Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavNodeInterface.h
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

28 lines
676 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "AI/Navigation/NavigationTypes.h"
#include "NavNodeInterface.generated.h"
UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
class UNavNodeInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class INavNodeInterface
{
GENERATED_IINTERFACE_BODY()
/**
* Retrieves pointer to implementation's UNavigationGraphNodeComponent
*/
virtual class UNavigationGraphNodeComponent* GetNavNodeComponent() PURE_VIRTUAL(FNavAgentProperties::GetNavNodeComponent,return NULL;);
};