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UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Public
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jason hoerner 0ad99c1056 UE5_MAIN: PR #7787: Add an editor utility script function to set the LOD screen size for static meshes.
#jira UE-109176
#rb juan.canada mihnea.balta
#preflight 623bcc52bc1cf28038818820
#7787

[CL 19494876 by jason hoerner in ue5-main branch]
2022-03-24 09:53:24 -04:00
..
IStaticMeshEditor.h
…
StaticMeshEditorActions.h
Changed name on Nanite Proxy mesh to Nanite Fallback mesh.
2022-02-02 08:19:56 -05:00
StaticMeshEditorModule.h
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StaticMeshEditorSubsystem.h
UE5_MAIN: PR #7787: Add an editor utility script function to set the LOD screen size for static meshes.
2022-03-24 09:53:24 -04:00
StaticMeshEditorSubsystemHelpers.h
…
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