Files
UnrealEngineUWP/Engine/Source/Programs/EpicWebHelper/Private/Linux/EpicWebHelperLinux.cpp
Marc Audy 76a4f7dd9e Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop

#jira distro-133
#[fyi] wes.fudala

#ushell-cherrypick of 15635368 by alfred.reynolds

[CL 15651276 by Marc Audy in ue5-main branch]
2021-03-09 01:37:10 -04:00

22 lines
456 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "EpicWebHelper.h"
/**
* WinMain, called when the application is started
*/
int main( int argc, char** argv )
{
FPlatformMisc::SetGracefulTerminationHandler();
#if WITH_CEF3
// Structure for passing command-line arguments.
// The definition of this structure is platform-specific.
CefMainArgs MainArgs(argc, argv);
return RunCEFSubProcess(MainArgs);
#else
return 0;
#endif
}