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- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper - Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline. - Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop #jira distro-133 #[fyi] wes.fudala #ushell-cherrypick of 15635368 by alfred.reynolds [CL 15651276 by Marc Audy in ue5-main branch]
22 lines
456 B
C++
22 lines
456 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "EpicWebHelper.h"
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/**
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* WinMain, called when the application is started
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*/
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int main( int argc, char** argv )
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{
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FPlatformMisc::SetGracefulTerminationHandler();
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#if WITH_CEF3
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// Structure for passing command-line arguments.
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// The definition of this structure is platform-specific.
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CefMainArgs MainArgs(argc, argv);
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return RunCEFSubProcess(MainArgs);
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#else
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return 0;
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#endif
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}
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