Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/MaterialEditor.Build.cs
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

60 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MaterialEditor : ModuleRules
{
public MaterialEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MaterialEditor/Private"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"Kismet",
"EditorWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI",
"MaterialUtilities",
"PropertyEditor",
"UnrealEd",
"GraphEditor",
"AdvancedPreviewScene",
"Projects",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"MainFrame",
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure"
}
);
}
}