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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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768cfab5db576ad526bd09f469cd40ee4eab2add
UnrealEngineUWP/Engine/Source/Developer/MessageLog/Private/UserInterface
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Robb Surridge a34eda9895 Make a delegate on the main frame that can be used to request resources, which plugins can register to listen for.
#rb lauren.barnes
#jira none
#preflight 6217d7cdd71b6cfc9d5b09c5

[CL 19200955 by Robb Surridge in ue5-main branch]
2022-03-01 12:29:13 -05:00
..
SMessageLog.cpp
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
SMessageLog.h
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SMessageLogCategoryListRow.h
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SMessageLogListing.cpp
Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
2021-12-17 03:41:59 -05:00
SMessageLogListing.h
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:53 -04:00
SMessageLogMessageListRow.cpp
New FActorToken for message logs that contains information to select loaded or unloaded actors
2022-01-18 12:54:01 -05:00
SMessageLogMessageListRow.h
Make a delegate on the main frame that can be used to request resources, which plugins can register to listen for.
2022-03-01 12:29:13 -05:00
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