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#rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3345860 on 2017/03/14 by Daniel.Lamb Fixed crash when building DLC #test Cook paragon. Change 3347324 on 2017/03/15 by Gil.Gribb UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme. Change 3347331 on 2017/03/15 by Robert.Manuszewski Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill. #jira UE-42732 Change 3347371 on 2017/03/15 by Graeme.Thornton Fix for runtime asset cache not invalidating files with an outdated version number Change 3349161 on 2017/03/16 by Steve.Robb Generated UFUNCTION FNames no longer exported. Misc refactors of code generation. Change 3349167 on 2017/03/16 by Steve.Robb Unused TBoolConstant removed (the more general TIntegralConstant should be used instead). Change 3349274 on 2017/03/16 by Gil.Gribb UE4 - Fix loading a package that is already loaded. Change 3349534 on 2017/03/16 by Ben.Marsh UBT: Check that the SN-DBS service is running before attempting to use it. Change 3349612 on 2017/03/16 by Gil.Gribb UE4 - Increased estimate of summary size. Change 3350021 on 2017/03/16 by Gil.Gribb UE4 - Fixed crash in signature checks when mounting pak files. Change 3350052 on 2017/03/16 by Ben.Marsh Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name. Change 3350360 on 2017/03/16 by Ben.Marsh UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes. Change 3351670 on 2017/03/17 by Ben.Marsh UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them. Change 3352289 on 2017/03/17 by Ben.Marsh Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits. Change 3352390 on 2017/03/17 by Ben.Marsh Remove unused/out of date binaries for CrashReporter. Change 3352392 on 2017/03/17 by Ben.Marsh Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now. Change 3352410 on 2017/03/17 by Ben.Marsh Remove P4ChangeReporter. I don't believe this is used any more. Change 3352450 on 2017/03/17 by Ben.Marsh Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects. Change 3352455 on 2017/03/17 by Ben.Marsh Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more. Change 3352940 on 2017/03/17 by Wes.Hunt Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute. #codereview: jin.zhang Change 3353658 on 2017/03/20 by Steve.Robb Fix for crash when importing a BP which has a populated TMap with an enum class key. Change 3354056 on 2017/03/20 by Steve.Robb TAssetPtr<T> can now be constructed from a nullptr without a full definition of T. Change 3356111 on 2017/03/21 by Graeme.Thornton Fix for UE-34131 - Support double and fname stat types in UFE stat export to CSV #jira UE-34131 Change 3358584 on 2017/03/22 by Daniel.Lamb Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking. #test Cook shootergame Change 3360379 on 2017/03/23 by Gil.Gribb UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance. Change 3360623 on 2017/03/23 by Gil.Gribb UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy. Change 3360627 on 2017/03/23 by Gil.Gribb UE4 - Optimized UObject hash tables for speed and space. Change 3361183 on 2017/03/23 by Gil.Gribb UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor. Change 3361906 on 2017/03/23 by Steve.Robb Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements. #jira UE-43272 Change 3362839 on 2017/03/24 by Gil.Gribb UE4 - Fixed hash table lock optimization. Change 3367348 on 2017/03/28 by Robert.Manuszewski Making sure streamed-in SoundWaves get added to GC clusters. Change 3367386 on 2017/03/28 by Ben.Marsh EC: Pass the Semaphores property from a build type as a parameter to new build jobs. Change 3367422 on 2017/03/28 by Ben.Marsh EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually. Change 3367469 on 2017/03/28 by Ben.Marsh EC: Prevent multiple incremental jobs running at once. Change 3367640 on 2017/03/28 by Ben.Marsh Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override. Change 3367836 on 2017/03/28 by Uriel.Doyon Improved handled of references in the streaming manager Change 3369354 on 2017/03/29 by Graeme.Thornton Added AES encrypt/decrypt functions that take a byte array for the key Change 3369804 on 2017/03/29 by Ben.Marsh Remove incorrect "EngineVersion" settings from plugin descriptors. Change 3370462 on 2017/03/29 by Ben.Marsh Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator. #jira UE-43467 Change 3371598 on 2017/03/30 by Ben.Marsh UBT: Fix message for missing toolchain in VS2017. Change 3372827 on 2017/03/30 by Ben.Marsh BuildGraph: Output an error at the end of each step if any previous build products have been modified. Change 3372947 on 2017/03/30 by Ben.Marsh [Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT. Change 3372958 on 2017/03/30 by Ben.Marsh [Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT. Change 3372981 on 2017/03/30 by Ben.Marsh [Merge] Modular game fixes for UAT * Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination * Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine * Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start Change 3373024 on 2017/03/30 by Ben.Marsh [Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep. Change 3373041 on 2017/03/30 by Ben.Marsh [Merge] Added UAT script to replace assets with another source Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files Change 3373052 on 2017/03/30 by Ben.Marsh [Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet Change 3373092 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash attempting to load cooked static mesh in editor Change 3373112 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels Change 3373132 on 2017/03/30 by Ben.Marsh [Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet Change 3373138 on 2017/03/30 by Ben.Marsh [Merge] Fixed code issue with playback of cooked SoundCues Skip over code using editor only data when editor data has been stripped Change 3373143 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash when attempting to open multiple cooked assets Change 3373156 on 2017/03/30 by Ben.Marsh [Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement) Change 3373161 on 2017/03/30 by Ben.Marsh [Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data Change 3373168 on 2017/03/30 by Ben.Marsh [Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file). Change 3373204 on 2017/03/30 by Ben.Marsh [Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around. Change 3373209 on 2017/03/30 by Ben.Marsh [Merge] Fix missing material in mod editor for cooked assets. Change 3373388 on 2017/03/30 by Ben.Marsh [Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall. Change 3374200 on 2017/03/31 by Ben.Marsh [Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics. Change 3374279 on 2017/03/31 by Ben.Marsh PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist) Change 3374331 on 2017/03/31 by Ben.Marsh UBT: Disable warning pragmas on Mono; not supported on current compiler. #jira UE-43451 Change 3375108 on 2017/03/31 by Ben.Marsh Removing another plugin EngineVersion property. Change 3375126 on 2017/03/31 by Ben.Marsh Fix incorrect executable paths being generated for Windows. Change 3375159 on 2017/03/31 by Graeme.Thornton Pak Index Encryption - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key - Added "-encryptpakindex" option to UAT to force on index encryption - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor Change 3375197 on 2017/03/31 by Graeme.Thornton Enable pak index encryption in shootergame Change 3375377 on 2017/03/31 by Ben.Marsh Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries". Change 3376418 on 2017/04/03 by Ben.Marsh BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build. Change 3376447 on 2017/04/03 by Ben.Marsh Build: Remove some unused stream settings Change 3376469 on 2017/04/03 by Ben.Marsh Build: Add a customizable field for the script to use for custom builds in every branch. Change 3376654 on 2017/04/03 by Ben.Marsh Add a fatal error message containing the module with an outstanding reference when trying to unload it. #jira UE-42423 Change 3376747 on 2017/04/03 by Gil.Gribb UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL. Change 3377173 on 2017/04/03 by Ben.Marsh Make sure callstacks are written to stdout following a crash on a background thread. Change 3377183 on 2017/04/03 by Ben.Marsh Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument). Change 3377280 on 2017/04/03 by Ben.Marsh Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/... Change3377311on 2017/04/03 by Ben.Marsh Build: Set the 'Semaphores' parameter for any jobs started from a schedule. Change 3377326 on 2017/04/03 by Ben.Marsh UGS: Show badges which match an entire subtree if the project field ends with "...". Change 3377392 on 2017/04/03 by Ben.Marsh Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them. Change 3377895 on 2017/04/03 by Ben.Marsh EC: Send notification emails whenever UAT fails to compile. Change 3377923 on 2017/04/03 by Ben.Marsh Build: Use a different semaphore for the common editors build target to the incremental compile build target. Change 3378297 on 2017/04/04 by Graeme.Thornton Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT Change 3378301 on 2017/04/04 by Ben.Marsh UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes. Change 3378460 on 2017/04/04 by Graeme.Thornton Remove dependency preloading system from sync and async loading paths Change 3378535 on 2017/04/04 by Robert.Manuszewski Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324 #jira UE-43544 Change 3378575 on 2017/04/04 by Robert.Manuszewski Making sure actor clusters are not created in non-cooked builds #jira UE-43617 #jira UE-43614 Change 3378589 on 2017/04/04 by Robert.Manuszewski Disabling debug GC cluster logging #jira UE-43617 Change 3379118 on 2017/04/04 by Robert.Manuszewski Disabling actor clustering by default, keeping it on in Orion and Ocean Change 3379815 on 2017/04/04 by Ben.Marsh Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures. Change 3380811 on 2017/04/05 by Gil.Gribb UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it. Change 3383313 on 2017/04/06 by Uriel.Doyon Integrated CL 3372436 33727653373272from Dev-Rendering #JIRA UE-43669 Change 3383531 on 2017/04/06 by Ben.Marsh UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory. Change 3383786 on 2017/04/06 by Ben.Zeigler Back out changelist 3382694 and replace with CL #3383757 from bob.tellez: Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing Change 3385089 on 2017/04/07 by Gil.Gribb UE4 - Critical. Fixed memory leak in pak precacher. [CL 3386123 by Ben Marsh in Main branch]
2394 lines
91 KiB
C#
2394 lines
91 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnrealBuildTool;
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using System.IO;
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using System.Reflection;
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namespace AutomationTool
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{
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[Help("targetplatform=PlatformName", "target platform for building, cooking and deployment (also -Platform)")]
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[Help("servertargetplatform=PlatformName", "target platform for building, cooking and deployment of the dedicated server (also -ServerPlatform)")]
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public class ProjectParams
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{
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#region Constructors
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/// <summary>
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/// Gets a parameter from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="Default">Default value.</param>
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/// <param name="ParamNames">Command line parameter names to parse.</param>
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/// <returns>Parameter value.</returns>
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bool GetParamValueIfNotSpecified(BuildCommand Command, bool? SpecifiedValue, bool Default, params string[] ParamNames)
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{
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if (SpecifiedValue.HasValue)
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{
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return SpecifiedValue.Value;
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}
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else if (Command != null)
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{
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foreach (var Param in ParamNames)
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{
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if (Command.ParseParam(Param))
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{
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return true;
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}
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}
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}
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return Default;
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}
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/// <summary>
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/// Gets optional parameter from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available or the command has not been specified in the command line, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="Default">Default value.</param>
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/// <param name="TrueParam">Name of a parameter that sets the value to 'true', for example: -clean</param>
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/// <param name="FalseParam">Name of a parameter that sets the value to 'false', for example: -noclean</param>
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/// <returns>Parameter value or default value if the paramater has not been specified</returns>
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bool? GetOptionalParamValueIfNotSpecified(BuildCommand Command, bool? SpecifiedValue, bool? Default, string TrueParam, string FalseParam)
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{
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if (SpecifiedValue.HasValue)
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{
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return SpecifiedValue.Value;
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}
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else if (Command != null)
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{
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bool? Value = null;
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if (!String.IsNullOrEmpty(TrueParam) && Command.ParseParam(TrueParam))
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{
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Value = true;
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}
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else if (!String.IsNullOrEmpty(FalseParam) && Command.ParseParam(FalseParam))
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{
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Value = false;
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}
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if (Value.HasValue)
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{
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return Value;
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}
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}
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return Default;
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}
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/// <summary>
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/// Gets a parameter value from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="ParamName">Command line parameter name to parse.</param>
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/// <param name="Default">Default value</param>
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/// <param name="bTrimQuotes">If set, the leading and trailing quotes will be removed, e.g. instead of "/home/User Name" it will return /home/User Name</param>
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/// <returns>Parameter value.</returns>
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string ParseParamValueIfNotSpecified(BuildCommand Command, string SpecifiedValue, string ParamName, string Default = "", bool bTrimQuotes = false)
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{
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string Result = Default;
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if (SpecifiedValue != null)
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{
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Result = SpecifiedValue;
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}
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else if (Command != null)
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{
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Result = Command.ParseParamValue(ParamName, Default);
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}
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return bTrimQuotes ? Result.Trim( new char[]{'\"'} ) : Result;
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}
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/// <summary>
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/// Sets up platforms
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/// </summary>
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/// <param name="DependentPlatformMap">Set with a mapping from source->destination if specified on command line</param>
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/// <param name="Command">The command line to parse</param>
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/// <param name="OverrideTargetPlatforms">If passed use this always</param>
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/// <param name="DefaultTargetPlatforms">Use this if nothing is passed on command line</param>
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/// <param name="AllowPlatformParams">Allow raw -platform options</param>
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/// <param name="PlatformParamNames">Possible -parameters to check for</param>
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/// <returns>List of platforms parsed from the command line</returns>
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private List<TargetPlatformDescriptor> SetupTargetPlatforms(ref Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> DependentPlatformMap, BuildCommand Command, List<TargetPlatformDescriptor> OverrideTargetPlatforms, List<TargetPlatformDescriptor> DefaultTargetPlatforms, bool AllowPlatformParams, params string[] PlatformParamNames)
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{
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List<TargetPlatformDescriptor> TargetPlatforms = null;
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if (CommandUtils.IsNullOrEmpty(OverrideTargetPlatforms))
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{
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if (Command != null)
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{
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// Parse the command line, we support the following params:
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// -'PlatformParamNames[n]'=Platform_1+Platform_2+...+Platform_k
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// or (if AllowPlatformParams is true)
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// -Platform_1 -Platform_2 ... -Platform_k
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string CmdLinePlatform = null;
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foreach (var ParamName in PlatformParamNames)
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{
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CmdLinePlatform = Command.ParseParamValue(ParamName);
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if (!String.IsNullOrEmpty(CmdLinePlatform))
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{
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break;
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}
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}
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List<string> CookFlavors = null;
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{
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string CmdLineCookFlavor = Command.ParseParamValue("cookflavor");
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if (!String.IsNullOrEmpty(CmdLineCookFlavor))
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{
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CookFlavors = new List<string>(CmdLineCookFlavor.Split('+'));
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}
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}
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if (!String.IsNullOrEmpty(CmdLinePlatform))
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{
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// Get all platforms from the param value: Platform_1+Platform_2+...+Platform_k
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TargetPlatforms = new List<TargetPlatformDescriptor>();
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var PlatformNames = new List<string>(CmdLinePlatform.Split('+'));
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foreach (var PlatformName in PlatformNames)
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{
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// Look for dependent platforms, Source_1.Dependent_1+Source_2.Dependent_2+Standalone_3
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var SubPlatformNames = new List<string>(PlatformName.Split('.'));
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foreach (var SubPlatformName in SubPlatformNames)
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{
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UnrealTargetPlatform NewPlatformType = (UnrealTargetPlatform)Enum.Parse(typeof(UnrealTargetPlatform), SubPlatformName, true);
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// generate all valid platform descriptions for this platform type + cook flavors
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List<TargetPlatformDescriptor> PlatformDescriptors = Platform.GetValidTargetPlatforms(NewPlatformType, CookFlavors);
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TargetPlatforms.AddRange(PlatformDescriptors);
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if (SubPlatformName != SubPlatformNames[0])
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{
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// This is not supported with cook flavors
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if (!CommandUtils.IsNullOrEmpty(CookFlavors))
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{
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throw new AutomationException("Cook flavors are not supported for dependent platforms!");
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}
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// We're a dependent platform so add ourselves to the map, pointing to the first element in the list
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UnrealTargetPlatform FirstPlatformType = (UnrealTargetPlatform)Enum.Parse(typeof(UnrealTargetPlatform), SubPlatformNames[0], true);
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DependentPlatformMap.Add(new TargetPlatformDescriptor(NewPlatformType), new TargetPlatformDescriptor(FirstPlatformType));
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}
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}
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}
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}
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else if (AllowPlatformParams)
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{
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// Look up platform names in the command line: -Platform_1 -Platform_2 ... -Platform_k
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TargetPlatforms = new List<TargetPlatformDescriptor>();
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foreach (UnrealTargetPlatform PlatType in Enum.GetValues(typeof(UnrealTargetPlatform)))
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{
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if (PlatType != UnrealTargetPlatform.Unknown)
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{
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if (Command.ParseParam(PlatType.ToString()))
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{
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List<TargetPlatformDescriptor> PlatformDescriptors = Platform.GetValidTargetPlatforms(PlatType, CookFlavors);
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TargetPlatforms.AddRange(PlatformDescriptors);
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}
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}
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}
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}
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}
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}
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else
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{
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TargetPlatforms = OverrideTargetPlatforms;
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}
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if (CommandUtils.IsNullOrEmpty(TargetPlatforms))
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{
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// Revert to single default platform - the current platform we're running
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TargetPlatforms = DefaultTargetPlatforms;
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}
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return TargetPlatforms;
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}
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public ProjectParams(ProjectParams InParams)
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{
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//
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//// Use this.Name with properties and fields!
