You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
rules of thumb: - Actor transforms are in doubles - mesh internal data are in floats, except UVs that are in doubles - compiled 3dsmax, archicad, navisworks, revit, rhino, sketchup, solidworks #jira UETOOL-5070 #preflight 623f2ee47d49f37dfd3d599b #rb Benoit.Deschenes [CL 19533189 by Johan Duparc in ue5-main branch]
// Copyright Epic Games, Inc. All Rights Reserved. This project requires environment variable SWIG_DIR to be set to the Swig 4.0.1 (www.swig.org) third party directory on the developer's workstation in order to run swig.exe and regenerate Private\DatasmithFacadeCSharp.cpp and Public\*.cs. Python3 is also required in order to execute a post-SWIG script adding missing headers to generated files.