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26 lines
933 B
C++
26 lines
933 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "LiveLinkSourceFactory.generated.h"
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class ILiveLinkSource;
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class ILiveLinkClient;
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class SWidget;
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UCLASS()
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class LIVELINKINTERFACE_API ULiveLinkSourceFactory : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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virtual FText GetSourceDisplayName() const PURE_VIRTUAL( ULiveLinkSourceFactory::GetSourceDisplayName, return FText(); );
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virtual FText GetSourceTooltip() const PURE_VIRTUAL(ULiveLinkSourceFactory::GetSourceTooltip, return FText(); );
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virtual TSharedPtr<SWidget> CreateSourceCreationPanel() PURE_VIRTUAL(ULiveLinkSourceFactory::CreateSourceCreationPanel, return nullptr;);
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virtual TSharedPtr<ILiveLinkSource> OnSourceCreationPanelClosed(bool bCreateSource) PURE_VIRTUAL(ULiveLinkSourceFactory::OnSourceCreationPanelClosed, return nullptr;);
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};
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