Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_MakeDynamicAdditive.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

43 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_MakeDynamicAdditive.h"
#include "Animation/AnimationSettings.h"
#include "Kismet2/CompilerResultsLog.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_MakeDynamicAdditive
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_MakeDynamicAdditive::UAnimGraphNode_MakeDynamicAdditive(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_MakeDynamicAdditive::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_MakeDynamicAdditive::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Tooltip", "Create a dynamic additive pose (additive pose - base pose)");
}
FText UAnimGraphNode_MakeDynamicAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Title", "Make Dynamic Additive");
}
FString UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory() const
{
return TEXT("Blends");
}
void UAnimGraphNode_MakeDynamicAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
{
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
}
#undef LOCTEXT_NAMESPACE