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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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768cfab5db576ad526bd09f469cd40ee4eab2add
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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evgenii babinets fbf0fa89d9 Added the ability for an individual UObject class to change how its name is reported in stat IDs. This allows us to change stats like PlayerPawn.NiagaraComponent to PlayerPawn.FootstepFX.
#rb robert.manuszewski, jordan.cristiano

#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 19541807 via CL 19541845 via CL 19541853 via CL 19541867
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19543397 by evgenii babinets in ue5-main branch]
2022-03-29 11:54:17 -04:00
..
Internal/Serialization
Added support to Loose File Package Writer to write multiple package output per input
2022-01-18 09:56:23 -05:00
Private
Added the ability for an individual UObject class to change how its name is reported in stat IDs. This allows us to change stats like PlayerPawn.NiagaraComponent to PlayerPawn.FootstepFX.
2022-03-29 11:54:17 -04:00
Public
Added the ability for an individual UObject class to change how its name is reported in stat IDs. This allows us to change stats like PlayerPawn.NiagaraComponent to PlayerPawn.FootstepFX.
2022-03-29 11:54:17 -04:00
Tests
Tests converted from 18848115 made to work multi-platform.
2022-03-24 13:28:25 -04:00
CoreUObject.Build.cs
…
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