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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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769fc18eb3bd7a85288e2c3baf9ca64f58406da7
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private
History
steve robb f8d47335a4 Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
[CL 31626444 by steve robb in ue5-main branch]
2024-02-19 16:51:58 -05:00
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FilePackageStore.cpp
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FilePackageStore.h
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GenericPlatformIoDispatcher.cpp
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GenericPlatformIoDispatcher.h
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IoDispatcherFileBackend.cpp
Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
2024-02-19 16:51:58 -05:00
IoDispatcherFileBackend.h
I/O - changed dispatcher backend interface from resolving a single to a batch of I/O requests.
2024-02-14 08:43:21 -05:00
IPlatformFilePak.cpp
Fix crash when running game with legacy pakfiles (-skipiostore). FPakReadRequestBase and all subclasses of IAsyncReadRequest need a default implementation for the new EnsureCompletion function rather than a fatal error if called.
2024-02-16 11:40:30 -05:00
SignedArchiveReader.cpp
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SignedArchiveReader.h
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