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//
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this.RawProjectPath = InParams.RawProjectPath;
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this.MapsToCook = InParams.MapsToCook;
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this.MapIniSectionsToCook = InParams.MapIniSectionsToCook;
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this.DirectoriesToCook = InParams.DirectoriesToCook;
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this.InternationalizationPreset = InParams.InternationalizationPreset;
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this.CulturesToCook = InParams.CulturesToCook;
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this.BasedOnReleaseVersion = InParams.BasedOnReleaseVersion;
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this.CreateReleaseVersion = InParams.CreateReleaseVersion;
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this.GeneratePatch = InParams.GeneratePatch;
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this.DLCName = InParams.DLCName;
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this.DLCIncludeEngineContent = InParams.DLCIncludeEngineContent;
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this.DiffCookedContentPath = InParams.DiffCookedContentPath;
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this.AdditionalCookerOptions = InParams.AdditionalCookerOptions;
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this.ClientCookedTargets = InParams.ClientCookedTargets;
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this.ServerCookedTargets = InParams.ServerCookedTargets;
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this.EditorTargets = InParams.EditorTargets;
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this.ProgramTargets = InParams.ProgramTargets;
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this.ClientTargetPlatforms = InParams.ClientTargetPlatforms;
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this.ClientDependentPlatformMap = InParams.ClientDependentPlatformMap;
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this.ServerTargetPlatforms = InParams.ServerTargetPlatforms;
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this.ServerDependentPlatformMap = InParams.ServerDependentPlatformMap;
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this.Build = InParams.Build;
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this.Run = InParams.Run;
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this.Cook = InParams.Cook;
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this.IterativeCooking = InParams.IterativeCooking;
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this.IterateSharedCookedBuild = InParams.IterateSharedCookedBuild;
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this.CookAll = InParams.CookAll;
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this.CookPartialGC = InParams.CookPartialGC;
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this.CookInEditor = InParams.CookInEditor;
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this.CookOutputDir = InParams.CookOutputDir;
|
|
this.CookMapsOnly = InParams.CookMapsOnly;
|
|
this.SkipCook = InParams.SkipCook;
|
|
this.SkipCookOnTheFly = InParams.SkipCookOnTheFly;
|
|
this.Prebuilt = InParams.Prebuilt;
|
|
this.RunTimeoutSeconds = InParams.RunTimeoutSeconds;
|
|
this.Clean = InParams.Clean;
|
|
this.Pak = InParams.Pak;
|
|
this.SignPak = InParams.SignPak;
|
|
this.SignedPak = InParams.SignedPak;
|
|
this.SkipPak = InParams.SkipPak;
|
|
this.NoXGE = InParams.NoXGE;
|
|
this.CookOnTheFly = InParams.CookOnTheFly;
|
|
this.CookOnTheFlyStreaming = InParams.CookOnTheFlyStreaming;
|
|
this.UnversionedCookedContent = InParams.UnversionedCookedContent;
|
|
this.EncryptIniFiles = InParams.EncryptIniFiles;
|
|
this.EncryptPakIndex = InParams.EncryptPakIndex;
|
|
this.EncryptEverything = InParams.EncryptEverything;
|
|
this.SkipCookingEditorContent = InParams.SkipCookingEditorContent;
|
|
this.NumCookersToSpawn = InParams.NumCookersToSpawn;
|
|
this.FileServer = InParams.FileServer;
|
|
this.DedicatedServer = InParams.DedicatedServer;
|
|
this.Client = InParams.Client;
|
|
this.NoClient = InParams.NoClient;
|
|
this.LogWindow = InParams.LogWindow;
|
|
this.Stage = InParams.Stage;
|
|
this.SkipStage = InParams.SkipStage;
|
|
this.StageDirectoryParam = InParams.StageDirectoryParam;
|
|
this.Manifests = InParams.Manifests;
|
|
this.CreateChunkInstall = InParams.CreateChunkInstall;
|
|
this.UE4Exe = InParams.UE4Exe;
|
|
this.NoDebugInfo = InParams.NoDebugInfo;
|
|
this.NoCleanStage = InParams.NoCleanStage;
|
|
this.MapToRun = InParams.MapToRun;
|
|
this.AdditionalServerMapParams = InParams.AdditionalServerMapParams;
|
|
this.Foreign = InParams.Foreign;
|
|
this.ForeignCode = InParams.ForeignCode;
|
|
this.StageCommandline = InParams.StageCommandline;
|
|
this.BundleName = InParams.BundleName;
|
|
this.RunCommandline = InParams.RunCommandline;
|
|
this.ServerCommandline = InParams.ServerCommandline;
|
|
this.Package = InParams.Package;
|
|
this.Deploy = InParams.Deploy;
|
|
this.DeployFolder = InParams.DeployFolder;
|
|
this.IterativeDeploy = InParams.IterativeDeploy;
|
|
this.IgnoreCookErrors = InParams.IgnoreCookErrors;
|
|
this.FastCook = InParams.FastCook;
|
|
this.Devices = InParams.Devices;
|
|
this.DeviceNames = InParams.DeviceNames;
|
|
this.ServerDevice = InParams.ServerDevice;
|
|
this.NullRHI = InParams.NullRHI;
|
|
this.FakeClient = InParams.FakeClient;
|
|
this.EditorTest = InParams.EditorTest;
|
|
this.RunAutomationTests = InParams.RunAutomationTests;
|
|
this.RunAutomationTest = InParams.RunAutomationTest;
|
|
this.CrashIndex = InParams.CrashIndex;
|
|
this.Port = InParams.Port;
|
|
this.SkipServer = InParams.SkipServer;
|
|
this.Unattended = InParams.Unattended;
|
|
this.ServerDeviceAddress = InParams.ServerDeviceAddress;
|
|
this.DeviceUsername = InParams.DeviceUsername;
|
|
this.DevicePassword = InParams.DevicePassword;
|
|
this.CrashReporter = InParams.CrashReporter;
|
|
this.ClientConfigsToBuild = InParams.ClientConfigsToBuild;
|
|
this.ServerConfigsToBuild = InParams.ServerConfigsToBuild;
|
|
this.NumClients = InParams.NumClients;
|
|
this.Compressed = InParams.Compressed;
|
|
this.UseDebugParamForEditorExe = InParams.UseDebugParamForEditorExe;
|
|
this.Archive = InParams.Archive;
|
|
this.ArchiveDirectoryParam = InParams.ArchiveDirectoryParam;
|
|
this.ArchiveMetaData = InParams.ArchiveMetaData;
|
|
this.CreateAppBundle = InParams.CreateAppBundle;
|
|
this.Distribution = InParams.Distribution;
|
|
this.Prereqs = InParams.Prereqs;
|
|
this.AppLocalDirectory = InParams.AppLocalDirectory;
|
|
this.NoBootstrapExe = InParams.NoBootstrapExe;
|
|
this.Prebuilt = InParams.Prebuilt;
|
|
this.RunTimeoutSeconds = InParams.RunTimeoutSeconds;
|
|
this.bIsCodeBasedProject = InParams.bIsCodeBasedProject;
|
|
this.bCodeSign = InParams.bCodeSign;
|
|
this.TitleID = InParams.TitleID;
|
|
this.bTreatNonShippingBinariesAsDebugFiles = InParams.bTreatNonShippingBinariesAsDebugFiles;
|
|
this.RunAssetNativization = InParams.RunAssetNativization;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor. Be sure to use this.ParamName to set the actual property name as parameter names and property names
|
|
/// overlap here.
|
|
/// If a parameter value is not set, it will be parsed from the command line; if the command is null, the default value will be used.
|
|
/// </summary>
|
|
public ProjectParams(
|
|
FileReference RawProjectPath,
|
|
|
|
BuildCommand Command = null,
|
|
string Device = null,
|
|
string MapToRun = null,
|
|
string AdditionalServerMapParams = null,
|
|
ParamList<string> Port = null,
|
|
string RunCommandline = null,
|
|
string StageCommandline = null,
|
|
string BundleName = null,
|
|
string StageDirectoryParam = null,
|
|
string UE4Exe = null,
|
|
string SignPak = null,
|
|
List<UnrealTargetConfiguration> ClientConfigsToBuild = null,
|
|
List<UnrealTargetConfiguration> ServerConfigsToBuild = null,
|
|
ParamList<string> MapsToCook = null,
|
|
ParamList<string> MapIniSectionsToCook = null,
|
|
ParamList<string> DirectoriesToCook = null,
|
|
string InternationalizationPreset = null,
|
|
ParamList<string> CulturesToCook = null,
|
|
ParamList<string> ClientCookedTargets = null,
|
|
ParamList<string> EditorTargets = null,
|
|
ParamList<string> ServerCookedTargets = null,
|
|
List<TargetPlatformDescriptor> ClientTargetPlatforms = null,
|
|
Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ClientDependentPlatformMap = null,
|
|
List<TargetPlatformDescriptor> ServerTargetPlatforms = null,
|
|
Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ServerDependentPlatformMap = null,
|
|
bool? Build = null,
|
|
bool? Cook = null,
|
|
bool? Run = null,
|
|
bool? SkipServer = null,
|
|
bool? Clean = null,
|
|
bool? Compressed = null,
|
|
bool? UseDebugParamForEditorExe = null,
|
|
bool? IterativeCooking = null,
|
|
bool? IterateSharedCookedBuild = null,
|
|
bool? CookAll = null,
|
|
bool? CookPartialGC = null,
|
|
bool? CookInEditor = null,
|
|
string CookOutputDir = null,
|
|
bool? CookMapsOnly = null,
|
|
bool? CookOnTheFly = null,
|
|
bool? CookOnTheFlyStreaming = null,
|
|
bool? UnversionedCookedContent = null,
|
|
bool? EncryptIniFiles = null,
|
|
bool? EncryptPakIndex = null,
|
|
bool? EncryptEverything = null,
|
|
bool? SkipCookingEditorContent = null,
|
|
int? NumCookersToSpawn = null,
|
|
string AdditionalCookerOptions = null,
|
|
string BasedOnReleaseVersion = null,
|
|
string CreateReleaseVersion = null,
|
|
string CreateReleaseVersionBasePath = null,
|
|
string BasedOnReleaseVersionBasePath = null,
|
|
bool? GeneratePatch = null,
|
|
string DLCName = null,
|
|
string DiffCookedContentPath = null,
|
|
bool? DLCIncludeEngineContent = null,
|
|
bool? CrashReporter = null,
|
|
bool? DedicatedServer = null,
|
|
bool? Client = null,
|
|
bool? Deploy = null,
|
|
string DeployFolder = null,
|
|
bool? FileServer = null,
|
|
bool? Foreign = null,
|
|
bool? ForeignCode = null,
|
|
bool? LogWindow = null,
|
|
bool? NoCleanStage = null,
|
|
bool? NoClient = null,
|
|
bool? NoDebugInfo = null,
|
|
bool? NoXGE = null,
|
|
bool? Package = null,
|
|
bool? Pak = null,
|
|
bool? Prereqs = null,
|
|
string AppLocalDirectory = null,
|
|
bool? NoBootstrapExe = null,
|
|
bool? SignedPak = null,
|
|
bool? NullRHI = null,
|
|
bool? FakeClient = null,
|
|
bool? EditorTest = null,
|
|
bool? RunAutomationTests = null,
|
|
string RunAutomationTest = null,
|
|
int? CrashIndex = null,
|
|
bool? SkipCook = null,
|
|
bool? SkipCookOnTheFly = null,
|
|
bool? SkipPak = null,
|
|
bool? SkipStage = null,
|
|
bool? Stage = null,
|
|
bool? Manifests = null,
|
|
bool? CreateChunkInstall = null,
|
|
bool? Unattended = null,
|
|
int? NumClients = null,
|
|
bool? Archive = null,
|
|
string ArchiveDirectoryParam = null,
|
|
bool? ArchiveMetaData = null,
|
|
bool? CreateAppBundle = null,
|
|
ParamList<string> ProgramTargets = null,
|
|
bool? Distribution = null,
|
|
bool? Prebuilt = null,
|
|
int? RunTimeoutSeconds = null,
|
|
string SpecifiedArchitecture = null,
|
|
bool? IterativeDeploy = null,
|
|
bool? FastCook = null,
|
|
bool? IgnoreCookErrors = null,
|
|
bool? RunAssetNativization = null,
|
|
bool? CodeSign = null,
|
|
bool? TreatNonShippingBinariesAsDebugFiles = null,
|
|
string Provision = null,
|
|
string Certificate = null,
|
|
ParamList<string> InMapsToRebuildLightMaps = null,
|
|
ParamList<string> TitleID = null
|
|
)
|
|
{
|
|
//
|
|
//// Use this.Name with properties and fields!
