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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_SubInput.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "GraphEditorSettings.h"
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#include "BlueprintActionFilter.h"
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#define LOCTEXT_NAMESPACE "SubInputNode"
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FLinearColor UAnimGraphNode_SubInput::GetNodeTitleColor() const
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{
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return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
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}
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FText UAnimGraphNode_SubInput::GetTooltipText() const
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{
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return LOCTEXT("ToolTip", "Inputs to a sub-animation graph from a parent instance.");
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}
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FText UAnimGraphNode_SubInput::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("Title", "Sub-Graph Input");
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}
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bool UAnimGraphNode_SubInput::CanUserDeleteNode() const
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{
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return true;
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}
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bool UAnimGraphNode_SubInput::CanDuplicateNode() const
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{
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return false;
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}
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bool UAnimGraphNode_SubInput::IsActionFilteredOut(class FBlueprintActionFilter const& Filter)
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{
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bool bFilterOut = false;
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TArray<UAnimGraphNode_SubInput*> SubInputNodes;
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for(UBlueprint* Blueprint : Filter.Context.Blueprints)
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{
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SubInputNodes.Empty(SubInputNodes.Num());
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FBlueprintEditorUtils::GetAllNodesOfClass(Blueprint, SubInputNodes);
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if(SubInputNodes.Num() > 0)
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{
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bFilterOut = true;
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break;
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}
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}
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return bFilterOut;
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}
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#undef LOCTEXT_NAMESPACE
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