Module.SlateRemote]
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Description=Implements the Slate remote server.
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[Module.SmartSnapping]
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Description=Support for snapping to arbitrary Z-planes. Work in progress.
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[Module.SoundMod]
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Description=Support for audio tracker modules using libxmp.
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[Module.SoundModImporter]
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Description=Importer for SoundMod assets.
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[Module.SoundVisualizations]
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Description=Utility functions for visualizing sound waves.
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[Module.SpeedTreeImporter]
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Description=Importer for SpeedTree SRT files.
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[Module.SubversionSourceControl]
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Description=Adds support for Subversion source control.
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[Module.TwitchLiveStreaming]
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Description=Allows live streaming gameplay sessions to Twitch.tv.
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[Module.UObjectPlugin]
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Description=Example of a plugin which declares its own UObject type.
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[Module.UdpMessaging]
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Description=Adds a UDP based transport and tunneling layer to the messaging sub-system.
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[Module.VisualStudioSourceCodeAccess]
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Description=Bridge to allow the editor to interop with Visual Studio.
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[Module.WindowsDeviceProfileSelector]
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Description=Used to determine the device settings for Windows platforms.
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[Module.WindowsMoviePlayer]
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Description=Windows-specific movie player using Media Foundation.
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