|
|
//
|
|
|
|
this.RawProjectPath = RawProjectPath;
|
|
if (DirectoriesToCook != null)
|
|
{
|
|
this.DirectoriesToCook = DirectoriesToCook;
|
|
}
|
|
this.InternationalizationPreset = ParseParamValueIfNotSpecified(Command, InternationalizationPreset, "i18npreset");
|
|
|
|
// If not specified in parameters, check commandline.
|
|
if (CulturesToCook == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var CookCulturesString = Command.ParseParamValue("CookCultures");
|
|
if (CookCulturesString != null)
|
|
{
|
|
this.CulturesToCook = new ParamList<string>(CookCulturesString.Split(','));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.CulturesToCook = CulturesToCook;
|
|
}
|
|
|
|
if (ClientCookedTargets != null)
|
|
{
|
|
this.ClientCookedTargets = ClientCookedTargets;
|
|
}
|
|
if (ServerCookedTargets != null)
|
|
{
|
|
this.ServerCookedTargets = ServerCookedTargets;
|
|
}
|
|
if (EditorTargets != null)
|
|
{
|
|
this.EditorTargets = EditorTargets;
|
|
}
|
|
if (ProgramTargets != null)
|
|
{
|
|
this.ProgramTargets = ProgramTargets;
|
|
}
|
|
|
|
// Parse command line params for client platforms "-TargetPlatform=Win64+Mac", "-Platform=Win64+Mac" and also "-Win64", "-Mac" etc.
|
|
if (ClientDependentPlatformMap != null)
|
|
{
|
|
this.ClientDependentPlatformMap = ClientDependentPlatformMap;
|
|
}
|
|
|
|
List<TargetPlatformDescriptor> DefaultTargetPlatforms = new ParamList<TargetPlatformDescriptor>(new TargetPlatformDescriptor(HostPlatform.Current.HostEditorPlatform));
|
|
this.ClientTargetPlatforms = SetupTargetPlatforms(ref this.ClientDependentPlatformMap, Command, ClientTargetPlatforms, DefaultTargetPlatforms, true, "TargetPlatform", "Platform");
|
|
|
|
// Parse command line params for server platforms "-ServerTargetPlatform=Win64+Mac", "-ServerPlatform=Win64+Mac". "-Win64" etc is not allowed here
|
|
if (ServerDependentPlatformMap != null)
|
|
{
|
|
this.ServerDependentPlatformMap = ServerDependentPlatformMap;
|
|
}
|
|
this.ServerTargetPlatforms = SetupTargetPlatforms(ref this.ServerDependentPlatformMap, Command, ServerTargetPlatforms, this.ClientTargetPlatforms, false, "ServerTargetPlatform", "ServerPlatform");
|
|
|
|
this.Build = GetParamValueIfNotSpecified(Command, Build, this.Build, "build");
|
|
this.Run = GetParamValueIfNotSpecified(Command, Run, this.Run, "run");
|
|
this.Cook = GetParamValueIfNotSpecified(Command, Cook, this.Cook, "cook");
|
|
this.CreateReleaseVersionBasePath = ParseParamValueIfNotSpecified(Command, CreateReleaseVersionBasePath, "createreleaseversionroot", String.Empty);
|
|
this.BasedOnReleaseVersionBasePath = ParseParamValueIfNotSpecified(Command, BasedOnReleaseVersionBasePath, "basedonreleaseversionroot", String.Empty);
|
|
this.CreateReleaseVersion = ParseParamValueIfNotSpecified(Command, CreateReleaseVersion, "createreleaseversion", String.Empty);
|
|
this.BasedOnReleaseVersion = ParseParamValueIfNotSpecified(Command, BasedOnReleaseVersion, "basedonreleaseversion", String.Empty);
|
|
this.GeneratePatch = GetParamValueIfNotSpecified(Command, GeneratePatch, this.GeneratePatch, "GeneratePatch");
|
|
this.AdditionalCookerOptions = ParseParamValueIfNotSpecified(Command, AdditionalCookerOptions, "AdditionalCookerOptions", String.Empty);
|
|
this.DLCName = ParseParamValueIfNotSpecified(Command, DLCName, "DLCName", String.Empty);
|
|
this.DiffCookedContentPath = ParseParamValueIfNotSpecified(Command, DiffCookedContentPath, "DiffCookedContentPath", String.Empty);
|
|
this.DLCIncludeEngineContent = GetParamValueIfNotSpecified(Command, DLCIncludeEngineContent, this.DLCIncludeEngineContent, "DLCIncludeEngineContent");
|
|
this.SkipCook = GetParamValueIfNotSpecified(Command, SkipCook, this.SkipCook, "skipcook");
|
|
if (this.SkipCook)
|
|
{
|
|
this.Cook = true;
|
|
}
|
|
this.Clean = GetOptionalParamValueIfNotSpecified(Command, Clean, this.Clean, "clean", null);
|
|
this.SignPak = ParseParamValueIfNotSpecified(Command, SignPak, "signpak", String.Empty);
|
|
this.SignedPak = !String.IsNullOrEmpty(this.SignPak) || GetParamValueIfNotSpecified(Command, SignedPak, this.SignedPak, "signedpak");
|
|
if (string.IsNullOrEmpty(this.SignPak))
|
|
{
|
|
this.SignPak = Path.Combine(RawProjectPath.Directory.FullName, @"Build\NoRedist\Keys.txt");
|
|
if (!File.Exists(this.SignPak))
|
|
{
|
|
this.SignPak = null;
|
|
}
|
|
}
|
|
this.Pak = GetParamValueIfNotSpecified(Command, Pak, this.Pak, "pak");
|
|
this.SkipPak = GetParamValueIfNotSpecified(Command, SkipPak, this.SkipPak, "skippak");
|
|
if (this.SkipPak)
|
|
{
|
|
this.Pak = true;
|
|
}
|
|
this.NoXGE = GetParamValueIfNotSpecified(Command, NoXGE, this.NoXGE, "noxge");
|
|
this.CookOnTheFly = GetParamValueIfNotSpecified(Command, CookOnTheFly, this.CookOnTheFly, "cookonthefly");
|
|
if (this.CookOnTheFly && this.SkipCook)
|
|
{
|
|
this.Cook = false;
|
|
}
|
|
this.CookOnTheFlyStreaming = GetParamValueIfNotSpecified(Command, CookOnTheFlyStreaming, this.CookOnTheFlyStreaming, "cookontheflystreaming");
|
|
this.UnversionedCookedContent = GetParamValueIfNotSpecified(Command, UnversionedCookedContent, this.UnversionedCookedContent, "UnversionedCookedContent");
|
|
this.EncryptIniFiles = GetParamValueIfNotSpecified(Command, EncryptIniFiles, this.EncryptIniFiles, "EncryptIniFiles");
|
|
this.EncryptPakIndex = GetParamValueIfNotSpecified(Command, EncryptPakIndex, this.EncryptPakIndex, "EncryptPakIndex");
|
|
this.EncryptEverything = GetParamValueIfNotSpecified(Command, EncryptEverything, this.EncryptEverything, "EncryptEverything");
|
|
this.SkipCookingEditorContent = GetParamValueIfNotSpecified(Command, SkipCookingEditorContent, this.SkipCookingEditorContent, "SkipCookingEditorContent");
|
|
if (NumCookersToSpawn.HasValue)
|
|
{
|
|
this.NumCookersToSpawn = NumCookersToSpawn.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.NumCookersToSpawn = Command.ParseParamInt("NumCookersToSpawn");
|
|
}
|
|
this.Compressed = GetParamValueIfNotSpecified(Command, Compressed, this.Compressed, "compressed");
|
|
this.UseDebugParamForEditorExe = GetParamValueIfNotSpecified(Command, UseDebugParamForEditorExe, this.UseDebugParamForEditorExe, "UseDebugParamForEditorExe");
|
|
this.IterativeCooking = GetParamValueIfNotSpecified(Command, IterativeCooking, this.IterativeCooking, new string[] { "iterativecooking", "iterate" });
|
|
this.IterateSharedCookedBuild = GetParamValueIfNotSpecified(Command, IterateSharedCookedBuild, this.IterateSharedCookedBuild, new string[] { "IterateSharedCookedBuild"});
|
|
|
|
this.SkipCookOnTheFly = GetParamValueIfNotSpecified(Command, SkipCookOnTheFly, this.SkipCookOnTheFly, "skipcookonthefly");
|
|
this.CookAll = GetParamValueIfNotSpecified(Command, CookAll, this.CookAll, "CookAll");
|
|
this.CookPartialGC = GetParamValueIfNotSpecified(Command, CookPartialGC, this.CookPartialGC, "CookPartialGC");
|
|
this.CookInEditor = GetParamValueIfNotSpecified(Command, CookInEditor, this.CookInEditor, "CookInEditor");
|
|
this.CookOutputDir = String.IsNullOrEmpty(CookOutputDir)? Command.ParseParamValue("CookOutputDir") : CookOutputDir;
|
|
this.CookMapsOnly = GetParamValueIfNotSpecified(Command, CookMapsOnly, this.CookMapsOnly, "CookMapsOnly");
|
|
this.FileServer = GetParamValueIfNotSpecified(Command, FileServer, this.FileServer, "fileserver");
|
|
this.DedicatedServer = GetParamValueIfNotSpecified(Command, DedicatedServer, this.DedicatedServer, "dedicatedserver", "server");
|
|
this.Client = GetParamValueIfNotSpecified(Command, Client, this.Client, "client");
|
|
/*if( this.Client )
|
|
{
|
|
this.DedicatedServer = true;
|
|
}*/
|
|
this.NoClient = GetParamValueIfNotSpecified(Command, NoClient, this.NoClient, "noclient");
|
|
this.LogWindow = GetParamValueIfNotSpecified(Command, LogWindow, this.LogWindow, "logwindow");
|
|
this.Stage = GetParamValueIfNotSpecified(Command, Stage, this.Stage, "stage");
|
|
this.SkipStage = GetParamValueIfNotSpecified(Command, SkipStage, this.SkipStage, "skipstage");
|
|
if (this.SkipStage)
|
|
{
|
|
this.Stage = true;
|
|
}
|
|
this.StageDirectoryParam = ParseParamValueIfNotSpecified(Command, StageDirectoryParam, "stagingdirectory", String.Empty, true);
|
|
this.bCodeSign = GetParamValueIfNotSpecified(Command, CodeSign, CommandUtils.IsBuildMachine, "CodeSign");
|
|
this.bTreatNonShippingBinariesAsDebugFiles = GetParamValueIfNotSpecified(Command, TreatNonShippingBinariesAsDebugFiles, false, "TreatNonShippingBinariesAsDebugFiles");
|
|
this.Manifests = GetParamValueIfNotSpecified(Command, Manifests, this.Manifests, "manifests");
|
|
this.CreateChunkInstall = GetParamValueIfNotSpecified(Command, CreateChunkInstall, this.CreateChunkInstall, "createchunkinstall");
|
|
this.ChunkInstallDirectory = ParseParamValueIfNotSpecified(Command, ChunkInstallDirectory, "chunkinstalldirectory", String.Empty, true);
|
|
this.ChunkInstallVersionString = ParseParamValueIfNotSpecified(Command, ChunkInstallVersionString, "chunkinstallversion", String.Empty, true);
|
|
this.Archive = GetParamValueIfNotSpecified(Command, Archive, this.Archive, "archive");
|
|
this.ArchiveDirectoryParam = ParseParamValueIfNotSpecified(Command, ArchiveDirectoryParam, "archivedirectory", String.Empty, true);
|
|
this.ArchiveMetaData = GetParamValueIfNotSpecified(Command, ArchiveMetaData, this.ArchiveMetaData, "archivemetadata");
|
|
this.CreateAppBundle = GetParamValueIfNotSpecified(Command, CreateAppBundle, true, "createappbundle");
|
|
this.Distribution = GetParamValueIfNotSpecified(Command, Distribution, this.Distribution, "distribution");
|
|
this.Prereqs = GetParamValueIfNotSpecified(Command, Prereqs, this.Prereqs, "prereqs");
|
|
this.AppLocalDirectory = ParseParamValueIfNotSpecified(Command, AppLocalDirectory, "applocaldirectory", String.Empty, true);
|
|
this.NoBootstrapExe = GetParamValueIfNotSpecified(Command, NoBootstrapExe, this.NoBootstrapExe, "nobootstrapexe");
|
|
this.Prebuilt = GetParamValueIfNotSpecified(Command, Prebuilt, this.Prebuilt, "prebuilt");
|
|
if (this.Prebuilt)
|
|
{
|
|
this.SkipCook = true;
|
|
/*this.SkipPak = true;
|
|
this.SkipStage = true;
|
|
this.Pak = true;
|
|
this.Stage = true;*/
|
|
this.Cook = true;
|
|
this.Archive = true;
|
|
|
|
this.Deploy = true;
|
|
this.Run = true;
|
|
//this.StageDirectoryParam = this.PrebuiltDir;
|
|
}
|
|
this.NoDebugInfo = GetParamValueIfNotSpecified(Command, NoDebugInfo, this.NoDebugInfo, "nodebuginfo");
|
|
this.NoCleanStage = GetParamValueIfNotSpecified(Command, NoCleanStage, this.NoCleanStage, "nocleanstage");
|
|
this.MapToRun = ParseParamValueIfNotSpecified(Command, MapToRun, "map", String.Empty);
|
|
this.AdditionalServerMapParams = ParseParamValueIfNotSpecified(Command, AdditionalServerMapParams, "AdditionalServerMapParams", String.Empty);
|
|
this.Foreign = GetParamValueIfNotSpecified(Command, Foreign, this.Foreign, "foreign");
|
|
this.ForeignCode = GetParamValueIfNotSpecified(Command, ForeignCode, this.ForeignCode, "foreigncode");
|
|
this.StageCommandline = ParseParamValueIfNotSpecified(Command, StageCommandline, "cmdline");
|
|
this.BundleName = ParseParamValueIfNotSpecified(Command, BundleName, "bundlename");
|
|
this.RunCommandline = ParseParamValueIfNotSpecified(Command, RunCommandline, "addcmdline");
|
|
this.RunCommandline = this.RunCommandline.Replace('\'', '\"'); // replace any single quotes with double quotes
|
|
this.ServerCommandline = ParseParamValueIfNotSpecified(Command, ServerCommandline, "servercmdline");
|
|
this.ServerCommandline = this.ServerCommandline.Replace('\'', '\"'); // replace any single quotes with double quotes
|
|
this.Package = GetParamValueIfNotSpecified(Command, Package, this.Package, "package");
|
|
|
|
this.Deploy = GetParamValueIfNotSpecified(Command, Deploy, this.Deploy, "deploy");
|
|
this.DeployFolder = ParseParamValueIfNotSpecified(Command, DeployFolder, "deploy", null);
|
|
|
|
// if the user specified -deploy but no folder, set the default
|
|
if (this.Deploy && string.IsNullOrEmpty(this.DeployFolder))
|
|
{
|
|
this.DeployFolder = this.ShortProjectName;
|
|
}
|
|
else if (string.IsNullOrEmpty(this.DeployFolder) == false)
|
|
{
|
|
// if the user specified a folder set deploy to true.
