Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/Private/Linux/UnrealVersionSelectorLinuxMain.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

21 lines
500 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "UnixCommonStartup.h"
extern int32 UnrealVersionSelectorMain( const TCHAR* CommandLine );
TArray<FString> GArguments;
#pragma message("Remember to update the .desktop file's version, if making any significant changes to UVS.")
int main(int ArgC, char* ArgV[])
{
for (int Idx = 1; Idx < ArgC; Idx++)
{
GArguments.Add(ArgV[Idx]);
}
return CommonUnixMain(1, ArgV, &UnrealVersionSelectorMain);
}