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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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768cfab5db576ad526bd09f469cd40ee4eab2add
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private
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ben hoffman a53ba31ea0 Keep absolute location when reparenting a subobject in blueprints
#jira UE-147382
#rb marc.audy
#rnx
#preflight 62433961323cb7b991f0f01d

[CL 19544913 by ben hoffman in ue5-main branch]
2022-03-29 13:18:01 -04:00
..
BaseSubobjectDataFactory.cpp
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ChildActorSubobjectData.cpp
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ChildSubobjectDataFactory.cpp
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InheritedSubobjectData.cpp
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InheritedSubobjectDataFactory.cpp
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SubobjectData.cpp
Only create a new default subobject when destroying a component if the owner's class is not native. Native owner classes do not have to have a DefaultSceneRoot when you drag in the C++ class directly from the content browser into the level.
2022-03-23 14:41:32 -04:00
SubobjectDataBlueprintFunctionLibrary.cpp
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SubobjectDataHandle.cpp
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SubobjectDataInterfaceModule.cpp
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SubobjectDataSubsystem.cpp
Keep absolute location when reparenting a subobject in blueprints
2022-03-29 13:18:01 -04:00
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