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- Prevented CrashReportClient from serializing the CrashContext to the memory buffer if it was already serialized once. - Increased the default space reserved by memory buffer used to serialize the crash context from 32K to 128K because serializing the crash context of 'debug crash' command line in Editor uses up to 112K. - Cleared the memory buffer before serializing the CrashContext in case it was serialized more than once preventing the internal buffer to grow needlessly. Also, the XML reader being limited, would only read the first one written, ignoring further and more recent ones appended. #rb Johan.Berg [CL 15037279 by Patrick Laflamme in ue5-main branch]