Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchString.h
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

56 lines
1.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphPin.h"
#include "K2Node_Switch.h"
#include "K2Node_SwitchString.generated.h"
class FBlueprintActionDatabaseRegistrar;
UCLASS(MinimalAPI)
class UK2Node_SwitchString : public UK2Node_Switch
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=PinOptions)
TArray<FName> PinNames;
UPROPERTY(EditAnywhere, Category=PinOptions)
uint32 bIsCaseSensitive : 1;
// UObject interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
// End of UObject interface
// UEdGraphNode interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
// End of UK2Node interface
// UK2Node_Switch Interface
BLUEPRINTGRAPH_API virtual void AddPinToSwitchNode() override;
virtual FName GetUniquePinName() override;
virtual FEdGraphPinType GetPinType() const override;
// End of UK2Node_Switch Interface
virtual FName GetPinNameGivenIndex(int32 Index) const override;
protected:
virtual void CreateSelectionPin() override;
virtual void CreateCasePins() override;
virtual void RemovePin(UEdGraphPin* TargetPin) override;
/** Sets the nodes function to call based on case sensitivity */
void SetupCaseSensitivityFunction();
};