Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSourceFactory.h
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

26 lines
933 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "LiveLinkSourceFactory.generated.h"
class ILiveLinkSource;
class ILiveLinkClient;
class SWidget;
UCLASS()
class LIVELINKINTERFACE_API ULiveLinkSourceFactory : public UObject
{
GENERATED_UCLASS_BODY()
public:
virtual FText GetSourceDisplayName() const PURE_VIRTUAL( ULiveLinkSourceFactory::GetSourceDisplayName, return FText(); );
virtual FText GetSourceTooltip() const PURE_VIRTUAL(ULiveLinkSourceFactory::GetSourceTooltip, return FText(); );
virtual TSharedPtr<SWidget> CreateSourceCreationPanel() PURE_VIRTUAL(ULiveLinkSourceFactory::CreateSourceCreationPanel, return nullptr;);
virtual TSharedPtr<ILiveLinkSource> OnSourceCreationPanelClosed(bool bCreateSource) PURE_VIRTUAL(ULiveLinkSourceFactory::OnSourceCreationPanelClosed, return nullptr;);
};