Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes
thomas sarkanen c30e8a9501 Layer nodes can now only select from the interfaces/layers that are in the current animation blueprint
Slight change to the runtime behaviour: when running a layer with the same class as its hosting BP, we use a 'self' layer rather than outputting a warning.

#rb Jurre.deBaare
[FYI] Jurre.daBaare, Aaron.Cox, Laurent.Delayen
#rnx

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 6628708 via CL 6629035 via CL 6629054
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6748631 by thomas sarkanen in Dev-Anim branch]
2019-05-31 18:05:29 -04:00
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