Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/EnumOnlyHeader.h
Marc Audy e5610adfd8 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
#rb
#rnx
#lockdown Laurent.Delayen

[CL 4803512 by Marc Audy in Dev-Anim branch]
2019-01-24 15:32:49 -05:00

76 lines
759 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnumOnlyHeader.generated.h"
UENUM()
enum EOldEnum
{
One,
Two,
Three
};
UENUM()
namespace ENamespacedEnum
{
enum Type
{
Four,
Five,
Six
};
}
UENUM()
enum class ECppEnum : uint8
{
Seven,
Eight,
Nine
};
UENUM()
enum struct ECppEnumStruct : uint8
{
Ten,
Eleven,
Twelve
};
UENUM()
enum alignas(8) EAlignedOldEnum
{
Thirteen,
Fourteen,
Fifteen
};
UENUM()
namespace EAlignedNamespacedEnum
{
enum alignas(8) Type
{
Sixteen,
Seventeen,
Eighteen
};
}
UENUM()
enum class alignas(8) EAlignedCppEnum : uint8
{
Nineteen,
Twenty,
TwentyOne
};
UENUM()
enum struct alignas(8) EAlignedCppEnumStruct : uint8
{
TwentyTwo,
TwentyThree,
TwentyFour
};