|
|
//@todo - remove 'deploy' var and check deployfolder != null?
|
|
this.Deploy = true;
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(this.DeployFolder))
|
|
this.IterativeDeploy = GetParamValueIfNotSpecified(Command, IterativeDeploy, this.IterativeDeploy, new string[] {"iterativedeploy", "iterate" } );
|
|
this.FastCook = GetParamValueIfNotSpecified(Command, FastCook, this.FastCook, "FastCook");
|
|
this.IgnoreCookErrors = GetParamValueIfNotSpecified(Command, IgnoreCookErrors, this.IgnoreCookErrors, "IgnoreCookErrors");
|
|
this.RunAssetNativization = GetParamValueIfNotSpecified(Command, RunAssetNativization, this.RunAssetNativization, "nativizeAssets");
|
|
|
|
string DeviceString = ParseParamValueIfNotSpecified(Command, Device, "device", String.Empty).Trim(new char[] { '\"' });
|
|
if(DeviceString == "")
|
|
{
|
|
this.Devices = new ParamList<string>("");
|
|
this.DeviceNames = new ParamList<string>("");
|
|
}
|
|
else
|
|
{
|
|
this.Devices = new ParamList<string>(DeviceString.Split('+'));
|
|
this.DeviceNames = new ParamList<string>();
|
|
foreach (var d in this.Devices)
|
|
{
|
|
// strip the platform prefix the specified device.
|
|
if (d.Contains("@"))
|
|
{
|
|
this.DeviceNames.Add(d.Substring(d.IndexOf("@") + 1));
|
|
}
|
|
else
|
|
{
|
|
this.DeviceNames.Add(d);
|
|
}
|
|
}
|
|
}
|
|
|
|
this.Provision = ParseParamValueIfNotSpecified(Command, Provision, "provision", String.Empty, true);
|
|
this.Certificate = ParseParamValueIfNotSpecified(Command, Certificate, "certificate", String.Empty, true);
|
|
|
|
this.ServerDevice = ParseParamValueIfNotSpecified(Command, ServerDevice, "serverdevice", this.Devices.Count > 0 ? this.Devices[0] : "");
|
|
this.NullRHI = GetParamValueIfNotSpecified(Command, NullRHI, this.NullRHI, "nullrhi");
|
|
this.FakeClient = GetParamValueIfNotSpecified(Command, FakeClient, this.FakeClient, "fakeclient");
|
|
this.EditorTest = GetParamValueIfNotSpecified(Command, EditorTest, this.EditorTest, "editortest");
|
|
this.RunAutomationTest = ParseParamValueIfNotSpecified(Command, RunAutomationTest, "RunAutomationTest");
|
|
this.RunAutomationTests = this.RunAutomationTest != "" || GetParamValueIfNotSpecified(Command, RunAutomationTests, this.RunAutomationTests, "RunAutomationTests");
|
|
this.SkipServer = GetParamValueIfNotSpecified(Command, SkipServer, this.SkipServer, "skipserver");
|
|
this.UE4Exe = ParseParamValueIfNotSpecified(Command, UE4Exe, "ue4exe", "UE4Editor-Cmd.exe");
|
|
this.Unattended = GetParamValueIfNotSpecified(Command, Unattended, this.Unattended, "unattended");
|
|
this.DeviceUsername = ParseParamValueIfNotSpecified(Command, DeviceUsername, "deviceuser", String.Empty);
|
|
this.DevicePassword = ParseParamValueIfNotSpecified(Command, DevicePassword, "devicepass", String.Empty);
|
|
this.CrashReporter = GetParamValueIfNotSpecified(Command, CrashReporter, this.CrashReporter, "crashreporter");
|
|
this.SpecifiedArchitecture = ParseParamValueIfNotSpecified(Command, SpecifiedArchitecture, "specifiedarchitecture", String.Empty);
|
|
|
|
if (ClientConfigsToBuild == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var ClientConfig = Command.ParseParamValue("clientconfig");
|
|
|
|
if (ClientConfig == null)
|
|
ClientConfig = Command.ParseParamValue("config");
|
|
|
|
if (ClientConfig != null)
|
|
{
|
|
this.ClientConfigsToBuild = new List<UnrealTargetConfiguration>();
|
|
var Configs = new ParamList<string>(ClientConfig.Split('+'));
|
|
foreach (var ConfigName in Configs)
|
|
{
|
|
this.ClientConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.ClientConfigsToBuild = ClientConfigsToBuild;
|
|
}
|
|
|
|
if (Port == null)
|
|
{
|
|
if( Command != null )
|
|
{
|
|
this.Port = new ParamList<string>();
|
|
|
|
var PortString = Command.ParseParamValue("port");
|
|
if (String.IsNullOrEmpty(PortString) == false)
|
|
{
|
|
var Ports = new ParamList<string>(PortString.Split('+'));
|
|
foreach (var P in Ports)
|
|
{
|
|
this.Port.Add(P);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.Port = Port;
|
|
}
|
|
|
|
if (MapsToCook == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.MapsToCook = new ParamList<string>();
|
|
|
|
var MapsString = Command.ParseParamValue("MapsToCook");
|
|
if (String.IsNullOrEmpty(MapsString) == false)
|
|
{
|
|
var MapNames = new ParamList<string>(MapsString.Split('+'));
|
|
foreach ( var M in MapNames )
|
|
{
|
|
this.MapsToCook.Add( M );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.MapsToCook = MapsToCook;
|
|
}
|
|
|
|
if (MapIniSectionsToCook == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.MapIniSectionsToCook = new ParamList<string>();
|
|
|
|
var MapsString = Command.ParseParamValue("MapIniSectionsToCook");
|
|
if (String.IsNullOrEmpty(MapsString) == false)
|
|
{
|
|
var MapNames = new ParamList<string>(MapsString.Split('+'));
|
|
foreach (var M in MapNames)
|
|
{
|
|
this.MapIniSectionsToCook.Add(M);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.MapIniSectionsToCook = MapIniSectionsToCook;
|
|
}
|
|
|
|
if (String.IsNullOrEmpty(this.MapToRun) == false)
|
|
{
|
|
this.MapsToCook.Add(this.MapToRun);
|
|
}
|
|
|
|
if (InMapsToRebuildLightMaps == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.MapsToRebuildLightMaps = new ParamList<string>();
|
|
|
|
var MapsString = Command.ParseParamValue("MapsToRebuildLightMaps");
|
|
if (String.IsNullOrEmpty(MapsString) == false)
|
|
{
|
|
var MapNames = new ParamList<string>(MapsString.Split('+'));
|
|
foreach (var M in MapNames)
|
|
{
|
|
this.MapsToRebuildLightMaps.Add(M);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.MapsToRebuildLightMaps = InMapsToRebuildLightMaps;
|
|
}
|
|
|
|
if (TitleID == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.TitleID = new ParamList<string>();
|
|
|
|
var TitleString = Command.ParseParamValue("TitleID");
|
|
if (String.IsNullOrEmpty(TitleString) == false)
|
|
{
|
|
var TitleIDs = new ParamList<string>(TitleString.Split('+'));
|
|
foreach (var T in TitleIDs)
|
|
{
|
|
this.TitleID.Add(T);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.TitleID = TitleID;
|
|
}
|
|
|
|
if (ServerConfigsToBuild == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var ServerConfig = Command.ParseParamValue("serverconfig");
|
|
|
|
if (ServerConfig == null)
|
|
ServerConfig = Command.ParseParamValue("config");
|
|
|
|
if (ServerConfig != null)
|
|
{
|
|
this.ServerConfigsToBuild = new List<UnrealTargetConfiguration>();
|
|
var Configs = new ParamList<string>(ServerConfig.Split('+'));
|
|
foreach (var ConfigName in Configs)
|
|
{
|
|
this.ServerConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.ServerConfigsToBuild = ServerConfigsToBuild;
|
|
}
|
|
if (NumClients.HasValue)
|
|
{
|
|
this.NumClients = NumClients.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.NumClients = Command.ParseParamInt("numclients");
|
|
}
|
|
if (CrashIndex.HasValue)
|
|
{
|
|
this.CrashIndex = CrashIndex.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.CrashIndex = Command.ParseParamInt("CrashIndex");
|
|
}
|
|
if (RunTimeoutSeconds.HasValue)
|
|
{
|
|
this.RunTimeoutSeconds = RunTimeoutSeconds.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.RunTimeoutSeconds = Command.ParseParamInt("runtimeoutseconds");
|
|
}
|
|
|
|
AutodetectSettings(false);
|
|
ValidateAndLog();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Shared
|
|
|
|
/// <summary>
|
|
/// Shared: Full path to the .uproject file
|
|
/// </summary>
|
|
public FileReference RawProjectPath { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: The current project is a foreign project, commandline: -foreign
|
|
/// </summary>
|
|
[Help("foreign", "Generate a foreign uproject from blankproject and use that")]
|
|
public bool Foreign { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: The current project is a foreign project, commandline: -foreign
|
|
/// </summary>
|
|
[Help("foreigncode", "Generate a foreign code uproject from platformergame and use that")]
|
|
public bool ForeignCode { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if we should build crash reporter
|
|
/// </summary>
|
|
[Help("CrashReporter", "true if we should build crash reporter")]
|
|
public bool CrashReporter { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
|
|
/// </summary>
|
|
[Help("cook, -cookonthefly", "Determines if the build is going to use cooked data")]
|
|
public bool Cook { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
|
|
/// </summary>
|
|
[Help("skipcook", "use a cooked build, but we assume the cooked data is up to date and where it belongs, implies -cook")]
|
|
public bool SkipCook { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: In a cookonthefly build, used solely to pass information to the package step. This is necessary because you can't set cookonthefly and cook at the same time, and skipcook sets cook.
