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773f3b3782cd021fa391eb8b2fde271eec2853cb
UnrealEngineUWP
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Windows
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Ben Marsh
53b519f30c
LiveCoding: Prevent object files being overwritten during a live coding compile. Object files are now built with a .lc suffix, leaving the original files intact. This ensures it can gather COFF data from the correct executables on relaunch, and means that any existing changes will be patched in as soon as the first Live Coding compile is initiated. Should fix several issues.
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#rb none #jira UE-76940, UE-76993, UE-76943 [CL 7321451 by Ben Marsh in 4.23 branch]
2019-07-16 08:51:28 -04:00
..
LiveCoding
Few CIS fixes.
2019-07-16 08:47:08 -04:00
LiveCodingServer
LiveCoding: Prevent object files being overwritten during a live coding compile. Object files are now built with a .lc suffix, leaving the original files intact. This ensures it can gather COFF data from the correct executables on relaunch, and means that any existing changes will be patched in as soon as the first Live Coding compile is initiated. Should fix several issues.
2019-07-16 08:51:28 -04:00
ShaderFormatD3D
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsTargetPlatform
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00