Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/FriendsAndChat.Build.cs
2014-03-14 14:13:41 -04:00

84 lines
1.4 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FriendsAndChat : ModuleRules
{
public FriendsAndChat(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InputCore",
"Slate",
"OnlineSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Sockets",
"OnlineSubsystem"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Private",
"Developer/FriendsAndChat/Private/UI/Widgets",
"Developer/FriendsAndChat/Private/Models",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Public/Models",
"Developer/FriendsAndChat/Public/Interfaces"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HTTP",
"EditorStyle",
"OnlineSubsystem"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HTTP",
"EditorStyle",
}
);
if (UEBuildConfiguration.bCompileMcpOSS == true)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
}
}
}