Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayMediaEncoder/Private/BaseVideoEncoder.h
ben marsh 65461077c9 Fix copyright notices.
#rb none
#jira UE-70961

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5381051 in //UE4/Main/...
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5384827 by ben marsh in Dev-Anim branch]
2019-03-13 13:00:45 -04:00

57 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayMediaEncoderSample.h"
#include "GameplayMediaEncoderCommon.h"
struct FVideoEncoderConfig
{
uint32 Width;
uint32 Height;
uint32 Framerate;
uint32 Bitrate;
FVideoEncoderConfig()
: Width(0)
, Height(0)
, Framerate(0)
, Bitrate(0)
{}
};
class FBaseVideoEncoder
{
public:
using FOutputSampleCallback = TFunction<bool(const FGameplayMediaEncoderSample&)>;
explicit FBaseVideoEncoder(const FOutputSampleCallback& OutputCallback);
virtual ~FBaseVideoEncoder() {}
const FVideoEncoderConfig& GetConfig() const
{ return Config; }
virtual bool Initialize(const FVideoEncoderConfig& Config);
bool GetOutputType(TRefCountPtr<IMFMediaType>& OutType);
virtual bool Process(const FTexture2DRHIRef& Texture, FTimespan Timestamp, FTimespan Duration) = 0;
// is called from same thread as `Process()`
// dynamically changes bitrate in runtime to adjust to available bandwidth
virtual bool SetBitrate(uint32 Bitrate) = 0; // has impl despite being "pure"
// is called from same thread as `Process()`
// dynamically changes framerate in runtime to adjust to available bandwidth
virtual bool SetFramerate(uint32 Framerate) = 0; // has impl despite being "pure"
virtual bool Start() = 0;
virtual void Stop() = 0;
protected:
FOutputSampleCallback OutputCallback;
FVideoEncoderConfig Config;
TRefCountPtr<IMFMediaType> OutputType;
uint64 InputCount = 0;
uint64 OutputCount = 0;
};