Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildFramework.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

67 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
///
/// </summary>
public class UEBuildFramework
{
/// <summary>
///
/// </summary>
/// <param name="InFrameworkName"></param>
public UEBuildFramework(string InFrameworkName)
{
FrameworkName = InFrameworkName;
}
/// <summary>
///
/// </summary>
/// <param name="InFrameworkName"></param>
/// <param name="InFrameworkZipPath"></param>
public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath)
{
FrameworkName = InFrameworkName;
FrameworkZipPath = InFrameworkZipPath;
}
/// <summary>
///
/// </summary>
/// <param name="InFrameworkName"></param>
/// <param name="InFrameworkZipPath"></param>
/// <param name="InCopyBundledAssets"></param>
public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath, string InCopyBundledAssets)
{
FrameworkName = InFrameworkName;
FrameworkZipPath = InFrameworkZipPath;
CopyBundledAssets = InCopyBundledAssets;
}
internal UEBuildModule OwningModule = null;
/// <summary>
///
/// </summary>
public string FrameworkName = null;
/// <summary>
///
/// </summary>
public string FrameworkZipPath = null;
/// <summary>
///
/// </summary>
public string CopyBundledAssets = null;
}
}