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UnrealEngineUWP
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76b809171dedc22b7797c5ec286fcdd06097dea9
UnrealEngineUWP
/
Engine
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John Pollard
76b809171d
Engine side support for viewing "My Replays"
...
[CL 2575908 by John Pollard in Main branch]
2015-06-03 14:37:38 -04:00
..
Binaries
Fix count for number of downloaded files; each IncomingFile now have multiple target files.
2015-05-04 16:18:16 -04:00
Build
Rebuilt binaries for promoted changelist 2575140.
2015-06-03 10:58:30 -04:00
Config
Adding default settings for Material and Particle promotion tests.
2015-06-03 13:34:11 -04:00
Documentation
/Source
Changed file name
2015-06-03 13:46:04 -04:00
Extras
[INTEGRATE] Content from 4.8 branch.
2015-06-01 13:12:38 -04:00
Plugins
Fixed issue with GearVR plugin compiling into unsupported Android platforms
2015-06-03 14:13:29 -04:00
Programs
…
Shaders
Gamma Correction - Changing the way all FColors are converted into FLinearColor by default. Previously all sRGB textures coming into the engine along with all other usage of FColor -> FLinearColor used a lookup table that assumed the final gamma correction would simply be pow(color, 1/DisplayGamma). However, that's not the case, we use the IEC 61966-2-1 standard on most platforms for both the scene renderer, as well as for gamma correction in Slate. In Slate you should now see an image matching Photoshop instead of being slightly darker in the lower ranges. However, because we don't want to invalidate all existing textures that users have authored, all existing UTextures have a UseLegacyGamma flag set to true, all new textures will be set to false. The flag is part of the DDC key calculation, but steps were taken so that when legacy is true, keys match existing keys to prevent universally invalidating all games DDCs just to make this change.
2015-05-29 16:03:43 -04:00
Source
Engine side support for viewing "My Replays"
2015-06-03 14:37:38 -04:00