Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorModule.h
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

28 lines
771 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
class IStaticMeshEditor;
class UStaticMesh;
extern const FName StaticMeshEditorAppIdentifier;
/**
* Static mesh editor module interface
*/
class IStaticMeshEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/**
* Creates a new static mesh editor.
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) = 0;
virtual TSharedPtr<FExtensibilityManager> GetSecondaryToolBarExtensibilityManager() = 0;
};