Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/GenericSmartObject.cpp
mieszko zielinski 31a5065342 Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE-CONFLICT from-shelf
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17648742 by mieszko zielinski in ue5-release-engine-test branch]
2021-09-28 13:33:00 -04:00

88 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GenericSmartObject.h"
#include "UObject/ConstructorHelpers.h"
#include "Components/ArrowComponent.h"
#include "Components/SceneComponent.h"
#include "Engine/Texture2D.h"
#include "Components/BillboardComponent.h"
#include "SmartObjectRenderingComponent.h"
#include "SmartObjectComponent.h"
#if WITH_EDITOR
#include "ObjectEditorUtils.h"
#endif // WITH_EDITOR
AGenericSmartObject::AGenericSmartObject(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
USceneComponent* SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("SceneComp"));
RootComponent = SceneComponent;
RootComponent->Mobility = EComponentMobility::Static;
SOComponent = CreateDefaultSubobject<USmartObjectComponent>(TEXT("SmartObjectComp"));
SOComponent->SetupAttachment(RootComponent);
#if WITH_EDITORONLY_DATA
UBillboardComponent* SpriteComponent = CreateEditorOnlyDefaultSubobject<UBillboardComponent>(TEXT("Sprite"));
RenderingComponent = CreateEditorOnlyDefaultSubobject<USmartObjectRenderingComponent>(TEXT("RenderComp"));
if (!IsRunningCommandlet())
{
// Structure to hold one-time initialization
struct FConstructorStatics
{
ConstructorHelpers::FObjectFinderOptional<UTexture2D> NoteTextureObject;
FName NotesID;
FText GenericSOName;
FConstructorStatics()
: NoteTextureObject(TEXT("/SmartObjects/S_BrainInBox"))
, NotesID(TEXT("SmartObject"))
, GenericSOName(NSLOCTEXT("SpriteCategory", "GenericSO", "GenericSO"))
{
}
};
static FConstructorStatics ConstructorStatics;
if (SpriteComponent)
{
SpriteComponent->Sprite = ConstructorStatics.NoteTextureObject.Get();
SpriteComponent->SetRelativeScale3D_Direct(FVector(0.5f, 0.5f, 0.5f));
SpriteComponent->SpriteInfo.Category = ConstructorStatics.NotesID;
SpriteComponent->SpriteInfo.DisplayName = ConstructorStatics.GenericSOName;
SpriteComponent->SetupAttachment(RootComponent);
SpriteComponent->Mobility = EComponentMobility::Static;
}
if (RenderingComponent)
{
RenderingComponent->SetupAttachment(RootComponent);
}
}
#endif // WITH_EDITORONLY_DATA
SetHidden(true);
SetCanBeDamaged(false);
}
#if WITH_EDITOR
void AGenericSmartObject::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
static const FName SmartObjectName = FName(TEXT("SmartObject"));
Super::PostEditChangeProperty(PropertyChangedEvent);
if (PropertyChangedEvent.Property)
{
if (FObjectEditorUtils::GetCategoryFName(PropertyChangedEvent.Property) == SmartObjectName)
{
if (RenderingComponent)
{
MarkComponentsRenderStateDirty();
}
}
}
}
#endif // WITH_EDITOR