Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/Private/TargetDeviceServicesModule.cpp
Max Preussner 762f10fc6b TargetDeviceServices: Code and documentation cleanup pass
[CL 2323221 by Max Preussner in Main branch]
2014-10-08 16:57:50 -04:00

50 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "TargetDeviceServicesPrivatePCH.h"
DEFINE_LOG_CATEGORY(TargetDeviceServicesLog);
/**
* Implements the TargetDeviceServices module.
*/
class FTargetDeviceServicesModule
: public ITargetDeviceServicesModule
{
public:
// ITargetDeviceServicesModule interface
virtual ITargetDeviceProxyManagerRef GetDeviceProxyManager() override
{
if (!DeviceProxyManagerSingleton.IsValid())
{
DeviceProxyManagerSingleton = MakeShareable(new FTargetDeviceProxyManager());
}
return DeviceProxyManagerSingleton.ToSharedRef();
}
virtual ITargetDeviceServiceManagerRef GetDeviceServiceManager() override
{
if (!DeviceServiceManagerSingleton.IsValid())
{
DeviceServiceManagerSingleton = MakeShareable(new FTargetDeviceServiceManager());
}
return DeviceServiceManagerSingleton.ToSharedRef();
}
private:
/** Holds the device proxy manager singleton. */
ITargetDeviceProxyManagerPtr DeviceProxyManagerSingleton;
/** Holds the device service manager singleton. */
ITargetDeviceServiceManagerPtr DeviceServiceManagerSingleton;
};
IMPLEMENT_MODULE(FTargetDeviceServicesModule, TargetDeviceServices);