Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestInterface.h
Marc Audy e5610adfd8 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
#rb
#rnx
#lockdown Laurent.Delayen

[CL 4803512 by Marc Audy in Dev-Anim branch]
2019-01-24 15:32:49 -05:00

32 lines
754 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TestInterface.generated.h"
UINTERFACE()
class UTestInterface : public UInterface
{
GENERATED_BODY()
public:
UTestInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
};
class ITestInterface
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintNativeEvent)
FString SomeFunction(int32 Val) const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const float SomeFunctionWithConstReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
UObject* SomeFunctionWithNonConstPointerReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const UObject* SomeFunctionWithConstPointerReturnType() const;
};