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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17949667 by aurel cordonnier in ue5-main branch]
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using EpicGames.Core;
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using UnrealBuildBase;
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using UnrealBuildTool;
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namespace AutomationTool
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{
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[Help("Opens the specified project.")]
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[Help("project=<QAGame>", "Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UnrealEditor")]
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class OpenEditor: BuildCommand
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{
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// exposed as a property so projects can derive and set this directly
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public string ProjectName { get; set; }
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public OpenEditor()
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{
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}
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public override ExitCode Execute()
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{
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string EditorPath = HostPlatform.Current.GetUnrealExePath("UnrealEditor");
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string EditorArgs = "";
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ProjectName = ParseParamValue("project", ProjectName);
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if (!String.IsNullOrEmpty(ProjectName))
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{
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FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectName);
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if (ProjectFile == null)
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{
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throw new AutomationException("Unable to find uproject file for {0}", ProjectName);
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}
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EditorArgs = ProjectFile.FullName;
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}
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// filter out any -project argument since we want it to be the first un-prefixed argument to the editor
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IEnumerable<string> ParamList = this.Params
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.Where(P => P.StartsWith("project=", StringComparison.OrdinalIgnoreCase) == false);
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ParamList = new[] { EditorArgs }.Concat(ParamList);
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bool bLaunched = RunUntrackedProcess(EditorPath, string.Join(" ", ParamList));
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return bLaunched ? ExitCode.Success : ExitCode.Error_UATLaunchFailure;
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}
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protected bool RunUntrackedProcess(string BinaryPath, string Args)
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{
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LogInformation("Running {0} {1}", BinaryPath, Args);
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var NewProcess = HostPlatform.Current.CreateProcess(BinaryPath);
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var Result = new ProcessResult(BinaryPath, NewProcess, false, false);
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System.Diagnostics.Process Proc = Result.ProcessObject;
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Proc.StartInfo.FileName = BinaryPath;
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Proc.StartInfo.Arguments = string.IsNullOrEmpty(Args) ? "" : Args;
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Proc.StartInfo.UseShellExecute = false;
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return Proc.Start();
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}
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}
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} |