Files
UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemTest/ReplicationSystemTest.Target.cs
Mattias Hornlund 82e88dd78e Iris
- Added support for using NetTrace for ReplicationSystemTest
- Added -TestFilter commandline options to ReplicationSystemTest allowing to only run tests where the name contains the provided string.

#rb Peter.Engstrom
#jira none
#preflight 630f3392660db81edbb1ca2f

[CL 21718572 by Mattias Hornlund in ue5-main branch]
2022-08-31 06:14:22 -04:00

48 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class ReplicationSystemTestTarget : TargetRules
{
public ReplicationSystemTestTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "ReplicationSystemTest";
bUseMallocProfiler = false;
// No editor-only data is needed
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = true;
bCompileAgainstCoreUObject = false;
bCompileAgainstApplicationCore = true;
bCompileWithPluginSupport = true;
bBuildDeveloperTools = false;
bBuildRequiresCookedData = true; // this program requires no data
// No ICU internationalization as it causes shutdown errors.
bCompileICU = false;
// Don't need slate
bUsesSlate = false;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
bIsBuildingConsoleApplication = true;
bLegalToDistributeBinary = true;
// Always want logging so we can see the test results
bUseLoggingInShipping = true;
// Network config
bWithPushModel = true;
bUseIris = true;
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
}
}