Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp
Johan Duparc e6c8943f4c Datasmith: Large World Coordinate support
rules of thumb:
- Actor transforms are in doubles
- mesh internal data are in floats, except UVs that are in doubles
- compiled 3dsmax, archicad, navisworks, revit, rhino, sketchup, solidworks
#jira UETOOL-5070
#preflight 623f2ee47d49f37dfd3d599b
#rb Benoit.Deschenes

[CL 19533189 by Johan Duparc in ue5-main branch]
2022-03-28 16:55:59 -04:00
..

// Copyright Epic Games, Inc. All Rights Reserved.

This project requires environment variable SWIG_DIR to be set to the Swig 4.0.1 (www.swig.org) third party directory
on the developer's workstation in order to run swig.exe and regenerate Private\DatasmithFacadeCSharp.cpp and Public\*.cs.
Python3 is also required in order to execute a post-SWIG script adding missing headers to generated files.