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UnrealEngineUWP
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75f53c8388cc500ce299cf3be76216a0dd8b006a
UnrealEngineUWP
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Joakim Lindqvist
d068788b90
Remove reference to epicgames.common to avoid build errors when building this net fw project. A more proper solution is described in UE-103939 were we should migrate this tool to net core.
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[CL 15010419 by Joakim Lindqvist in ue5-main branch]
2021-01-07 11:50:37 -04:00
..
DeploymentInterface
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
DeploymentServer
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DeploymentServerLauncher
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
iPhonePackager
Remove reference to epicgames.common to avoid build errors when building this net fw project. A more proper solution is described in UE-103939 were we should migrate this tool to net core.
2021-01-07 11:50:37 -04:00
MobileDeviceInterface
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
UDKRemote
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
UnrealLaunchDaemon
UE5 - This is the first step of an upcomming TaskGraph refactoring. New Frontends will be comming at a later time. The goal of this Step is to have a common Backend and prove its performance as well as stability. We have proven that the Taskpool and the TaskGraph can run on the same Backend. The Performance has been tested in Fortnite and is comparable on Android as well as PS4. We have completed all the Engine Test sucessfully, tested the Texture and Shader-compilation as well as cooking pipeline extensively and have run Reverb and Frosty. The Backend is disabled by default and can be enabled with -TaskGraphForceNewBackend Commandline option
2020-11-30 16:27:34 -04:00