Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

64 lines
2.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Textures/SlateIcon.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "K2Node_MakeStruct.h"
#include "K2Node_SetFieldsInStruct.generated.h"
// Pure kismet node that creates a struct with specified values for each member
UCLASS(MinimalAPI)
class UK2Node_SetFieldsInStruct : public UK2Node_MakeStruct
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual bool CanSplitPin(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface
virtual bool IsNodePure() const override { return false; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
//~ End K2Node Interface
BLUEPRINTGRAPH_API static bool ShowCustomPinActions(const UEdGraphPin* InGraphPin, bool bIgnorePinsNum);
enum EPinsToRemove
{
GivenPin,
AllOtherPins
};
BLUEPRINTGRAPH_API void RemoveFieldPins(UEdGraphPin* InGraphPin, EPinsToRemove Selection);
BLUEPRINTGRAPH_API bool AllPinsAreShown() const;
BLUEPRINTGRAPH_API void RestoreAllPins();
protected:
void BackTracePinPath(UEdGraphPin* OutputPin, TFunctionRef<void(UEdGraphPin*)> Predicate) const;
struct FSetFieldsInStructPinManager : public FMakeStructPinManager
{
public:
FSetFieldsInStructPinManager(const uint8* InSampleStructMemory) : FMakeStructPinManager(InSampleStructMemory)
{}
virtual void GetRecordDefaults(UProperty* TestProperty, FOptionalPinFromProperty& Record) const override;
};
private:
/** Constructing FText strings can be costly, so we cache the node's title/tooltip */
FNodeTextCache CachedTooltip;
FNodeTextCache CachedNodeTitle;
mutable bool bRecursionGuard;
};