|
|
/// </summary>
|
|
[Help("skipcookonthefly", "in a cookonthefly build, used solely to pass information to the package step")]
|
|
public bool SkipCookOnTheFly { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the intermediate folders will be wiped before building, commandline: -clean
|
|
/// </summary>
|
|
[Help("clean", "wipe intermediate folders before building")]
|
|
public bool? Clean { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Assumes no user is sitting at the console, so for example kills clients automatically, commandline: -Unattended
|
|
/// </summary>
|
|
[Help("unattended", "assumes no operator is present, always terminates without waiting for something.")]
|
|
public bool Unattended { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Sets platforms to build for non-dedicated servers. commandline: -TargetPlatform
|
|
/// </summary>
|
|
public List<TargetPlatformDescriptor> ClientTargetPlatforms = new List<TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: Dictionary that maps client dependent platforms to "source" platforms that it should copy data from. commandline: -TargetPlatform=source.dependent
|
|
/// </summary>
|
|
public Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ClientDependentPlatformMap = new Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: Sets platforms to build for dedicated servers. commandline: -ServerTargetPlatform
|
|
/// </summary>
|
|
public List<TargetPlatformDescriptor> ServerTargetPlatforms = new List<TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: Dictionary that maps server dependent platforms to "source" platforms that it should copy data from: -ServerTargetPlatform=source.dependent
|
|
/// </summary>
|
|
public Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ServerDependentPlatformMap = new Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: True if pak file should be generated.
|
|
/// </summary>
|
|
[Help("pak", "generate a pak file")]
|
|
public bool Pak { private set; get; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public bool UsePak(Platform PlatformToCheck)
|
|
{
|
|
return Pak || PlatformToCheck.RequiresPak(this) == Platform.PakType.Always;
|
|
}
|
|
|
|
private string SignPakInternal { get; set; }
|
|
|
|
/// <summary>
|
|
/// Shared: Encryption keys used for signing the pak file.
|
|
/// </summary>
|
|
[Help("signpak=keys", "sign the generated pak file with the specified key, i.e. -signpak=C:\\Encryption.keys. Also implies -signedpak.")]
|
|
public string SignPak
|
|
{
|
|
private set
|
|
{
|
|
if (string.IsNullOrEmpty(value) || value.StartsWith("0x", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
SignPakInternal = value;
|
|
}
|
|
else
|
|
{
|
|
SignPakInternal = Path.GetFullPath(value);
|
|
}
|
|
}
|
|
get
|
|
{
|
|
return SignPakInternal;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shared: the game will use only signed content.
|
|
/// </summary>
|
|
[Help("signed", "the game should expect to use a signed pak file.")]
|
|
public bool SignedPak { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("skippak", "use a pak file, but assume it is already built, implies pak")]
|
|
public bool SkipPak { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("stage", "put this build in a stage directory")]
|
|
public bool Stage { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("skipstage", "uses a stage directory, but assumes everything is already there, implies -stage")]
|
|
public bool SkipStage { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is using streaming install manifests, command line: -manifests
|
|
/// </summary>
|
|
[Help("manifests", "generate streaming install manifests when cooking data")]
|
|
public bool Manifests { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build chunk install streaming install data, command line: -createchunkinstalldata
|
|
/// </summary>
|
|
[Help("createchunkinstall", "generate streaming install data from manifest when cooking data, requires -stage & -manifests")]
|
|
public bool CreateChunkInstall { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to use for built chunk install data, command line: -chunkinstalldirectory=
|
|
/// </summary>
|
|
public string ChunkInstallDirectory { set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Version string to use for built chunk install data, command line: -chunkinstallversion=
|
|
/// </summary>
|
|
public string ChunkInstallVersionString { set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to copy the client to, command line: -stagingdirectory=
|
|
/// </summary>
|
|
public string BaseStageDirectory
|
|
{
|
|
get
|
|
{
|
|
if( !String.IsNullOrEmpty(StageDirectoryParam ) )
|
|
{
|
|
return Path.GetFullPath( StageDirectoryParam );
|
|
}
|
|
if ( HasDLCName )
|
|
{
|
|
return Path.GetFullPath( CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath.FullName), "Plugins", DLCName, "Saved", "StagedBuilds" ) );
|
|
}
|
|
// default return the project saved\stagedbuilds directory
|
|
return Path.GetFullPath( CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath.FullName), "Saved", "StagedBuilds") );
|
|
}
|
|
}
|
|
|
|
[Help("stagingdirectory=Path", "Directory to copy the builds to, i.e. -stagingdirectory=C:\\Stage")]
|
|
public string StageDirectoryParam;
|
|
|
|
[Help("ue4exe=ExecutableName", "Name of the UE4 Editor executable, i.e. -ue4exe=UE4Editor.exe")]
|
|
public string UE4Exe;
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is archived, command line: -archive
|
|
/// </summary>
|
|
[Help("archive", "put this build in an archive directory")]
|
|
public bool Archive { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to archive the client to, command line: -archivedirectory=
|
|
/// </summary>
|
|
public string BaseArchiveDirectory
|
|
{
|
|
get
|
|
{
|
|
return Path.GetFullPath(String.IsNullOrEmpty(ArchiveDirectoryParam) ? CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath.FullName), "ArchivedBuilds") : ArchiveDirectoryParam);
|
|
}
|
|
}
|
|
|
|
[Help("archivedirectory=Path", "Directory to archive the builds to, i.e. -archivedirectory=C:\\Archive")]
|
|
public string ArchiveDirectoryParam;
|
|
|
|
/// <summary>
|
|
/// Whether the project should use non monolithic staging
|
|
/// </summary>
|
|
[Help("archivemetadata", "Archive extra metadata files in addition to the build (e.g. build.properties)")]
|
|
public bool ArchiveMetaData;
|
|
|
|
/// <summary>
|
|
/// When archiving for Mac, set this to true to package it in a .app bundle instead of normal loose files
|
|
/// </summary>
|
|
[Help("createappbundle", "When archiving for Mac, set this to true to package it in a .app bundle instead of normal loose files")]
|
|
public bool CreateAppBundle;
|
|
|
|
/// <summary>
|
|
/// Determines if Blueprint assets should be substituted with auto-generated code.
|
|
/// </summary>
|
|
[Help("nativizeAssets", "Runs a \"nativization\" pass on Blueprint assets, converting then into C++ (replacing the assets with the generated source).")]
|
|
public bool RunAssetNativization;
|
|
|
|
public struct BlueprintPluginKey
|
|
{
|
|
public bool Client;
|
|
public UnrealTargetPlatform TargetPlatform;
|
|
}
|
|
/// <summary>
|
|
/// Shared: Ref to an auto-generated plugin file that should be incorporated into the project's build
|
|
/// </summary>
|
|
public Dictionary<BlueprintPluginKey, FileReference> BlueprintPluginPaths = new Dictionary<BlueprintPluginKey, FileReference>();
|
|
|
|
#endregion
|
|
|
|
#region Build
|
|
|
|
/// <summary>
|
|
/// Build: True if build step should be executed, command: -build
|
|
/// </summary>
|
|
[Help("build", "True if build step should be executed")]
|
|
public bool Build { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Build: True if XGE should NOT be used for building.
|
|
/// </summary>
|
|
[Help("noxge", "True if XGE should NOT be used for building")]
|
|
public bool NoXGE { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Build: List of maps to cook.
|
|
/// </summary>
|
|
private ParamList<string> EditorTargetsList = null;
|
|
public ParamList<string> EditorTargets
|
|
{
|
|
set { EditorTargetsList = value; }
|
|
get
|
|
{
|
|
if (EditorTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return EditorTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of maps to cook.
|
|
/// </summary>
|
|
private ParamList<string> ProgramTargetsList = null;
|
|
public ParamList<string> ProgramTargets
|
|
{
|
|
set { ProgramTargetsList = value; }
|
|
get
|
|
{
|
|
if (ProgramTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProgramTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of client configurations
|
|
/// </summary>
|
|
public List<UnrealTargetConfiguration> ClientConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
|
|
|
|
///<summary>
|
|
/// Build: List of Server configurations
|
|
/// </summary>
|
|
public List<UnrealTargetConfiguration> ServerConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
|
|
|
|
/// <summary>
|
|
/// Build: List of client cooked build targets.
|
|
/// </summary>
|
|
private ParamList<string> ClientCookedTargetsList = null;
|
|
public ParamList<string> ClientCookedTargets
|
|
{
|
|
set { ClientCookedTargetsList = value; }
|
|
get
|
|
{
|
|
if (ClientCookedTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ClientCookedTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of Server cooked build targets.
|
|
/// </summary>
|
|
private ParamList<string> ServerCookedTargetsList = null;
|
|
public ParamList<string> ServerCookedTargets
|
|
{
|
|
set { ServerCookedTargetsList = value; }
|
|
get
|
|
{
|
|
if (ServerCookedTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ServerCookedTargetsList;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Cook
|
|
|
|
/// <summary>
|
|
/// Cook: List of maps to cook.
|
|
/// </summary>
|
|
public ParamList<string> MapsToCook = new ParamList<string>();
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: List of map inisections to cook (see allmaps)
|
|
/// </summary>
|
|
public ParamList<string> MapIniSectionsToCook = new ParamList<string>();
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: List of directories to cook.
|
|
/// </summary>
|
|
public ParamList<string> DirectoriesToCook = new ParamList<string>();
|
|
|
|
/// <summary>
|
|
/// Cook: Internationalization preset to cook.
|
|
/// </summary>
|
|
public string InternationalizationPreset;
|
|
|
|
/// <summary>
|
|
/// Cook: Create a cooked release version. Also, the version. e.g. 1.0
|
|
/// </summary>
|
|
public string CreateReleaseVersion;
|
|
|
|
/// <summary>
|
|
/// Cook: While cooking clean up packages as we go along rather then cleaning everything (and potentially having to reload some of it) when we run out of space
|
|
/// </summary>
|
|
[Help("CookPartialgc", "while cooking clean up packages as we are done with them rather then cleaning everything up when we run out of space")]
|
|
public bool CookPartialGC { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Stage: Did we cook in the editor instead of from UAT (cook in editor uses a different staging directory)
|
|
/// </summary>
|
|
[Help("CookInEditor", "Did we cook in the editor instead of in UAT")]
|
|
public bool CookInEditor { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Cook: Output directory for cooked data
|
|
/// </summary>
|
|
public string CookOutputDir;
|
|
|
|
/// <summary>
|
|
/// Cook: Base this cook of a already released version of the cooked data
|
|
/// </summary>
|
|
public string BasedOnReleaseVersion;
|
|
|
|
/// <summary>
|
|
/// Cook: Path to the root of the directory where we store released versions of the game for a given version
|
|
/// </summary>
|
|
public string BasedOnReleaseVersionBasePath;
|
|
|
|
/// <summary>
|
|
/// Cook: Path to the root of the directory to create a new released version of the game.
|
|
/// </summary>
|
|
public string CreateReleaseVersionBasePath;
|
|
|
|
/// <summary>
|
|
/// Are we generating a patch, generate a patch from a previously released version of the game (use CreateReleaseVersion to create a release).
|
|
/// this requires BasedOnReleaseVersion
|
|
/// see also CreateReleaseVersion, BasedOnReleaseVersion
|
|
/// </summary>
|
|
public bool GeneratePatch;
|
|
|
|
/// <summary>
|
|
/// Name of dlc to cook and package (if this paramter is supplied cooks the dlc and packages it into the dlc directory)
|
|
/// </summary>
|
|
public string DLCName;
|
|
|
|
/// <summary>
|
|
/// Enable cooking of engine content when cooking dlc
|
|
/// not included in original release but is referenced by current cook
|
|
/// </summary>
|
|
public bool DLCIncludeEngineContent;
|
|
|
|
/// <summary>
|
|
/// After cook completes diff the cooked content against another cooked content directory.
|
|
/// report all errors to the log
|
|
/// </summary>
|
|
public string DiffCookedContentPath;
|
|
|
|
/// <summary>
|
|
/// Cook: Additional cooker options to include on the cooker commandline
|
|
/// </summary>
|
|
public string AdditionalCookerOptions;
|
|
|
|
/// <summary>
|
|
/// Cook: List of cultures to cook.
|
|
/// </summary>
|
|
public ParamList<string> CulturesToCook;
|
|
|
|
/// <summary>
|
|
/// Compress packages during cook.
|
|
/// </summary>
|
|
public bool Compressed;
|
|
|
|
/// <summary>
|
|
/// Encrypt ini files which are packaged into the pak file. Only valid when encryption keys and building pak file specified.
|
|
/// </summary>
|
|
public bool EncryptIniFiles;
|
|
|
|
/// <summary>
|
|
/// Encrypt all files which are packaged into the pak file. Only valid when encryption keys and building pak file specified.
|
|
/// </summary>
|
|
public bool EncryptEverything;
|
|
|
|
/// <summary>
|
|
/// Encrypt all files which are packaged into the pak file. Only valid when encryption keys and building pak file specified.
