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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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770f2b045d58ebcd58e5e5febb0b7ff13262012d
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger
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Marc Audy 07043e64e0 Convert uses of FActorIterator to TActorIterator where appropriate
[CL 2300029 by Marc Audy in Main branch]
2014-09-16 16:22:01 -04:00
..
Classes
Fixes for GameplayDebugger.
2014-09-10 05:48:38 -04:00
Private
Convert uses of FActorIterator to TActorIterator where appropriate
2014-09-16 16:22:01 -04:00
Public
Fix constant FName initialization in places that execute often
2014-09-11 16:48:17 -04:00
GameplayDebugger.Build.cs
Changes to FRecastRenderingSceneProxy to work with GetDynamicMeshElements and to render navmesh with this function. #ue4
2014-08-20 05:56:42 -04:00
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