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Moved SmartObjects out of restricted folder Moved StateTree out of restricted folder Moved ZoneGraph out of restricted folder Moved ZoneGraphAnnotations out of restricted folder #jira UE-115297 #ROBOMERGE-OWNER: mieszko.zielinski #ROBOMERGE-AUTHOR: mieszko.zielinski #ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767) #ROBOMERGE-CONFLICT from-shelf #ROBOMERGE[STARSHIP]: UE5-Main [CL 17648742 by mieszko zielinski in ue5-release-engine-test branch]
34 lines
1.8 KiB
C++
34 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/EngineTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "GameplayTagContainer.h"
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#include "SmartObjectBlueprintFunctionLibrary.generated.h"
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class AAIController;
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UCLASS(meta = (ScriptName = "SmartObjectLibrary"))
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class SMARTOBJECTSMODULE_API USmartObjectBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "SmartObjects", meta = (DisplayName = "UseSmartObject"))
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static bool K2_UseSmartObject(AActor* Avatar, AActor* SmartObject);
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UFUNCTION(BlueprintCallable, Category = "SmartObjects", meta = (DisplayName = "SetSmartObjectEnabled"))
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static bool K2_SetSmartObjectEnabled(AActor* SmartObject, const bool bEnabled);
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UE_DEPRECATED(5.0, "K2_AddLooseGameplayTags has been deprecated and will be removed soon. Use UAbilitySystemBlueprintLibrary::AddLooseGameplayTags instead")
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UFUNCTION(BlueprintCallable, Category = "SmartObjects", meta = (DisplayName = "DEPRECATED_AddLooseGameplayTags", DeprecatedFunction, DeprecationMessage = "Use AbilitySystemBlueprintLibrary::AddLooseGameplayTags instead"))
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static bool K2_AddLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags);
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UE_DEPRECATED(5.0, "K2_AddLooseGameplayTags has been deprecated and will be removed soon. Use UAbilitySystemBlueprintLibrary::RemoveLooseGameplayTags instead")
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UFUNCTION(BlueprintCallable, Category = "SmartObjects", meta = (DisplayName = "DEPRECATED_RemoveLooseGameplayTags", DeprecatedFunction, DeprecationMessage = "Use AbilitySystemBlueprintLibrary::RemoveLooseGameplayTags instead"))
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static bool K2_RemoveLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags);
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};
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