|
|
/// </summary>
|
|
public bool EncryptPakIndex;
|
|
|
|
/// <summary>
|
|
/// put -debug on the editorexe commandline
|
|
/// </summary>
|
|
public bool UseDebugParamForEditorExe;
|
|
|
|
/// <summary>
|
|
/// Cook: Do not include a version number in the cooked content
|
|
/// </summary>
|
|
public bool UnversionedCookedContent = true;
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: Uses the iterative cooking, command line: -iterativecooking or -iterate
|
|
/// </summary>
|
|
[Help( "iterativecooking", "Uses the iterative cooking, command line: -iterativecooking or -iterate" )]
|
|
public bool IterativeCooking;
|
|
|
|
/// <summary>
|
|
/// Cook: Iterate from a shared cooked build
|
|
/// </summary>
|
|
[Help("Iteratively cook from a shared cooked build")]
|
|
public bool IterateSharedCookedBuild;
|
|
|
|
/// <summary>
|
|
/// Cook: Only cook maps (and referenced content) instead of cooking everything only affects -cookall flag
|
|
/// </summary>
|
|
[Help("CookMapsOnly", "Cook only maps this only affects usage of -cookall the flag")]
|
|
public bool CookMapsOnly;
|
|
|
|
/// <summary>
|
|
/// Cook: Only cook maps (and referenced content) instead of cooking everything only affects cookall flag
|
|
/// </summary>
|
|
[Help("CookAll", "Cook all the things in the content directory for this project")]
|
|
public bool CookAll;
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: Skip cooking editor content
|
|
/// </summary>
|
|
[Help("SkipCookingEditorContent", "Skips content under /Engine/Editor when cooking")]
|
|
public bool SkipCookingEditorContent;
|
|
|
|
/// <summary>
|
|
/// Cook: number of additional cookers to spawn while cooking
|
|
/// </summary>
|
|
public int NumCookersToSpawn;
|
|
|
|
/// <summary>
|
|
/// Cook: Uses the iterative deploy, command line: -iterativedeploy or -iterate
|
|
/// </summary>
|
|
[Help("iterativecooking", "Uses the iterative cooking, command line: -iterativedeploy or -iterate")]
|
|
public bool IterativeDeploy;
|
|
|
|
[Help("FastCook", "Uses fast cook path if supported by target")]
|
|
public bool FastCook;
|
|
|
|
/// <summary>
|
|
/// Cook: Ignores cook errors and continues with packaging etc.
|
|
/// </summary>
|
|
[Help("IgnoreCookErrors", "Ignores cook errors and continues with packaging etc")]
|
|
public bool IgnoreCookErrors { private set; get; }
|
|
|
|
#endregion
|
|
|
|
#region Stage
|
|
|
|
/// <summary>
|
|
/// Stage: Commanndline: -nodebuginfo
|
|
/// </summary>
|
|
[Help("nodebuginfo", "do not copy debug files to the stage")]
|
|
public bool NoDebugInfo { private set; get; }
|
|
|
|
/// <summary>
|
|
/// true if the staging directory is to be cleaned: -cleanstage (also true if -clean is specified)
|
|
/// </summary>
|
|
[Help("nocleanstage", "skip cleaning the stage directory")]
|
|
public bool NoCleanStage { set { bNoCleanStage = value; } get { return SkipStage || bNoCleanStage; } }
|
|
private bool bNoCleanStage;
|
|
|
|
/// <summary>
|
|
/// Stage: If non-empty, the contents will be put into the stage
|
|
/// </summary>
|
|
[Help("cmdline", "command line to put into the stage in UE4CommandLine.txt")]
|
|
public string StageCommandline;
|
|
|
|
/// <summary>
|
|
/// Stage: If non-empty, the contents will be used for the bundle name
|
|
/// </summary>
|
|
[Help("bundlename", "string to use as the bundle name when deploying to mobile device")]
|
|
public string BundleName;
|
|
|
|
/// <summary>
|
|
/// On Windows, adds an executable to the root of the staging directory which checks for prerequisites being
|
|
/// installed and launches the game with a path to the .uproject file.
|
|
/// </summary>
|
|
public bool NoBootstrapExe { get; set; }
|
|
|
|
/// <summary>
|
|
/// By default we don't code sign unless it is required or requested
|
|
/// </summary>
|
|
public bool bCodeSign = false;
|
|
|
|
/// <summary>
|
|
/// Provision to use
|
|
/// </summary>
|
|
public string Provision = null;
|
|
|
|
/// <summary>
|
|
/// Certificate to use
|
|
/// </summary>
|
|
public string Certificate = null;
|
|
|
|
/// <summary>
|
|
/// TitleID to package
|
|
/// </summary>
|
|
public ParamList<string> TitleID = new ParamList<string>();
|
|
|
|
/// <summary>
|
|
/// If true, non-shipping binaries will be considered DebugUFS files and will appear on the debugfiles manifest
|
|
/// </summary>
|
|
public bool bTreatNonShippingBinariesAsDebugFiles = false;
|
|
|
|
#endregion
|
|
|
|
#region Run
|
|
|
|
/// <summary>
|
|
/// Run: True if the Run step should be executed, command: -run
|
|
/// </summary>
|
|
[Help("run", "run the game after it is built (including server, if -server)")]
|
|
public bool Run { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client runs with cooked data provided by cook on the fly server, command line: -cookonthefly
|
|
/// </summary>
|
|
[Help("cookonthefly", "run the client with cooked data provided by cook on the fly server")]
|
|
public bool CookOnTheFly { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client should run in streaming mode when connecting to cook on the fly server
|
|
/// </summary>
|
|
[Help("Cookontheflystreaming", "run the client in streaming cook on the fly mode (don't cache files locally instead force reget from server each file load)")]
|
|
public bool CookOnTheFlyStreaming { private set; get; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver
|
|
/// </summary>
|
|
[Help("fileserver", "run the client with cooked data provided by UnrealFileServer")]
|
|
public bool FileServer { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client connects to dedicated server to get data, command line: -dedicatedserver
|
|
/// </summary>
|
|
[Help("dedicatedserver", "build, cook and run both a client and a server (also -server)")]
|
|
public bool DedicatedServer { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Uses a client target configuration, also implies -dedicatedserver, command line: -client
|
|
/// </summary>
|
|
[Help( "client", "build, cook and run a client and a server, uses client target configuration" )]
|
|
public bool Client { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Whether the client should start or not, command line (to disable): -noclient
|
|
/// </summary>
|
|
[Help("noclient", "do not run the client, just run the server")]
|
|
public bool NoClient { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Client should create its own log window, command line: -logwindow
|
|
/// </summary>
|
|
[Help("logwindow", "create a log window for the client")]
|
|
public bool LogWindow { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Map to run the game with.
|
|
/// </summary>
|
|
[Help("map", "map to run the game with")]
|
|
public string MapToRun;
|
|
|
|
/// <summary>
|
|
/// Run: Additional server map params.
|
|
/// </summary>
|
|
[Help("AdditionalServerMapParams", "Additional server map params, i.e ?param=value")]
|
|
public string AdditionalServerMapParams;
|
|
|
|
/// <summary>
|
|
/// Run: The target device to run the game on. Comes in the form platform@devicename.
|
|
/// </summary>
|
|
[Help("device", "Devices to run the game on")]
|
|
public ParamList<string> Devices;
|
|
|
|
/// <summary>
|
|
/// Run: The target device to run the game on. No platform prefix.
|
|
/// </summary>
|
|
[Help("device", "Device names without the platform prefix to run the game on")]
|
|
public ParamList<string> DeviceNames;
|
|
|
|
/// <summary>
|
|
/// Run: the target device to run the server on
|
|
/// </summary>
|
|
[Help("serverdevice", "Device to run the server on")]
|
|
public string ServerDevice;
|
|
|
|
/// <summary>
|
|
/// Run: The indicated server has already been started
|
|
/// </summary>
|
|
[Help("skipserver", "Skip starting the server")]
|
|
public bool SkipServer;
|
|
|
|
/// <summary>
|
|
/// Run: The indicated server has already been started
|
|
/// </summary>
|
|
[Help("numclients=n", "Start extra clients, n should be 2 or more")]
|
|
public int NumClients;
|
|
|
|
/// <summary>
|
|
/// Run: Additional command line arguments to pass to the program
|
|
/// </summary>
|
|
[Help("addcmdline", "Additional command line arguments for the program")]
|
|
public string RunCommandline;
|
|
|
|
/// <summary>
|
|
/// Run: Additional command line arguments to pass to the server
|
|
/// </summary>
|
|
[Help("servercmdline", "Additional command line arguments for the program")]
|
|
public string ServerCommandline;
|
|
|
|
/// <summary>
|
|
/// Run:adds -nullrhi to the client commandline
|
|
/// </summary>
|
|
[Help("nullrhi", "add -nullrhi to the client commandlines")]
|
|
public bool NullRHI;
|
|
|
|
/// <summary>
|
|
/// Run:adds ?fake to the server URL
|
|
/// </summary>
|
|
[Help("fakeclient", "adds ?fake to the server URL")]
|
|
public bool FakeClient;
|
|
|
|
/// <summary>
|
|
/// Run:adds ?fake to the server URL
|
|
/// </summary>
|
|
[Help("editortest", "rather than running a client, run the editor instead")]
|
|
public bool EditorTest;
|
|
|
|
/// <summary>
|
|
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
|
|
/// </summary>
|
|
[Help("RunAutomationTests", "when running -editortest or a client, run all automation tests, not compatible with -server")]
|
|
public bool RunAutomationTests;
|
|
|
|
/// <summary>
|
|
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
|
|
/// </summary>
|
|
[Help("RunAutomationTests", "when running -editortest or a client, run a specific automation tests, not compatible with -server")]
|
|
public string RunAutomationTest;
|
|
|
|
/// <summary>
|
|
/// Run: Adds commands like debug crash, debug rendercrash, etc based on index
|
|
/// </summary>
|
|
[Help("Crash=index", "when running -editortest or a client, adds commands like debug crash, debug rendercrash, etc based on index")]
|
|
public int CrashIndex;
|
|
|
|
public ParamList<string> Port;
|
|
|
|
/// <summary>
|
|
/// Run: Linux username for unattended key genereation
|
|
/// </summary>
|
|
[Help("deviceuser", "Linux username for unattended key genereation")]
|
|
public string DeviceUsername;
|
|
|
|
/// <summary>
|
|
/// Run: Linux password for unattended key genereation
|
|
/// </summary>
|
|
[Help("devicepass", "Linux password")]
|
|
public string DevicePassword;
|
|
|
|
/// <summary>
|
|
/// Run: Server device IP address
|
|
/// </summary>
|
|
public string ServerDeviceAddress;
|
|
|
|
#endregion
|
|
|
|
#region Package
|
|
|
|
[Help("package", "package the project for the target platform")]
|
|
public bool Package { get; set; }
|
|
|
|
[Help("distribution", "package for distribution the project")]
|
|
public bool Distribution { get; set; }
|
|
|
|
[Help("prereqs", "stage prerequisites along with the project")]
|
|
public bool Prereqs { get; set; }
|
|
|
|
[Help("applocaldir", "location of prerequisites for applocal deployment")]
|
|
public string AppLocalDirectory { get; set; }
|
|
|
|
[Help("Prebuilt", "this is a prebuilt cooked and packaged build")]
|
|
public bool Prebuilt { get; private set; }
|
|
|
|
[Help("RunTimeoutSeconds", "timeout to wait after we lunch the game")]
|
|
public int RunTimeoutSeconds;
|
|
|
|
[Help("SpecifiedArchitecture", "Determine a specific Minimum OS")]
|
|
public string SpecifiedArchitecture;
|
|
|
|
#endregion
|
|
|
|
#region Deploy
|
|
|
|
[Help("deploy", "deploy the project for the target platform")]
|
|
public bool Deploy { get; set; }
|
|
|
|
[Help("deploy", "Location to deploy to on the target platform")]
|
|
public string DeployFolder { get; set; }
|
|
|
|
#endregion
|
|
|
|
