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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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767a982d92c1491099f6497e81fa2b85a0423948
UnrealEngineUWP/Engine/Source/Developer/Windows
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ethan geller b82b8aa4f2 [FYI] hongyi.yu, aaron.mcleran
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7674538 via CL 7680304 via CL 7680413
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529)

[CL 7805654 by ethan geller in Dev-Build branch]
2019-08-06 12:31:04 -04:00
..
LiveCoding
Few CIS fixes.
2019-07-16 08:47:25 -04:00
LiveCodingServer
LiveCoding: Prevent object files being overwritten during a live coding compile. Object files are now built with a .lc suffix, leaving the original files intact. This ensures it can gather COFF data from the correct executables on relaunch, and means that any existing changes will be patched in as soon as the first Live Coding compile is initiated. Should fix several issues.
2019-07-17 03:40:33 -04:00
ShaderFormatD3D
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
2019-06-19 08:52:32 -04:00
WindowsClientTargetPlatform
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WindowsNoEditorTargetPlatform
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WindowsPlatformEditor
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WindowsServerTargetPlatform
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WindowsTargetPlatform
[FYI] hongyi.yu, aaron.mcleran
2019-08-06 12:31:04 -04:00
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