Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

24 lines
769 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceBurnIn.h"
ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
{
LevelSequenceActor = &InActor;
if (ensure(InActor.SequencePlayer))
{
InActor.SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
InActor.SequencePlayer->TakeFrameSnapshot(FrameInformation);
}
}
void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
{
static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
}