#region Misc
|
|
|
|
[Help("MapsToRebuildLightMaps", "List of maps that need light maps rebuilding")]
|
|
public ParamList<string> MapsToRebuildLightMaps = new ParamList<string>();
|
|
|
|
[Help("IgnoreLightMapErrors", "Whether Light Map errors should be treated as critical")]
|
|
public bool IgnoreLightMapErrors { get; set; }
|
|
|
|
#endregion
|
|
|
|
#region Initialization
|
|
|
|
private Dictionary<TargetType, SingleTargetProperties> DetectedTargets;
|
|
private Dictionary<UnrealTargetPlatform, ConfigHierarchy> LoadedEngineConfigs;
|
|
private Dictionary<UnrealTargetPlatform, ConfigHierarchy> LoadedGameConfigs;
|
|
|
|
private void AutodetectSettings(bool bReset)
|
|
{
|
|
if (bReset)
|
|
{
|
|
EditorTargetsList = null;
|
|
ClientCookedTargetsList = null;
|
|
ServerCookedTargetsList = null;
|
|
ProgramTargetsList = null;
|
|
ProjectBinariesPath = null;
|
|
ProjectGameExePath = null;
|
|
}
|
|
|
|
List<UnrealTargetPlatform> ClientTargetPlatformTypes = ClientTargetPlatforms.ConvertAll(x => x.Type).Distinct().ToList();
|
|
var Properties = ProjectUtils.GetProjectProperties(RawProjectPath, ClientTargetPlatformTypes, RunAssetNativization);
|
|
|
|
bIsCodeBasedProject = Properties.bIsCodeBasedProject;
|
|
DetectedTargets = Properties.Targets;
|
|
LoadedEngineConfigs = Properties.EngineConfigs;
|
|
LoadedGameConfigs = Properties.GameConfigs;
|
|
|
|
var GameTarget = String.Empty;
|
|
var EditorTarget = String.Empty;
|
|
var ServerTarget = String.Empty;
|
|
var ProgramTarget = String.Empty;
|
|
var ProjectType = TargetType.Game;
|
|
|
|
if (!bIsCodeBasedProject)
|
|
{
|
|
GameTarget = "UE4Game";
|
|
EditorTarget = "UE4Editor";
|
|
ServerTarget = "UE4Server";
|
|
}
|
|
else if (!CommandUtils.CmdEnv.HasCapabilityToCompile)
|
|
{
|
|
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
|
|
GameTarget = ShortName;
|
|
EditorTarget = ShortName + "Editor";
|
|
ServerTarget = ShortName + "Server";
|
|
}
|
|
else if (!CommandUtils.IsNullOrEmpty(Properties.Targets))
|
|
{
|
|
SingleTargetProperties TargetData;
|
|
|
|
var GameTargetType = TargetType.Game;
|
|
|
|
if( Client )
|
|
{
|
|
if( HasClientTargetDetected )
|
|
{
|
|
GameTargetType = TargetType.Client;
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException( "Client target not found!" );
|
|
}
|
|
}
|
|
|
|
var ValidGameTargetTypes = new TargetType[]
|
|
{
|
|
GameTargetType,
|
|
TargetType.Program
|
|
};
|
|
|
|
foreach (var ValidTarget in ValidGameTargetTypes)
|
|
{
|
|
if (DetectedTargets.TryGetValue(ValidTarget, out TargetData))
|
|
{
|
|
GameTarget = TargetData.TargetName;
|
|
ProjectType = ValidTarget;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (DetectedTargets.TryGetValue(TargetType.Editor, out TargetData))
|
|
{
|
|
EditorTarget = TargetData.TargetName;
|
|
}
|
|
if (DetectedTargets.TryGetValue(TargetType.Server, out TargetData))
|
|
{
|
|
ServerTarget = TargetData.TargetName;
|
|
}
|
|
if (DetectedTargets.TryGetValue(TargetType.Program, out TargetData))
|
|
{
|
|
ProgramTarget = TargetData.TargetName;
|
|
}
|
|
}
|
|
else if (!CommandUtils.IsNullOrEmpty(Properties.Programs))
|
|
{
|
|
SingleTargetProperties TargetData = Properties.Programs[0];
|
|
|
|
ProjectType = TargetType.Program;
|
|
ProgramTarget = TargetData.TargetName;
|
|
GameTarget = TargetData.TargetName;
|
|
}
|
|
else if (!this.Build)
|
|
{
|
|
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
|
|
GameTarget = ShortName;
|
|
EditorTarget = ShortName + "Editor";
|
|
ServerTarget = ShortName + "Server";
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("{0} does not look like uproject file but no targets have been found!", RawProjectPath);
|
|
}
|
|
|
|
IsProgramTarget = ProjectType == TargetType.Program;
|
|
|
|
if (String.IsNullOrEmpty(EditorTarget) && ProjectType != TargetType.Program && CommandUtils.IsNullOrEmpty(EditorTargetsList))
|
|
{
|
|
if (Properties.bWasGenerated)
|
|
{
|
|
EditorTarget = "UE4Editor";
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("Editor target not found!");
|
|
}
|
|
}
|
|
if (String.IsNullOrEmpty(GameTarget) && Run && !NoClient && (Cook || CookOnTheFly) && CommandUtils.IsNullOrEmpty(ClientCookedTargetsList))
|
|
{
|
|
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
|
|
}
|
|
|
|
if (EditorTargetsList == null)
|
|
{
|
|
if (!GlobalCommandLine.NoCompileEditor && (ProjectType != TargetType.Program) && !String.IsNullOrEmpty(EditorTarget))
|
|
{
|
|
EditorTargetsList = new ParamList<string>(EditorTarget);
|
|
}
|
|
else
|
|
{
|
|
EditorTargetsList = new ParamList<string>();
|
|
}
|
|
}
|
|
|
|
if (ProgramTargetsList == null)
|
|
{
|
|
if (ProjectType == TargetType.Program)
|
|
{
|
|
ProgramTargetsList = new ParamList<string>(ProgramTarget);
|
|
}
|
|
else
|
|
{
|
|
ProgramTargetsList = new ParamList<string>();
|
|
}
|
|
}
|
|
|
|
if (ClientCookedTargetsList == null && !NoClient && (Cook || CookOnTheFly || Prebuilt))
|
|
{
|
|
if (String.IsNullOrEmpty(GameTarget))
|
|
{
|
|
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
|
|
}
|
|
else
|
|
{
|
|
ClientCookedTargetsList = new ParamList<string>(GameTarget);
|
|
}
|
|
}
|
|
else if (ClientCookedTargetsList == null)
|
|
{
|
|
ClientCookedTargetsList = new ParamList<string>();
|
|
}
|
|
|
|
if (ServerCookedTargetsList == null && DedicatedServer && (Cook || CookOnTheFly))
|
|
{
|
|
if (String.IsNullOrEmpty(ServerTarget))
|
|
{
|
|
throw new AutomationException("Server target not found. Server target is required with -server and -cook or -cookonthefly");
|
|
}
|
|
ServerCookedTargetsList = new ParamList<string>(ServerTarget);
|
|
}
|
|
else if (ServerCookedTargetsList == null)
|
|
{
|
|
ServerCookedTargetsList = new ParamList<string>();
|
|
}
|
|
|
|
if (String.IsNullOrEmpty(ProjectBinariesPath) || String.IsNullOrEmpty(ProjectGameExePath))
|
|
{
|
|
if ( ClientTargetPlatforms.Count > 0 )
|
|
{
|
|
var ProjectClientBinariesPath = ProjectUtils.GetClientProjectBinariesRootPath(RawProjectPath, ProjectType, Properties.bIsCodeBasedProject);
|
|
ProjectBinariesPath = ProjectUtils.GetProjectClientBinariesFolder(ProjectClientBinariesPath, ClientTargetPlatforms[0].Type);
|
|
ProjectGameExePath = CommandUtils.CombinePaths(ProjectBinariesPath, GameTarget + Platform.GetExeExtension(ClientTargetPlatforms[0].Type));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Utilities
|
|
|
|
public bool HasEditorTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(EditorTargets); }
|
|
}
|
|
|
|
public bool HasCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets) || !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
|
|
}
|
|
|
|
public bool HasServerCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
|
|
}
|
|
|
|
public bool HasClientCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets); }
|
|
}
|
|
|
|
public bool HasProgramTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ProgramTargets); }
|
|
}
|
|
|
|
public bool HasMapsToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(MapsToCook); }
|
|
}
|
|
|
|
public bool HasMapIniSectionsToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(MapIniSectionsToCook); }
|
|
}
|
|
|
|
public bool HasDirectoriesToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(DirectoriesToCook); }
|
|
}
|
|
|
|
public bool HasInternationalizationPreset
|
|
{
|
|
get { return !String.IsNullOrEmpty(InternationalizationPreset); }
|
|
}
|
|
|
|
public bool HasBasedOnReleaseVersion
|
|
{
|
|
get { return !String.IsNullOrEmpty(BasedOnReleaseVersion); }
|
|
}
|
|
|
|
public bool HasAdditionalCookerOptions
|
|
{
|
|
get { return !String.IsNullOrEmpty(AdditionalCookerOptions); }
|
|
}
|
|
|
|
public bool HasDLCName
|
|
{
|
|
get { return !String.IsNullOrEmpty(DLCName); }
|
|
}
|
|
|
|
public bool HasDiffCookedContentPath
|
|
{
|
|
get { return !String.IsNullOrEmpty(DiffCookedContentPath); }
|
|
}
|
|
|
|
public bool HasCreateReleaseVersion
|
|
{
|
|
get { return !String.IsNullOrEmpty(CreateReleaseVersion); }
|
|
}
|
|
|
|
public bool HasCulturesToCook
|
|
{
|
|
get { return CulturesToCook != null; }
|
|
}
|
|
|
|
public bool HasGameTargetDetected
|
|
{
|
|
get { return ProjectTargets.ContainsKey(TargetType.Game); }
|
|
}
|
|
|
|
public bool HasClientTargetDetected
|
|
{
|
|
get { return ProjectTargets.ContainsKey( TargetType.Client ); }
|
|
}
|
|
|
|
public bool HasDedicatedServerAndClient
|
|
{
|
|
get { return Client && DedicatedServer; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Project name (name of the uproject file without extension or directory name where the project is localed)
|
|
/// </summary>
|
|
public string ShortProjectName
|
|
{
|
|
get { return ProjectUtils.GetShortProjectName(RawProjectPath); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if this project contains source code.
|
|
/// </summary>
|
|
public bool IsCodeBasedProject
|
|
{
|
|
get
|
|
{
|
|
return bIsCodeBasedProject;
|
|
}
|
|
}
|
|
private bool bIsCodeBasedProject;
|
|
|
|
public FileReference CodeBasedUprojectPath
|
|
{
|
|
get { return IsCodeBasedProject ? RawProjectPath : null; }
|
|
}
|
|
/// <summary>
|
|
/// True if this project is a program.
|
|
/// </summary>
|
|
public bool IsProgramTarget { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Path where the project's game (or program) binaries are built.
|
|
/// </summary>
|
|
public string ProjectBinariesFolder
|
|
{
|
|
get
|
|
{
|
|
if (String.IsNullOrEmpty(ProjectBinariesPath))
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProjectBinariesPath;
|
|
}
|
|
}
|
|
private string ProjectBinariesPath;
|
|
|
|
|
|
/// <summary>
|
|
/// Get the path to the directory of the version we are basing a diff or a patch on.
|
|
/// </summary>
|
|
public String GetBasedOnReleaseVersionPath(DeploymentContext SC, bool bIsClientOnly)
|
|
{
|
|
String BasePath = BasedOnReleaseVersionBasePath;
|
|
String Platform = SC.StageTargetPlatform.GetCookPlatform(SC.DedicatedServer, bIsClientOnly);
|
|
if (String.IsNullOrEmpty(BasePath))
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(SC.ProjectRoot, "Releases", BasedOnReleaseVersion, Platform);
|
|
}
|
|
else
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(BasePath, BasedOnReleaseVersion, Platform);
|
|
}
|
|
|
|
/*if ( TitleID != null && TitleID.Count == 1 )
|
|
{
|
|
BasePath = CommandUtils.CombinePaths( BasePath, TitleID[0]);
|
|
}*/
|
|
|
|
return BasePath;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the path to the target directory for creating a new release version
|
|
/// </summary>
|
|
/// <param name="SC"></param>
|
|
/// <returns></returns>
|
|
public String GetCreateReleaseVersionPath(DeploymentContext SC, bool bIsClientOnly)
|
|
{
|
|
String BasePath = CreateReleaseVersionBasePath;
|
|
String Platform = SC.StageTargetPlatform.GetCookPlatform(SC.DedicatedServer, bIsClientOnly);
|
|
if (String.IsNullOrEmpty(BasePath))
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(SC.ProjectRoot, "Releases", CreateReleaseVersion, Platform);
|
|
}
|
|
else
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(BasePath, CreateReleaseVersion, Platform);
|
|
}
|
|
|
|
/*if (TitleID != null && TitleID.Count == 1)
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(BasePath, TitleID[0]);
|
|
}*/
|
|
|
|
return BasePath;
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if we are generating a patch
|
|
/// </summary>
|
|
public bool IsGeneratingPatch
|
|
{
|
|
get { return GeneratePatch; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Filename of the target game exe (or program exe).
|
|
/// </summary>
|
|
public string ProjectGameExeFilename
|
|
{
|
|
get
|
|
{
|
|
if (String.IsNullOrEmpty(ProjectGameExePath))
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProjectGameExePath;
|
|
}
|
|
}
|
|
private string ProjectGameExePath;
|
|
|
|
public List<Platform> ClientTargetPlatformInstances
|
|
{
|
|
get
|
|
{
|
|
List<Platform> ClientPlatformInstances = new List<Platform>();
|
|
foreach ( var ClientPlatform in ClientTargetPlatforms )
|
|
{
|
|
ClientPlatformInstances.Add(Platform.Platforms[ClientPlatform]);
|
|
}
|
|
return ClientPlatformInstances;
|
|
}
|
|
}
|
|
|
|
public TargetPlatformDescriptor GetCookedDataPlatformForClientTarget(TargetPlatformDescriptor TargetPlatformDesc)
|
|
{
|
|
if (ClientDependentPlatformMap.ContainsKey(TargetPlatformDesc))
|
|
{
|
|
return ClientDependentPlatformMap[TargetPlatformDesc];
|
|
}
|
|
return TargetPlatformDesc;
|
|
}
|
|
|
|
public List<Platform> ServerTargetPlatformInstances
|
|
{
|
|
get
|
|
{
|
|
List<Platform> ServerPlatformInstances = new List<Platform>();
|
|
foreach (var ServerPlatform in ServerTargetPlatforms)
|
|
{
|
|
ServerPlatformInstances.Add(Platform.Platforms[ServerPlatform]);
|
|
}
|
|
return ServerPlatformInstances;
|
|
}
|
|
}
|
|
|
|
public TargetPlatformDescriptor GetCookedDataPlatformForServerTarget(TargetPlatformDescriptor TargetPlatformType)
|
|
{
|
|
if (ServerDependentPlatformMap.ContainsKey(TargetPlatformType))
|
|
{
|
|
return ServerDependentPlatformMap[TargetPlatformType];
|
|
}
|
|
return TargetPlatformType;
|
|
}
|
|
|
|
/// <summary>
|
|
/// All auto-detected targets for this project
|
|
/// </summary>
|
|
public Dictionary<TargetType, SingleTargetProperties> ProjectTargets
|
|
{
|
|
get
|
|
{
|
|
if (DetectedTargets == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return DetectedTargets;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all Engine ini files for this project
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, ConfigHierarchy> EngineConfigs
|
|
{
|
|
get
|
|
{
|
|
if (LoadedEngineConfigs == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return LoadedEngineConfigs;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all Game ini files for this project
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, ConfigHierarchy> GameConfigs
|
|
{
|
|
get
|
|
{
|
|
if (LoadedGameConfigs == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return LoadedGameConfigs;
|
|
}
|
|
}
|
|
|
|
public void Validate()
|
|
{
|
|
if (RawProjectPath == null)
|
|
{
|
|
throw new AutomationException("RawProjectPath can't be empty.");
|
|
}
|
|
if (!RawProjectPath.HasExtension(".uproject"))
|
|
{
|
|
throw new AutomationException("RawProjectPath {0} must end with .uproject", RawProjectPath);
|
|
}
|
|
if (!CommandUtils.FileExists(RawProjectPath.FullName))
|
|
{
|
|
throw new AutomationException("RawProjectPath {0} file must exist", RawProjectPath);
|
|
}
|
|
|
|
if (FileServer && !Cook)
|
|
{
|
|
throw new AutomationException("Only cooked builds can use a fileserver be staged, use -cook");
|
|
}
|
|
|
|
if (Stage && !Cook && !CookOnTheFly && !IsProgramTarget)
|
|
{
|
|
throw new AutomationException("Only cooked builds or programs can be staged, use -cook or -cookonthefly.");
|
|
}
|
|
|
|
if (Manifests && !Cook && !Stage && !Pak)
|
|
{
|
|
throw new AutomationException("Only staged pakd and cooked builds can generate streaming install manifests");
|
|
}
|
|
|
|
if (Pak && !Stage)
|
|
{
|
|
throw new AutomationException("Only staged builds can be paked, use -stage or -skipstage.");
|
|
}
|
|
|
|
if (Deploy && !Stage)
|
|
{
|
|
throw new AutomationException("Only staged builds can be deployed, use -stage or -skipstage.");
|
|
}
|
|
|
|
if ((Pak || Stage || Cook || CookOnTheFly || FileServer || DedicatedServer) && EditorTest)
|
|
{
|
|
throw new AutomationException("None of pak, stage, cook, CookOnTheFly or DedicatedServer can be used with EditorTest");
|
|
}
|
|
|
|
if (DedicatedServer && RunAutomationTests)
|
|
{
|
|
throw new AutomationException("DedicatedServer cannot be used with RunAutomationTests");
|
|
}
|
|
|
|
if ((CookOnTheFly || FileServer) && DedicatedServer)
|
|
{
|
|
throw new AutomationException("Don't use either -cookonthefly or -fileserver with -server.");
|
|
}
|
|
|
|
if (NoClient && !DedicatedServer && !CookOnTheFly)
|
|
{
|
|
throw new AutomationException("-noclient can only be used with -server or -cookonthefly.");
|
|
}
|
|
|
|
if (Build && !HasCookedTargets && !HasEditorTargets && !HasProgramTargets)
|
|
{
|
|
throw new AutomationException("-build is specified but there are no targets to build.");
|
|
}
|
|
|
|
if (Pak && FileServer)
|
|
{
|
|
throw new AutomationException("Can't use -pak and -fileserver at the same time.");
|
|
}
|
|
|
|
if (Cook && CookOnTheFly)
|
|
{
|
|
throw new AutomationException("Can't use both -cook and -cookonthefly.");
|
|
}
|
|
|
|
if (!HasDLCName && DLCIncludeEngineContent)
|
|
{
|
|
throw new AutomationException("DLCIncludeEngineContent flag is only valid when cooking dlc.");
|
|
}
|
|
|
|
if ((IsGeneratingPatch || HasDLCName) && !HasBasedOnReleaseVersion)
|
|
{
|
|
throw new AutomationException("Require based on release version to build patches or dlc");
|
|
}
|
|
|
|
if (HasCreateReleaseVersion && (IsGeneratingPatch || HasDLCName))
|
|
{
|
|
throw new AutomationException("Can't create a release version at the same time as creating dlc.");
|
|
}
|
|
|
|
if (HasBasedOnReleaseVersion && (IterativeCooking || IterativeDeploy || IterateSharedCookedBuild))
|
|
{
|
|
throw new AutomationException("Can't use iterative cooking / deploy on dlc or patching or creating a release");
|
|
}
|
|
|
|
/*if (Compressed && !Pak)
|
|
{
|
|
throw new AutomationException("-compressed can only be used with -pak");
|
|
}*/
|
|
|
|
if (CreateChunkInstall && (!(Manifests || HasDLCName) || !Stage))
|
|
{
|
|
throw new AutomationException("-createchunkinstall can only be used with -manifests & -stage");
|
|
}
|
|
|
|
if (CreateChunkInstall && String.IsNullOrEmpty(ChunkInstallDirectory))
|
|
{
|
|
throw new AutomationException("-createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=");
|
|
}
|
|
|
|
if (CreateChunkInstall && String.IsNullOrEmpty(ChunkInstallVersionString))
|
|
{
|
|
throw new AutomationException("-createchunkinstall must specify the chunk install data version string with -chunkinstallversion=");
|
|
}
|
|
}
|
|
|
|
protected bool bLogged = false;
|
|
public virtual void ValidateAndLog()
|
|
{
|
|
// Avoid spamming, log only once
|
|
if (!bLogged)
|
|
{
|
|
// In alphabetical order.
|
|
CommandUtils.LogLog("Project Params **************");
|
|
|
|
CommandUtils.LogLog("AdditionalServerMapParams={0}", AdditionalServerMapParams);
|
|
CommandUtils.LogLog("Archive={0}", Archive);
|
|
CommandUtils.LogLog("ArchiveMetaData={0}", ArchiveMetaData);
|
|
CommandUtils.LogLog("CreateAppBundle={0}", CreateAppBundle);
|
|
CommandUtils.LogLog("BaseArchiveDirectory={0}", BaseArchiveDirectory);
|
|
CommandUtils.LogLog("BaseStageDirectory={0}", BaseStageDirectory);
|
|
CommandUtils.LogLog("Build={0}", Build);
|
|
CommandUtils.LogLog("Cook={0}", Cook);
|
|
CommandUtils.LogLog("Clean={0}", Clean);
|
|
CommandUtils.LogLog("Client={0}", Client);
|
|
CommandUtils.LogLog("ClientConfigsToBuild={0}", string.Join(",", ClientConfigsToBuild));
|
|
CommandUtils.LogLog("ClientCookedTargets={0}", ClientCookedTargets.ToString());
|
|
CommandUtils.LogLog("ClientTargetPlatform={0}", string.Join(",", ClientTargetPlatforms));
|
|
CommandUtils.LogLog("Compressed={0}", Compressed);
|
|
CommandUtils.LogLog("UseDebugParamForEditorExe={0}", UseDebugParamForEditorExe);
|
|
CommandUtils.LogLog("CookOnTheFly={0}", CookOnTheFly);
|
|
CommandUtils.LogLog("CookOnTheFlyStreaming={0}", CookOnTheFlyStreaming);
|
|
CommandUtils.LogLog("UnversionedCookedContent={0}", UnversionedCookedContent);
|
|
CommandUtils.LogLog("EncryptIniFiles={0}", EncryptIniFiles);
|
|
CommandUtils.LogLog("EncryptPakIndex={0}", EncryptPakIndex);
|
|
CommandUtils.LogLog("EncryptEverything={0}", EncryptEverything);
|
|
CommandUtils.LogLog("SkipCookingEditorContent={0}", SkipCookingEditorContent);
|
|
CommandUtils.LogLog("NumCookersToSpawn={0}", NumCookersToSpawn);
|
|
CommandUtils.LogLog("GeneratePatch={0}", GeneratePatch);
|
|
CommandUtils.LogLog("CreateReleaseVersion={0}", CreateReleaseVersion);
|
|
CommandUtils.LogLog("BasedOnReleaseVersion={0}", BasedOnReleaseVersion);
|
|
CommandUtils.LogLog("DLCName={0}", DLCName);
|
|
CommandUtils.LogLog("DLCIncludeEngineContent={0}", DLCIncludeEngineContent);
|
|
CommandUtils.LogLog("DiffCookedContentPath={0}", DiffCookedContentPath);
|
|
CommandUtils.LogLog("AdditionalCookerOptions={0}", AdditionalCookerOptions);
|
|
CommandUtils.LogLog("DedicatedServer={0}", DedicatedServer);
|
|
CommandUtils.LogLog("DirectoriesToCook={0}", DirectoriesToCook.ToString());
|
|
CommandUtils.LogLog("CulturesToCook={0}", CommandUtils.IsNullOrEmpty(CulturesToCook) ? "<Not Specified> (Use Defaults)" : CulturesToCook.ToString());
|
|
CommandUtils.LogLog("EditorTargets={0}", EditorTargets.ToString());
|
|
CommandUtils.LogLog("Foreign={0}", Foreign);
|
|
CommandUtils.LogLog("IsCodeBasedProject={0}", IsCodeBasedProject.ToString());
|
|
CommandUtils.LogLog("IsProgramTarget={0}", IsProgramTarget.ToString());
|
|
CommandUtils.LogLog("IterativeCooking={0}", IterativeCooking);
|
|
CommandUtils.LogLog("IterateSharedCookedBuild={0}", IterateSharedCookedBuild);
|
|
CommandUtils.LogLog("CookAll={0}", CookAll);
|
|
CommandUtils.LogLog("CookPartialGC={0}", CookPartialGC);
|
|
CommandUtils.LogLog("CookInEditor={0}", CookInEditor);
|
|
CommandUtils.LogLog("CookMapsOnly={0}", CookMapsOnly);
|
|
CommandUtils.LogLog("Deploy={0}", Deploy);
|
|
CommandUtils.LogLog("IterativeDeploy={0}", IterativeDeploy);
|
|
CommandUtils.LogLog("FastCook={0}", FastCook);
|
|
CommandUtils.LogLog("LogWindow={0}", LogWindow);
|
|
CommandUtils.LogLog("Manifests={0}", Manifests);
|
|
CommandUtils.LogLog("MapToRun={0}", MapToRun);
|
|
CommandUtils.LogLog("NoClient={0}", NoClient);
|
|
CommandUtils.LogLog("NumClients={0}", NumClients);
|
|
CommandUtils.LogLog("NoDebugInfo={0}", NoDebugInfo);
|
|
CommandUtils.LogLog("NoCleanStage={0}", NoCleanStage);
|
|
CommandUtils.LogLog("NoXGE={0}", NoXGE);
|
|
CommandUtils.LogLog("MapsToCook={0}", MapsToCook.ToString());
|
|
CommandUtils.LogLog("MapIniSectionsToCook={0}", MapIniSectionsToCook.ToString());
|
|
CommandUtils.LogLog("Pak={0}", Pak);
|
|
CommandUtils.LogLog("Package={0}", Package);
|
|
CommandUtils.LogLog("NullRHI={0}", NullRHI);
|
|
CommandUtils.LogLog("FakeClient={0}", FakeClient);
|
|
CommandUtils.LogLog("EditorTest={0}", EditorTest);
|
|
CommandUtils.LogLog("RunAutomationTests={0}", RunAutomationTests);
|
|
CommandUtils.LogLog("RunAutomationTest={0}", RunAutomationTest);
|
|
CommandUtils.LogLog("RunTimeoutSeconds={0}", RunTimeoutSeconds);
|
|
CommandUtils.LogLog("CrashIndex={0}", CrashIndex);
|
|
CommandUtils.LogLog("ProgramTargets={0}", ProgramTargets.ToString());
|
|
CommandUtils.LogLog("ProjectBinariesFolder={0}", ProjectBinariesFolder);
|
|
CommandUtils.LogLog("ProjectBinariesPath={0}", ProjectBinariesPath);
|
|
CommandUtils.LogLog("ProjectGameExeFilename={0}", ProjectGameExeFilename);
|
|
CommandUtils.LogLog("ProjectGameExePath={0}", ProjectGameExePath);
|
|
CommandUtils.LogLog("Distribution={0}", Distribution);
|
|
CommandUtils.LogLog("Prebuilt={0}", Prebuilt);
|
|
CommandUtils.LogLog("Prereqs={0}", Prereqs);
|
|
CommandUtils.LogLog("AppLocalDirectory={0}", AppLocalDirectory);
|
|
CommandUtils.LogLog("NoBootstrapExe={0}", NoBootstrapExe);
|
|
CommandUtils.LogLog("RawProjectPath={0}", RawProjectPath);
|
|
CommandUtils.LogLog("Run={0}", Run);
|
|
CommandUtils.LogLog("ServerConfigsToBuild={0}", string.Join(",", ServerConfigsToBuild));
|
|
CommandUtils.LogLog("ServerCookedTargets={0}", ServerCookedTargets.ToString());
|
|
CommandUtils.LogLog("ServerTargetPlatform={0}", string.Join(",", ServerTargetPlatforms));
|
|
CommandUtils.LogLog("ShortProjectName={0}", ShortProjectName.ToString());
|
|
CommandUtils.LogLog("SignedPak={0}", SignedPak);
|
|
CommandUtils.LogLog("SignPak={0}", SignPak);
|
|
CommandUtils.LogLog("SkipCook={0}", SkipCook);
|
|
CommandUtils.LogLog("SkipCookOnTheFly={0}", SkipCookOnTheFly);
|
|
CommandUtils.LogLog("SkipPak={0}", SkipPak);
|
|
CommandUtils.LogLog("SkipStage={0}", SkipStage);
|
|
CommandUtils.LogLog("Stage={0}", Stage);
|
|
CommandUtils.LogLog("bTreatNonShippingBinariesAsDebugFiles={0}", bTreatNonShippingBinariesAsDebugFiles);
|
|
CommandUtils.LogLog("NativizeAssets={0}", RunAssetNativization);
|
|
CommandUtils.LogLog("Project Params **************");
|
|
}
|
|
bLogged = true;
|
|
|
|
Validate();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|